I've explained it here.
http://forum.square-enix.com/ffxi/th...egy-Guide-FFXI
Adoulin gear is made for Adoulin content. Everytime SE implements a new expansion, usually the gear sold at NPCs are made to be on par for that area.
I've explained it here.
http://forum.square-enix.com/ffxi/th...egy-Guide-FFXI
Adoulin gear is made for Adoulin content. Everytime SE implements a new expansion, usually the gear sold at NPCs are made to be on par for that area.
[QUOTE=Daemon;460477Everytime SE implements a new expansion, usually the gear sold at NPCs are made to be on par for that area.[/QUOTE]
Hilarious90
Edit: Stupid broken quote
I understand that all the gear in the world doesn't mean a darn thing, let's be honest.
Your gear determines your limits. If you have 13% haste and random store-tp, you're not going to get 100 tp anywhere near as fast as someone who has built themselves up.
If you have 2 refresh and 27% cure potency, you're not going to heal as hard. Now, your reaction time might be faster than the yagrush whm pumping out 900 cure IVs, but you'll oom faster, and your cures are less likely to save a life.
A scholar who fulltimes relic is not going to stun as well as an "sch stun gun".
There is no way to measure skill. Absolutely none. People that couldn't beat Maat back in the day got others to do it. Some RMT companies advertised that they'd beat Maat for you (not sure if they actually did or just took your account).
If there was a way to measure skill, I'm sure the communities in all games would embrace it, but there is not and if it's a choice between a light staff whm in a noble's or a Arka IV whm in a Heka's, and I have no personal experience, there's only one logical choice to make.
You'd make the same choice, and you can't deny it.
Honestly, I just hope at some point the gear we get outside Delve makes it remotely possible to do Delve mega bosses without things like BRD and COR swapping. That's what has lost my personal interest in Delve. I'm a decent player, but I'll never acquire the "endgame skills" to join current Delve groups. The pressure to not miss a stun ever or doom the group, especially if due to lag which is out of your control. With also the annoyance of having to time dropping and switching parties to Soul Voice song the entire alliance is something that's not hard, I'm just not interested in it.
I'm personally not a big person of strategies that take advantage of the current rules of the game. Like swapping buff jobs to buff the entire alliance (honestly wish they should just make them alliance wide and be done with it). And having a healer outside of the alliance to avoid enmity. I understand why players do it, because it's a valid tactic given how strict some of the goals and limits are.
I just think overall it's bad game design to have players frequently relying on things that aren't part of the job they are on. No matter the debate, I'll never see "good at swapping parties" as a skill a BRD or COR should have. Again, I understand why it's done. I just find it to be horrible game design to have it be one of the only ways to win given how grossly overpowered mobs are in SoA and more than anything the small time limits you have in events like Delve.
I'm overall happy with getting some of that stuff, and I've been invited to Delve Mega Boss parties based on my skill and reputation. While I'd like Delve boss gear, I turn them down because I know that I loathe playing that way and would not become adept at those types of play styles that involve "stun everything and zerg with as rotating buffs as you can" type fights.
Kudos to anyone who finds that enjoyable. I sure don't.
Agree with Original Post.
My THF PUP DRK COR are mostly my main job, until Tojil came up with MNK strat. I went to get whatever gears I can for the preparation. Also, went to some party to train myself how to play a MNK right...
Since after than, I have been going with random Pick up Group to Tojil, as my MNK (Rigor Rank 8). Surprisingly, when I was doing comparing damage output. I am usually at top 2 damage dealer, when there are a 2 to 3 of Oat MNK.
(While I am one of the party leader to manage the Rotation invite... busy, focus, playing it right...)
Sadly enough, I know that our server has been doing mercenary win. Therefore many of the MNKs out there with Tojil H2H is not really doing as much damage as me...
Nowadays, SoA made Gears > Playing Skill in this games, already made me cancelled everything except myself remains in game. (Silent Protest lolz)
I'm surprised that SE hasn't deemed this as RMT since they did it to FC parties, but if i had the gil i would do it, my h2h skill is capped, my guard skill is close to cap, i'm only using rigor on my mnk since i don't have oats, and my gear isn't bad at all. but most groups when asked want 20mil+ to tag along, and what makes it worse is that they can sell off the drops from the final boss for more then 20mil afterwards (teeth, wings, etc..) I just don't like being treated as a second rate monk for not having a weapon the most people i know bought theirs instead of earning them.
If moves are getting through then you are in fact not stunning. Blame lag (and it's true) but you're still a failure.
It's specifically your fault if you lose.
That sounds like an excellent playing model.
Delve takes zero co-ordination. You auto attack. Pray to altana your whm keeps you alive. Hit Ctrl 1 a couple times. Get new gear.
While also praying that the rest of the melee can hit ctrl 1 as well as or better than you can. (which is generally not the case...).
/pcmd leave /join ctrl 1 ctrl 2 ctrl 3 ctrl 4 /pcmd leave /join ctrl 1 ctrl 2 ctrl 3 ctrl 4 is not coordination. Mantra order is not needed/never works anyway/people don't pay attention.
War need not apply so bloodrage/warcry/tomahawk staggering irrelevant. Chiblast staggering nonexistant. Agnon is only one guy whenever it's up.
Not quite sure how anyone can defend this mentality. If Square-Enix had put Delve in the game with having a Delve weapon being the requirement to enter, and only being able to get it from the event, how many people would be complaining about how stupid that is? And how pointless having an event that no-one can do is? It may not be exactly the same, obviously. But yes... The "required" gear can hardly be required, since someone had to beat the content without it. Logic! Or something...
You know that it takes 18 people, costs money to enter takes 45 minutes + and can earn a group $50+ million right? Why would anyone bring someone that "Could" beat it when they could bring someone who "Has" beat it?
When I need my faucet fixed, I don't bring in any guy with a plumbers crack just cuz he looks like he might be handy with a wrench. I bring in the guy with the big truck that says "Plumber" on the side cuz I know he's gonna get the job done.
Any time they make content that requires more than one person, the community decides who can and can't do it. The community has decided that no matter how awesome you are at Thief, you won't be coming unless you put down that Evasion Thocktcha, switch to monk and throw on some Oats.
So what your saying is Do as I say, not as I do. As in I was able to beat this boss without these weapons but now that i have mine, you are required to have yours before i'll allow you to come..... Just like Melraen said LOGIC.
*added* also to point out that if you think that if someone has oat's they've already done the fight you don't pay attention much to /yells. People are selling spots for these were you can sit back and they do all the work. Yeah, really earned that one didn't they?
Last edited by Secondplanet; 07-30-2013 at 04:21 AM. Reason: added comment.
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