
Originally Posted by
OmnysValefor
1. Skirmish failed.
2. All bosses don't have bad drop rates.
3. In the beginning, you couldn't even earn half back. Now, for the old ones, they're free if they last long enough and you're famed high enough. I got about 10k from bee both times I've done it since update. I got 30k from the shark lol, so I gained 5k bayld for 4 hours. I'm stoked!
You're kinda wrong. They're superior in power because they're current content drops, but a lot of people can't wrap their heads around the idea that this gear is making us be a higher level. The gear is amazing right now, but it's going to be ~entry level to manage in new delve. SE said that when they outlined all this crap.
It's several people basing it from their points of view, and that of their friends and ls mates. Some people are going 1/1 on Dring, others are 1/120. D.ring's drop rate is good? (I'm pursuing a dring and not at all whining about dring's drop rate. Don't care.)
Worst-designed loot systems does not excuse poorly designed loot-systems tied to poorly-designed battles encapsuled in a poorly programmed game where people DC if too many people are on the battlefield, and thus progress is lost. If they DC very near the end, reward is lost too. Cost isn't, but reward is.
Yeah, at this point, Imadbro.
In a pug, that kind of stuff sucks, but when I'm part of a linkshell, guild (other games), or static group, I'm willing to work for the good of the group. I didn't last very long in Aery because I thought spending that much time for a chance at a claim, not even loot, was stupid.