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  1. #10
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by detlef View Post
    Huh. If 3k plasm runs die, nothing of value will be lost. If you're talking about mega boss runs, those will obviously continue to be the best. Even 10k 1-5 runs will be superior to Wildskeeper if time is a factor.
    Which those people needing 10k plasm would never go back to Delve and earn it. 3k is taking the example and making it sound worse than what the event can provide, which only shows a reason to support your idea of why its better. We all know people can earn 9k plasm with a good team >.>.

    People who make profit off trading in plasm for Airelixers will no longer make any profit making plasm at some point useless to those who don't have anything else to buy / upgrade.

    Time is also a reward for DEVs allowing them to work on updates. Making it easier to earn plasm will also make it faster for everyone to upgrade/purchase all Delve items leaving the DEV Team to come up with more content needed to keep everyone busy.

    Look at it from all angles and not just what's convenient. Every idea may have a good side but also a bad side. At least now people needing plasm have a reason to participate in a speperate event. I'd rather have multiple things to do than be limited to doing everything in 1 event at the same time.

    I see WR as an event like Six Flags. Not like the playground everyday at Recess. Definitely not like VW.

    You may not like my arguments but DEVs are not stupid. I'm sure they are watching every event from all points of view maybe more than how I see it because they know the math behind every example. So I'm not trying to be difficult on purpose.
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    Last edited by Daemon; 08-14-2013 at 05:27 AM.