Run has received some good job merits just as all the other jobs have received at lvl 75, and we are moving in the right direction. However, the gap between run and pld is still very wide. Issues of concern I have are crowd control, multiple element casting mobs, lack of hp restoration, and how run deals with incoming physical damage.
Crowd Control
Pld is far superior in this category, with there auto refresh, powerful shields, cures, gear and JA's, pld are able to hold 7 or 8 high lvl mobs or 2 high lvl nms for long periods of time allowing dd's to conduct various tasks like clear rieves, delve farm, etc. Run even with battuta and shadows can only hold about 3 high lvl mobs at most, and thats only for 90 seconds. Reason being is because the physical damage transfer on run is just so high, you can not evade everything and do to multiple attackers what ever slips through starts to have deadly consequences. We need increased crowd control capabilities to close the gap between pld and run in this category
Multiple Element Casting Mobs
Aegis for pld, enough said. However on run this is still a huge problem, lightning elementals in marjami ravine for example cast multiple elements. Run had a good solution when the recast for runes was reduce to zero. Now with that not being the case anymore, run is abysmal at dealing with multiple element casting mobs when you compare it with pld.
Hp Restoration
Pld cures are a far superior method at HP restoration over run's regens, the reason why is because cures can be spammed and its instant HP. On the other hand, regens cannot be spammed and the HP is not instant leaving run at a great disadvantage. Moreover, pld have multiple ways to restore mp which further allow them to cure spam even more efficiently. The gap need to be closed between pld and run's ability to restore HP.
Damage Mitigation
This is the biggest problem and the widest gap, pld has sentinel, rampart, palisade, iron will along with aegis and ochian. Sentinel can get a pld 100% physical reduction which decays to 80% for a period of 30 second with half decent damage reduction gear. I dont know if sentinel block magic attacks, however wiki stay it can reduce 1000 needles by 90% reducing damage to 100. Rampart offer both physical and magical protection. 99 Ochain allow plds to cure themselves without interuption and it restores 35% of damage blocked into mp. Run has battuta, vallation/valiance, Inspire, One for All, Swoldplay, and runes. Our abilities still do not measure up, One for All need a secondary buff added to it, and there need to be better ways to mitigate physical damage. Battuta and inspire are good but its not enough to deal with run damage mitigation woes.