
Originally Posted by
Damane
actually this is not true, we have been going now gear > skill in the last couple years. Abyssea was piss easy after a while, Voidwatch is a zerg contest with temp items that make you basicly invinicble. Legion? have 3 sch/blms and be done with it.
Delve requires you to have the coordiniation, skill AND gear to succeed. Some runs can be over before you reach the megaboss just because of 1 mistake. Some megabosses can still fuck you over because of misstimed stun or lag or stun starting to resist because dmg is weaksauce on it.
and Some runs are over because that 1 person on a key job is just horrible. Delve requires key jobs that cant be replaced with just anything: melees need to be on point, brds in melee pts need to be on point, sch/blms need to be on point, rdm (puller debuffer) needs to be on point, geos need to be on point, whms need to be on point, this leaves only room open for 3 spots that can be done with outside people from your shell... BRD in the sch pt (only needs 2 marches) and corsairs in melee pts (only need to swap PTs and keep up 4 rolls, 2 on each pt) even then people outside still manage to fuck up on those spots.
We try to avoid filling any key spot (DD RDM WHM SCH GEO BRD) with outside people, experience was just way too bad.
And so yes when inviting outside people, we evaluate them first via the gear they wear (however we dont make delve gear a necessarity its a bonus tough, we had outside people that were on point with no delve gear at all).