Yumcax finally ended.
Started around 6 PM EST yesterday, ended just shy of 11 AM EST today. /absurd.
And I got a lovely spider web to show for it *psyched*.
Yumcax finally ended.
Started around 6 PM EST yesterday, ended just shy of 11 AM EST today. /absurd.
And I got a lovely spider web to show for it *psyched*.
Yeah this is an example of why Im not playing FFXI right now. And why I said I'm waiting for the drama to be sorted out first.
http://forum.square-enix.com/ffxi/th...876#post466876
I wonder how many joined in at 25% and got rare item?
Last edited by Daemon; 09-13-2013 at 11:59 PM.
I still somehow don't believe fights are going on this long... my server when people gather can down it in less than 2-3 hours which is quite something cause we sit at 50% in yorcia Would prolly only be an hour or so if we stayed capped....
Somehow you would be wrong if you didn't think morons can turn a 60 minute fight into a 24 hour wtfisgoingonfest.
Fights ARE still going on that long, due to diminished interest. It really depends on how long it takes to get enough CORs out there, and nowadays there are definitely fewer CORs interested than there were up until the first few weeks or so after the Order Up quest was released. (This isn't helped by the fact that Quick Draw receives a pitiful amount of bayld in reives, seemingly independent of the amount of damage that it does, meaning CORs will always get a crappy bayld return and will end up having to pay more bayld to do the fight than most other jobs there.)
Melees are overall way better geared and are far more capable of dealing with the trash mobs nowadays, but they still can't really do jack squat to Yumcax without soon being 1-2 shotted.
Yeah I sense another adjustment coming soon. The DEVS already made a comment about adjusting the event by adding more to it.
I'm sure they will analyze the population and do something to make WR playable again.
(Before my words get twisted and thrown back in my face by others for cheerleading the DEV TEAM)
In a sense that its too hard right now due to the lack of people. I believe DEVs are smart enough to make adjustments before even more people lose interest in the event and in the game itself.
Last edited by Daemon; 09-14-2013 at 11:23 PM.
Good lord, are you going to include that in every single post you make? You sound so butt hurt.
Bad things happen in every way you can imagine in WKR. I mention hate being iffy, but that can be caused by many things. Dying to overpowered AoEs, getting killed by adds, healers getting killed/debuffed by adds, tenuous hate due to overzealous DD. In some cases it's just strategy but in most cases it's just a case of insufficient manpower. All the other issues including mpk and afk are still omnipresent.
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