Results -9 to 0 of 695

Dev. Posts

Threaded View

  1. #11
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by OmnysValefor View Post
    There are two types of enmity.

    Volatile Enmity - This builds and fades with time.

    Cumulative Enmity - This builds and stays. The only way to lose this enmity is to get hit or die. Curing generates cumulative enmity, which is why why it does hit a whm, it usually only hits them once, comes back and hits a melee once, and then goes to hit the whm once.

    If you don't have a thf, there is nothing anyone can do at enmity cap but turn around and wait a ridiculous time for some of that enmity to fade.

    And no Daemon, zerging this crap is the best way to handle it now. Seriously, every decent EGLS has access to, or could have, a well geared Paladin or Ninja. If tanking were worth the effort, we'd do it.
    But you just offered a solution to how cumulative enmity can be accomplished. If you party with highly skilled thieves.

    But people discriminate jobs, leading to give up on these jobs and use them for what they can do. Then people get use to the idea that these jobs are worthless. Then you never see a truly high skilled player show you the potential of how they can make the strategy work. And when people do invite these jobs, they assume only 1 job is enough to make a judgement over them entirely.

    Then you have people assuming certain jobs are meant to be something their not.

    If recast time is an issue then wouldn't it make sense to hire more of the same job and rotate?

    People don't truly study jobs and bosses to figure out different strategies with the mindset of "this job is worthless because DPS is the only way to go, its not worth the time and effort"

    Which to me is just a lazy excuse to get the fight over with as quick as possible. This is why I find partying with NA is boring.

    JP parties use different techniques and study up on thinks like

    Stand near the wall because ADL can push back players.
    Zerg off regular mob to reduce enmity and make the fight messy.
    Mass buff using SCH, SMN, COR, BRD to have invincibility in the beginning of the fight that could provide an advantage of getting a good head start.
    Use certain jobs to rotate to accomplish Skillchains, enmity control, etc.
    (0)
    Last edited by Daemon; 09-06-2013 at 02:07 AM.