I'm not sure what any of the current mess in this topic has to do with Wildkeeper Rieves at this point but...

Quote Originally Posted by Umichi View Post
If you were an NM computer and some enemy is healing the person your fighting because he pisses you off. do you A) continue fighting the person who is not dieing? or B) run after the squishy person whos keping the other one alive... and yes the NPC's are like that... you don't know all that there is to know about Enimt same as I don't know much about it either... they tell us a couple things and that makes you a master at it? 1) anyone who agroes monster gets put on a list. 2) depending on what you do you generate two types of enimity, one that degrades over tiem and one that stays put (I think) healing can remove you off the NM's list although the mechanics behind it aren't to specific... that's about all we know.. aside from obvious stuff like higher enimity means a more likely chance that you'll get agro...
From as early as late 2007, most exact mechanics of enmity have been rather well understood by many players thanks to some tedious testing done by a handful of players.

TL;DR version of FFXI's enmity system and Omnys's complaint: If you're an NM, you attack whoever is hitting you in the face for the most damage. Pretty soon, enmity caps for everyone hitting you in face and you begin to spin around like a top. If you live long enough to proudly watch your NM grandchildren graduate whatever the NM equivalent of medical school is, then whoever is casting Cure III and Cure IV on the guy hitting you in the face has capped enmity as well.

Because hitting things in the face is an excellent way to accrue enmity and because the same enmity cap applies to everyone, Paladin or any other job meant to fill the tank role has an extremely small niche in FFXI.

Coincidentally, low colonization rate Wildkeeper Rieves are one of Paladin's very few uses currently. Does that mean this topic has finally come full-circle and we can all just post .gifs of cats now?