Originally Posted by
Demon6324236
It was super easy, you went to worms or VW, if worms, 1shot everything for a few hours, if VW, spam some Qilin or other VWNM which was easy. After that, empty your inventory & go blinkering. It was super easy, it was just boring & tedious beyond compare.
If everything dropped in price by 50%, then you would be making 3.5k per piece of AC on average, the worth would be the same, the only change is the number. In such a case, whats it matter if its 7k, 3k, or 100 gil, if the overall worth is the same then it really means nothing. I understand what you are saying, but overall if the value of the currency itself is what dropped, which is the case of AC because of Delve gear, then yes, it becomes less worth doing. If the worth of it does not decrease, yet the amount of gil being spent is, then you are not losing anything, you are making as much money as you were before, just represented by a smaller number.
Bayld is a vastly different form of currency. Bayld can not be traded from one player to another and is not the currency used in the player market for the majority of tradable objects and services. Gil on the other hand, is, and SE has made more ways to spend gil, ways such as Meebles, where you could buy wins on your book, or the KIs, VW with Voidclusters, Legion & Einherjar where you pay a gil fee to enter, and so on. These all fail because the amount of money coming into the market far outnumbered the ways it was leaving it. Even with all of those methods, the amount of gil coming in was probably 10 times as much than what was being taken out if not more. 120k cruor, the reward for your average Qilin run was worth around 311,400 gil. That means if you add up a single x6 Qilin run's worth of cruor and turn it into gil it would be around 5Mil. Now that's only a times 6, most runs at the time were between 12 & 18, many runs a day, and this counts only a single NM from a single event, count in other NMs, Abyssea, and so on, its hundreds of millions of gil week. Now, how many people spend gil on NPCs and such rather than the player market where it continues to cycle? Not enough to keep up with that output, that's for sure, while I cant pin down a number, I know I used to have a lot more gil & a lot more income at that time, and it was all because of blinkers.