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  1. #11
    Player
    Join Date
    May 2013
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    1,521
    Quote Originally Posted by OmnysValefor View Post
    That was exactly my point. Rare means nothing. Difficulty of the boss doesn't matter, it's how hard SE thinks we should work for drops.

    When you're depending on the entire server to come together, play properly, on decently geared jobs, it's a pretty bad plan.
    So you are saying earning an item like Tamaxchi should be easier than it already is? I'd rather spend my time earning this than a Mythic.

    I'd rather have the ability to get people and play the boss than wait an entire week standing on 1 map waiting for it to pop and then worry about losing claim from someone else.

    I mean I hated the fact that only 18 people could fight over 1 drop from HNM when LS brought additional parties to swap dead people and still kill each other over who deserves the drop.

    And yeah hundreds of people did show up to watch. What else could they do? Someone else already claimed it.

    I guess I'm the only person who sees and appreciates this.

    I mean I thought they did make it better than before.

    If I was a DEV I can't see any better way to implement HNM then how they did now. When SE made WoE easier, conflict was, flux always limited to 36 people but guess what happened? People destroyed flux in less than 15 minutes making all items worthless.

    And now barely anyone play after getting everything the wanted.
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    Last edited by Daemon; 08-10-2013 at 03:54 AM.