
Originally Posted by
Kaiichi
To understand the design behind DRG you have to understand that we used to get to the next level through what is call an "Experience Points Party" that consisted of six well groomed individuals with basic knowledge of there roll during this time to perform a routine of tasks that would ultimately achieve the goals of said individuals or "Party Members" with the reward of experience points. Not to be confused with the gaggle of organized chaos and leeching that goes on today.
Now that we understand that, it is common knowledge that DRG was designed as a DD, or damage dealer. With the capability to gather together and build Exp. Chains in upwards of chain 98 before the Tarutaru DRG pulled hate and died...
(But that's getting off subject) A DRG was able to execute his/her role as DD by doing less damage than a WAR and having abilities that would shed it's own hat, and in some cases the hate of others. In this way it was easier for taking jobs to fulfill there roll. The Wyvern (witch I still believe should be addressed as a Wyrmling), roll was to make up for the DRG's lack in overall damage output, so in speculation, the DRG/Wyvern combo was a way of applying the max amout of damage as other jobs, but splitting the hate between the two, overall expanding the duration of the exp. pt.
As for weather or not the Wyvern should grow as they level, this is a big fat no no, being as Level has nothing to do with age. That Wyvern that follows there Dragoon counterpart around just hatched from an egg. That being said, in most if not all mythology, dragons take centuries to get even to the size of the true wyvers (You know those things with out hands, only thouse hookey things on there wings) you all kill on a daily basis.
In short, one day my little Soryu will be as large as the notorious Bahamut, but I'll be long dead before that happens.