1. Skirmish failed.
2. All bosses don't have bad drop rates.
3. In the beginning, you couldn't even earn half back. Now, for the old ones, they're free if they last long enough and you're famed high enough. I got about 10k from bee both times I've done it since update. I got 30k from the shark lol, so I gained 5k bayld for 4 hours. I'm stoked!
You're kinda wrong. They're superior in power because they're current content drops, but a lot of people can't wrap their heads around the idea that this gear is making us be a higher level. The gear is amazing right now, but it's going to be ~entry level to manage in new delve. SE said that when they outlined all this crap.I still think these items are far more superior in power vs other drops in older content that even require much more time than this. Although I agree adding some other loot to keep people interested, speaking from the point of view of not getting one of the best items yet from any Nakuul I see that others are getting items.
It's several people basing it from their points of view, and that of their friends and ls mates. Some people are going 1/1 on Dring, others are 1/120. D.ring's drop rate is good? (I'm pursuing a dring and not at all whining about dring's drop rate. Don't care.)In my eyes that doesn't say the event is broken.
Having the ability to jump into the fight at any moment % HP left to me is a privilege and not having to be there from start to end waiting 1 entire week or farming pop, earning Gil to buy 1 pop, WR is still easier than other events.
If 150 people joined 1 Nakuul and 0 people got an item then I could agree that the DEVs should adjust drop rate to make it easier but that's not the case and the big picture I see is that as more people get the bigger drops faster, the sooner the event will die making it even more difficult for people to earn any items.
The event is here, the moment is now I believe we should enjoy it while we can. But to say the drop rate is bad doesn't add up when you base experience from 1 point of view and not from the view of everyone who played this event.
Worst-designed loot systems does not excuse poorly designed loot-systems tied to poorly-designed battles encapsuled in a poorly programmed game where people DC if too many people are on the battlefield, and thus progress is lost. If they DC very near the end, reward is lost too. Cost isn't, but reward is.Getting nothing after 10, 20, 30 fights still doesn't compare to 600/1,000/2,000 fights or spending several months doing endless quests like Mythic. Waiting to only participate only once per day from restricted areas.
Yeah, at this point, Imadbro.
In a pug, that kind of stuff sucks, but when I'm part of a linkshell, guild (other games), or static group, I'm willing to work for the good of the group. I didn't last very long in Aery because I thought spending that much time for a chance at a claim, not even loot, was stupid.Yeah maybe bad luck plays a part but I see 1 fight has the ability to drop X amount of items and rares. And as more people participate, chances of you getting an item becomes harder.
If 18 people participate in 1 boss like Kirin, X amount of drops would be shared across 18 people but the leader would have to decide who gets to lot these items.
Then again 150+ are given the ability to have a chance of receiving a rare than the headache of killing each other over 1 drop.
I just don't see 1 boss drop 20/30/50/100 best rares out of 1 fight. And although seeing it from the point of view of spending several hours on 1 nakuul can give you the reason to feel its not worth your time, 1 kill can only offer so many items.
We just don't have the ability to see who is getting them which maybe would change everyone's point of view if SE gave indication to how many people got one of the best rares per fight.


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