OP, talking about fodder--
If an ochain pld can get all of them in front of his shield, he can hold a lot more than 8 mobs solo. To be perfectly honest, if I have a healer and we're just talking about trash, they don't even have to be in front of my shield (pulling in delve). That's with a -50% PDT kit however.
Sentinel has no affect on magic damage, 1000 needles is physical and loved so much for testing purposes because it always does the same amount of damage. It lets us understand the value of things. With Valor Leggings, the first seconds of sentinel decrease physical damage taken, including 1000 needles, to 0.
When SE was talking about the blocking of shields vs new delve, they said that shields with shield skill were blocking way too much, old shields weren't blocking enough, and that there was a bug with parrying where everyone was parrying too much, and that all this would be adjusted.
Parry, as run's primary mitigation mechanic, sucks for supertanking even one nm, because you can't parry while disengaged. It's impractical to be engaged on a distant target because it will likely move/be killed. It would be unique to the job if they gave run a stance that engaged them, perhaps permanently in the parry position, increased their parry rate, but did not swing.
Now for some good news--there's been some talk in the monk forums over on ffxiah about armor having higher PDT value than a lot of PDT gear. The new heads are better PDT pieces for mnk/sam/nin than Arhat's head +1. Arhat's Gi +1, for now, is still the best PDT body.
Montenten's Testing
The problem (for paladins!) is that as armor increases, the number required to be worth 1% PDT increases. I don't believe there is a supertanking body piece that beats Odin V2 or Mekira Meikogai's. However, because our base defense is so high, we of course aren't lacking, and we're not lacking in PDT gear.
I'm not at all trying to say everything will be fine, I'm just pointing people to some interesting reading since RUN and MNKs wear the same class of gear.
Does RUN need PLD's level of defense (the literal stat)? Probably not, but it makes sense that they should be able to PDT cap in attractive gear, as pld can, on top of having a healthy level of defense. There are plenty of bosses that are physical only, or where physical is the killer, but few bosses where they are magic only.
I also want to state the obvious that defense has value of -PDT vs melee swings, but of course doesn't matter vs physical specials, like 1000 needles. My pld in no pdt gear with protect 5 and defender will take 1000 points of damage just like my pld naked, with no buffs, would.
And let's be honest, for supertanking purposes, pld has whm, rdm, and run subs for barring spells effectively.
To be honest, I groaned when they announced RUN as a tank. The game didn't need a new tank for several reasons, including:
They could never really keep meat-tanking and blink-tanking head to head. For much of the game's history, one was greatly superior to the other.
Who's tanking now? I get to tank wildskeeper rieves, though I guess RUN can too, but I don't get to tank delve bosses, or anything else where mass death isn't expected. I'm grateful for my position but I'd hardly call supertanking tanking. It's a fine facet of the job (pld), but now it is its main purpose.
Enmity cap is very low and it is obtainable within a single 2hr. SE knows of the enmity issues, the enmity update showed that and was great progress toward the problem, but then came delve weapons, and things were mostly back to the status-quo of the previous week.
RUN IS getting left out, but it's not a pleasant place they're getting left out of.
I post here only because the OP clearly hasn't *really* played paladin and was speculating about a lot of things. He isn't wrong, I was just contributing to the discussion, and clarifying.


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