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  1. #61
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
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    BRD Lv 99
    Quote Originally Posted by Daemon View Post
    5 Nakuuls

    Colkhab 4 items
    Tchakka 5 items
    Achuka 4 items
    Yumcax 6 items
    Hurkan 6 items

    25 items total. If a person plays 1 Nakuul per day in 25 days you and every single player will be done with WR in 25 days.

    Twice a day and you will be done in 11 days.
    3 in a day and you'll be done in about 8 days! 4 in a day and you'll be done in 6! Hey, I tell you what. If I have the drive to earn the bayld for 25 fights and then participate in said fights, I deserve 25 items. Not 3 items I actually want and a pupu platter of pebbles, dryad roots, and logs.
    (4)

  2. #62
    Player Vivivivi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Add partial KI segments like NNI?
    (0)

  3. #63
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    Remember too that you need participation of at least 2 well balanced alliances, which means Paladins, White Mages / Scholars, Corsairs, Summoners. If your colo rate is good, like it probably presently is for Hurkan, any ranged attack/caster is probably good. If it's not, you really need those cor and smn.

    I'm ashamed to say this, speechless even, but the Hurkan this thread was about lasted 5 hours at 100% rate. I don't know how that can even happen, but it did. As in all content in this game, when people either get their rewards or get tired of trying, it slows down.

    While Wildskeeper, in principal, is casual friendly, it still needs the right jobs and sorry (truthfully) but that means certain jobs for the boss and heavy DD to kill the fodder. It's better to know that you went on a proper job than to hope someone else will in your place.

    For a properly balanced Hurkan, at 100%, it lasts like an hour. The tree, like 2 hours if you're heavy on cor and smn. I've found that my paladin gets about 10k bayld for going, so yeah, I'd typically prefer to go on another job, but I don't because I know the best contribution I can make is to come on paladin and get on the boss (Valefor for some reason has a lot of twilight zombie paladins, meleeing the mob while watching Netflix probably).
    (0)
    Last edited by OmnysValefor; 08-07-2013 at 04:29 AM.

  4. #64
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    Quote Originally Posted by OmnysValefor View Post
    Remember too that you need participation of at least 2 well balanced alliances, which means Paladins, White Mages / Scholars, Corsairs, Summoners. If your colo rate is good, like it probably presently is for Hurkan, any ranged attack/caster is probably good. If it's not, you really need those cor and smn.

    I'm ashamed to say this, speechless even, but the Hurkan this thread was about lasted 5 hours at 100% rate. I don't know how that can even happen, but it did. As in all content in this game, when people either get their rewards or get tired of trying, it slows down.

    While Wildskeeper, in principal, is casual friendly, it still needs the right jobs and sorry (truthfully) but that means certain jobs for the boss and heavy DD to kill the fodder. It's better to know that you went on a proper job than to hope someone else will in your place.

    For a properly balanced Hurkan, at 100%, it lasts like an hour. The tree, like 2 hours if you're heavy on cor and smn. I've found that my paladin gets about 10k bayld for going, so yeah, I'd typically prefer to go on another job, but I don't because I know the best contribution I can make is to come on paladin and get on the boss (Valefor for some reason has a lot of twilight zombie paladins, meleeing the mob while watching Netflix probably).
    And that will never happen if everybody got all drops and stopped playing Hurkan. Which would then be a huge problem for those who want to play this boss.

    If you are struggling now with people, I can't imagine what it will be like when no one is around to raise colonization to 100% and no one is around to party with.
    (0)

  5. #65
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    Quote Originally Posted by detlef View Post
    3 in a day and you'll be done in about 8 days! 4 in a day and you'll be done in 6! Hey, I tell you what. If I have the drive to earn the bayld for 25 fights and then participate in said fights, I deserve 25 items. Not 3 items I actually want and a pupu platter of pebbles, dryad roots, and logs.
    You make it sound like earning 25k Bayld takes longer than fighting 3 cats and PW. And most still don't even get what they want after several tries.

    And how many of us walked out with logs, and crappy synthesis materials? Getting crappy drops from a boss isn't new. This has happened since day 1.
    (0)

  6. #66
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Daemon View Post
    And that will never happen if everybody got all drops and stopped playing Hurkan. Which would then be a huge problem for those who want to play this boss.

    If you are struggling now with people, I can't imagine what it will be like when no one is around to raise colonization to 100% and no one is around to party with.
    That'll also never happen if people run out of bayld and/or give up on a less than 1/6 chance of their preferred item dropping.

    You're missing half of the argument. Yes, an event can be unsustainable if people get rewards too quickly and easily. But it will also die if it becomes viewed as not worth the headache.
    (1)

  7. #67
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
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    BRD Lv 99
    Quote Originally Posted by Daemon View Post
    You make it sound like earning 25k Bayld takes longer than fighting 3 cats and PW.
    Who cares about 25k bayld? Nobody cares about Achuka, Tchakka, or Colkhab for drops.
    (2)

  8. #68
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    Quote Originally Posted by detlef View Post
    That'll also never happen if people run out of bayld and/or give up on a less than 1/6 chance of their preferred item dropping.

    You're missing half of the argument. Yes, an event can be unsustainable if people get rewards too quickly and easily. But it will also die if it becomes viewed as not worth the headache.
    Not worth the headache? Then what's the point in challenge? You think everyone had it easy getting any good drops from other content?

    10 years it took me to get the ABJ for Dalmatica. Do you honestly think you can compare with me on this?

    There are players out there who still don't have Blood Cuisses. And yet I'm seeing that the challenge to play Nakuul is far less time consuming.

    How long does it take a person to farm pops for Kirin? I've had friends kill Kirin over 30 times and still never got an ABJ.

    At least people are getting drops from Nakuuls.

    Then again how long does it take a person to reach Toau, climb to floor 100 and earn every piece of gear from NNI?

    What about Salvage? Need to do missions, Assault and have the points to enter.

    SE makes it easier for the new content and gives us way better gear than previous content yet the complaints are still pointing to "It's not good enough we want it easier"

    REM VS Delve?

    Adoulin gear VS AF3?

    Seriously think about it.
    (0)
    Last edited by Daemon; 08-07-2013 at 04:51 AM.

  9. #69
    Player OmnysValefor's Avatar
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    Oct 2012
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    I know that SE has always disagreed with us on this, but gathering 40+ people, and begging for the right jobs is not a challenge I look forward to.

    The challenge is in the fight, but these fights are meant to be done with a lot of people, and lots of cors when the colo rate drops.

    An hour long fight for 18+ (plus!) people is fine. Meaning that an ls can go but should random bst see them running towards it and want to come in, he can, no needing to join any group if he doesn't want to.

    Depending on the server to sustain colonization rate is poor design. People will just stop caring. The newbies and casuals are going to have as difficult a time finding help 3 months from now whether people give up or get their drops.

    Guess what? I'm a nice guy, really. If my friend needed a strong paladin to come tank an hour-long Hurkan, even if I already had my drops, and I could enter without a key item (get no boss loot, but maybe a guaranteed cape), and come out with 30k bayld, I'd probably do that. The 5-hour hurkan my op talks about kinda turns me off from ever going back, no matter how bad my bst and blu (and mnk and nin and thf....) wanted that gear.

    But this thread isn't really about the length of the fights, I've made that thread before.
    (1)

  10. #70
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    Quote Originally Posted by OmnysValefor View Post
    I know that SE has always disagreed with us on this, but gathering 40+ people, and begging for the right jobs is not a challenge I look forward to.

    The challenge is in the fight, but these fights are meant to be done with a lot of people, and lots of cors when the colo rate drops.

    An hour long fight for 18+ (plus!) people is fine. Meaning that an ls can go but should random bst see them running towards it and want to come in, he can, no needing to join any group if he doesn't want to.

    Depending on the server to sustain colonization rate is poor design. People will just stop caring. The newbies and casuals are going to have as difficult a time finding help 3 months from now whether people give up or get their drops.

    Guess what? I'm a nice guy, really. If my friend needed a strong paladin to come tank an hour-long Hurkan, even if I already had my drops, and I could enter without a key item (get no boss loot, but maybe a guaranteed cape), and come out with 30k bayld, I'd probably do that. The 5-hour hurkan my op talks about kinda turns me off from ever going back, no matter how bad my bst and blu (and mnk and nin and thf....) wanted that gear.
    Yeah but the value of the item you want is far more superior than the value of items from previous content that require less people. Im saying WR hasn't been out long enough to make these kind of complaints.

    Difference is, you need 18 people for VW. At least you could walk in alone and join everyone else in WR. Way better approach than having us all form parties as an absolute must.

    If everyone could get Defending ring off King behemoth so easily, the boss will no longer be relevant. The ring will no longer be as valuable.

    Just the same as when Comet was 10 mil and now worth 10k.

    At least you can earn the Bayld to play rather than wait an entire week for an HNM to pop. I very much appreciate how the Devs made it this way rather than time spawn.

    Did anyone here ever consider that the Devs actually made it easier for everyone? I'd rather earn 25k than 100k like it was first implemented. And the Devs did not have to reimburse people Bayld during the fight but they did.

    Heck I wish VW reimbursed half the stones I burned. I could have bought 2 mythics, 3 relics or completed more than 5 emps with the Gil I spent.

    You are not even required to spend any Gil just to continue playing other than for the food and meds which is still optional.

    Seriously give the DEVs some credit for making such changes. Not insult them by complaining its not good enough.

    If you really are end game then you wouldn't be arguing the challenge, you'd be out there trying to get what others can't so you can be the "True End Game Status"
    (0)
    Last edited by Daemon; 08-07-2013 at 05:13 AM.

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