It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
I still think it's just because you guys are slacking off in WK... perhaps system can detect if you are dual boxinga pretty interesting way to make it a detrrent as we all know SE doesn't fullymsupport dual boxing
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Do you even know what you're talking about?
I don't dualbox, I don't have a secondary character to dualbox anymore (I had one a few years ago).
I've gone to every WK as PLD and been fulltime-active on the boss, except one where I went as BLU because I was on BLU and the boss was at 25% so I rushed out.
I've shown up at 5% and gotten just one tick and got a weapon drop. I've maxed out bayld and participated the entire time and gotten nothing. Getting no drops is firmly related to rolling a drop you already have. I've always gotten an item during my first participation in a particular WK, regardless of when I got there and damage done.
Well ... after spending a few hours of my time doing Hurkan for the third time (getting bullet and grip first two times), and spending 65k bayld on a pop, I was granted the ultimate of gifts. It was ... part iron ... part sand ... could it be!???
IRON SAND!!!
Woot, I feel so accomplished. Thank you SE for wasting my time once again, absolutely love it. I don't care that I didn't get a Scythe, Axe, Hat or Boots from this, because the Iron Sand will keep me happy for a long time.
I have had so much fun today, I don't think I can bring myself to go back until Wildskeepers are changed, otherwise I may have some kind of overload! I just can't understand why people are doing these reives less and less nowadays despite the huge colonization rates! You got to be crazy not to want some Iron Sand!
Dig out your ninjas and black mages guys. Sure BLM can't stun *nearly* as often as SCH, but if they press the button really hard, that matters.Uhg no. It's the community who makes jobs irrelevant because NA players only care about statistics. JPs don't disc tomato jobs based on statistics. Oh this job does max damage. This job is most effecient.
PLD - Can't hold hate.
NIN - Can neither hold hate nor supertank.
RDM - Can't heal like a whm, not event close. Can't nuke or stun like an SCH / nuke like a blm.
BLU - SE doesn't even care that a number of BLU's enfeebles aren't procing.
BST, PUP - Just don't do enough damage for the spot. They're also expensive to keep your pet up, if even feasible, amidst all the ayes.
DRG - Only gets invited for one reason. Angon. If DRGs didn't have Angon, it just wouldn't be on the list.
DNC - You can dance if you want to, but you do damage for poo.
THF - lolTHF, bound by abilities and traits that are part of practically a different game.
BRD - Just Kidding, I just wanted you to lolwut
We would still use RDMs for enfeebles, if everything couldn't enfeeble already, and the pace of battle mattered anything more than ZERG IT BEFORE WE RUN OUT OF STUNZ ORZ.
Acceptable strategies for PLD would be used if PLD could actually hold hate. Like I said above, Ninja can neither hold hate, or take the heat so much better than a DD that they deserve a spot.
RUN, how about RUN. RUN's entire existence serves a purpose noone cares about. Noone needs a real tank anymore and as for the dd-tank, that was kinda ninja's spot, and noone uses ninja either.
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No, SE made the jobs what they are. Check the forums for the jobs, people really really want them to come back, and SE has said no.
The only time they talk about PLD, they say they don't want hate to become a non-issue, as if PLD can actually hold hate. Having hate for the swing immediately after a voke/flash is not "tanking".
You're familiar with the RDM community. RDMs want something that gives them definition again, some want to bring it into new areas. SE is happy with where RDM is--or rather, is not.
I just love how you look at jobs and make instant judgement. But then its because today people depend on big groups and no organization that would make you look at it this way.
Use the job for what they can do, not the way you expect them to do what you want.
It seems like you only look at jobs based on dps and nothing else.
And it's not about what 1 person can do. It's about what everyone can do as a team.
Last edited by Daemon; 09-04-2013 at 12:32 PM.
If unfavored jobs are to be even considered for non-optimal runs in high end content the majority of them would require massive revamps in themselves and the game's mechanics, both are unlikely to occur.
Only recently did they devs give a response to extremely long lasting bugs about blu enfeebles not working and their post about changing blu spell formulas only address physical spells. So I suppose thats 2/5s victory for one job. Now lets address the problems concerning the other jobs. (PS. arguing for versatility to make up lack of ability in large group events is a no-no.)
Right now jobs that are dps and aren't War/Sam/Rng/Drk/Mnk(woohoo the number has gone up from 3 to 5) have to rely on one specific thing to get invited. Example: Dragoon as Omnys mentioned is only invited for Angon. Its dmg is comparable to the go to DDs only if those dd are handled by morons. Red Mage capable of doing many mage tasks to a much lesser degree to the point of uselessness.
Daemon its nice you see things in a rosier view but reality is cruel. No one in their right mind now will risk failure in time consuming events because someone thought their sub-par job(by design) was sufficient enough to the task others are much better at even at their worst.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
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