Oh so a few people got lucky, therefore the system works.
VW was stupid. Pulse items were way too rare. And Pulse weapons were beyond ridiculous. The drop rates were ludicrous and should not be used as the basis for any comparison to show "how good we have it now."
Your analogy is bad and you should feel bad. Nobody is asking to get an item of their choosing the first try. People just want some assurance that they won't be after said item after the nth try. For some people that number is in the dozens. That is ridiculous for an event that:
A. Costs a not-so-insignificant amount of bayld (50-75k);
B. Occurs at unpredictable times;
C. Has an unpredictable duration;
D. Can be sabotaged by a single player.
This event has a limited shelf life. Interest will never be higher than it is now. When the Delve versions of Yumcax and Hurkan are released, the interest in Wildskeeper will pretty much die out completely. The most likely outcome is that people will never get the item they were after in time for it to still be a relevant piece of gear.


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