DRK body:
HP +38 MP +20 STR +7 VIT +7 MND +6
Enfeebling magic skill +5
Accuracy +15 Attack +38
Critical Hit Rate +4% Haste +3%
Enhances "Dread Spikes" effect
"Magic Atk. Bonus" +12
Set: Attack occasionally varies with HP
Such random stats
DRK body:
HP +38 MP +20 STR +7 VIT +7 MND +6
Enfeebling magic skill +5
Accuracy +15 Attack +38
Critical Hit Rate +4% Haste +3%
Enhances "Dread Spikes" effect
"Magic Atk. Bonus" +12
Set: Attack occasionally varies with HP
Such random stats
Blue Cotehardie already beats all the examples with 17 stats![]()
Or convert the AF into a key item that gives you a trait that enhances your ability.
For example, convert Drachen Armet+1 into a key item called Drachen Soul: Head which when you are a DRG, grants you a trait called "Drachen Attunement" which allows breaths to be activated at 50%. These can be set like atma and would only apply to AF1+1 and AF2+2
hm......
I'd rather just have a iLv120 AF4 set.
A match for the.... "AF1"..... >:[ of RUN and GEO.
Everyone already has "AF" capes from Adoulin...
why not an AF4.
Karbuncle...
I am disappoint.
How could you not include smn??
DEF:134 +133MP
Summoning magic skill +10
Avatar elemental resistance +25
"Blood Pact" ability delay -10
MP recovered while healing +5
Avatar perpetuation cost -7
Avatar: Increases "Blood Pact" damage
Critical hit rate +6%
Reduces Sp. "Blood Pact" MP cost
Set: Augments "Blood Boon"
Ok... it's not as much as those others... but that's a lot of words!
Last edited by FaeQueenCory; 07-31-2013 at 12:40 AM.
This actually isn't a bad idea- an "Atma" of sorts. Have it give the player the "specials" without the regular stats. For example, RDM could have (and would only be in effect as) :
Legacy of the Warlock (turn in Warlock's +1 Armor Set):
Enhances Fast Cast
Legacy of the Duelist (turn in Duelist's +1 Armor Set, have Atma of the Warlock (which gets consumed in the process)):
Enhances Fast Cast
Refresh
Enhances "Spikes"
Legacy of the Estoqueur (turn in Estoqueur's +2 set, does NOT consume Atma of the Duelist but requires it):
Enhances Refresh Potency
Enfeebling magic casting time -12%
Increases potency of Enfeebling Magic 10%
Increases Enhancing Magic Duration
Enhances "Saboteur"
Enhances "Composure"
Set it up that if two Legacies give the same bonus, only the higher one applies.
Voila, we've just ripped a good sized chunk of inventory free from many a player and converted them into an Atma-like system instead.
Old-time player, new-time character- Ragnarok server.
If these Legacies can just be equipped like Atma, can any job can equip them? Or will you limit them to each job? If you limit them, then you have a total of 2 Legacies for 3 Armor sets... and do you realize how broken this would be for some Jobs? Bonuses WAR, COR, and SMN get from their Empyrean armor are insane. It would be downright broken.
Yes, they've greatly improved our Armor and weapons, but i don't think they're ready to turn old armor into permanent bonuses just yet. I think I'd side more with AF4 than a Legacy/Atma type idea... As the Legacy/Atma type idea would probably take more effort >_>.
Its not without its merit though, very outside the box on trying to think of a solution to it![]()
So if these AF4 sets do come to pass, what kind of stats do you think would be on them?
RDM would get mage only stats. I would honestly love a melee focused AF4 set for RDM, one which would be the opposite of our AF3 set which was a pure mage set, which would bring a source of balance to the job's AF in my opinion. I know it would never happen though, looking at our back piece we just got, they think Sword Enhancement effects are worth something still, which says all that needs said about where that set would be at for me.
Yep, active only with Job: on. And those bonuses don't have to be fully equivalent if it's imbalanced, and could also be "overriden" by a more powerful effect. That is, a Legacy doesn't stack-and it only has it's effect if you don't have a better one already.For example, RDM could have (and would only be in effect as)
So an armor piece that gives a "Refresh" bonus doesn't stack with Legacy of the Duelist, but if you aren't wearing gear with a Refresh ability, you'll get that 2MP/tic from it instead. It -would- stack with job traits and external buffs, naturally.
So that RDM could sit there in, say a +MACC set for debuffing with Legacy of the Estoqueur and still get his boosts to Enfeebling magic from the Legacy, but if the armor also, say granted "Enfeebling Magic casting time -15%", they wouldn't get the Legacy stacking with that for -27% (or cap, IIRC) casting time. If the gear normally granted "Enfeebling Magic casting time -10%", they'd get the Legacy bonus instead- and be tossing spells at -12% casting time, as the Legacy > gear bonus. Swap in a piece that adds another -5% to casting time, and your gear > Legacy, so you'd only end up with -15% as the Legacy buff would no longer apply.
Old-time player, new-time character- Ragnarok server.
Instead of combining the AF/relic/emp, they could also make AAFs for all 22 jobs, like they are doing for GEO and RUN, and add a combination of delicious stats and unique job effects on them.
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