
Originally Posted by
OmnysValefor
Remember too that you need participation of at least 2 well balanced alliances, which means Paladins, White Mages / Scholars, Corsairs, Summoners. If your colo rate is good, like it probably presently is for Hurkan, any ranged attack/caster is probably good. If it's not, you really need those cor and smn.
I'm ashamed to say this, speechless even, but the Hurkan this thread was about lasted 5 hours at 100% rate. I don't know how that can even happen, but it did. As in all content in this game, when people either get their rewards or get tired of trying, it slows down.
While Wildskeeper, in principal, is casual friendly, it still needs the right jobs and sorry (truthfully) but that means certain jobs for the boss and heavy DD to kill the fodder. It's better to know that you went on a proper job than to hope someone else will in your place.
For a properly balanced Hurkan, at 100%, it lasts like an hour. The tree, like 2 hours if you're heavy on cor and smn. I've found that my paladin gets about 10k bayld for going, so yeah, I'd typically prefer to go on another job, but I don't because I know the best contribution I can make is to come on paladin and get on the boss (Valefor for some reason has a lot of twilight zombie paladins, meleeing the mob while watching Netflix probably).