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  1. #1
    Player Motenten's Avatar
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    Mar 2011
    Posts
    321
    A means of combining the varied and sundry 'Enhances' gear (ie: the bazillion macro-only pieces) would be nice.

    Mnk:
    Enhance Boost
    Enhance Focus
    Enhance Dodge
    Enhance Counterstance (I and II)
    Enhance Chakra (I, II and III)
    Enhance Perfect Counter
    Enhance Impetus
    Enhance Footwork
    Enhance Penance
    Enhance Mantra
    Enhance Formless Strikes
    Enhance Hundred Fists

    Up to 13 pieces of gear (since Counterstance I/II and Chakra II/III are upgrades on AF2 pieces), each with its own enhancement, almost none of which are used for anything else.

    If all the AF enhancements could be combined into one body piece, and all the AF2 enhancements combined into one hands piece (so you can still use both pieces for Chakra), my inventory would thank you. Not sure it's useful to combine the AF3 enhancements, though if you wanted to toss them into another piece I wouldn't argue about it.

    A synergy recipe requiring all the individual pieces of AF or augmented AF2, along the lines of the Chatoyant Staff, would be perfectly fine.

    Plus, for Karbuncle's objections, there's nothing that says you have to have all of the exact same traits on the gear. You can make a new trait that encompasses the others.

    Examples:

    Super Mnk body:
    Def: xx, Vit: yy, Regen
    Enhances the Body (ie: enhances Chakra, Focus, Dodge, Boost, Footwork(?))

    Super Mnk hands:
    Def: xx, Vit: yy, HP
    Enhances the Spirit (ie: enhances Chakra, Penance, Formless Strikes, Mantra, Hundred Fists)


    The enhancements would be the same (or higher, if they're generous) 'tier' as the originals, so you couldn't combine enhancements. Enhance Focus from the Temple Crown combined with the body enhancement would produce the same accuracy increase as the body alone. It would be purely about inventory consolidation, so there's little need to preserve most 'normal' stats; can still have a few, like the HP/Vit/Regen for the mnk pieces, or Fast Cast for rdm pieces, etc.


    I'll admit I'm not sure how to deal with AF+1 gear in this setup, in terms of a synergy recipe, though. Depends on if they need to be explicit in which pieces can be combined in their code, or if they can do And(Or(NQ, HQ), Or(NQ, HQ), Or(NQ, HQ), Or(NQ, HQ), Or(NQ, HQ)).
    (3)

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Motenten View Post
    A means of combining the varied and sundry 'Enhances' gear (ie: the bazillion macro-only pieces) would be nice.

    Mnk:
    Enhance Boost
    Enhance Focus
    Enhance Dodge
    Enhance Counterstance (I and II)
    Enhance Chakra (I, II and III)
    Enhance Perfect Counter
    Enhance Impetus
    Enhance Footwork
    Enhance Penance
    Enhance Mantra
    Enhance Formless Strikes
    Enhance Hundred Fists

    Up to 13 pieces of gear (since Counterstance I/II and Chakra II/III are upgrades on AF2 pieces), each with its own enhancement, almost none of which are used for anything else.

    If all the AF enhancements could be combined into one body piece, and all the AF2 enhancements combined into one hands piece (so you can still use both pieces for Chakra), my inventory would thank you. Not sure it's useful to combine the AF3 enhancements, though if you wanted to toss them into another piece I wouldn't argue about it.

    A synergy recipe requiring all the individual pieces of AF or augmented AF2, along the lines of the Chatoyant Staff, would be perfectly fine.

    Plus, for Karbuncle's objections, there's nothing that says you have to have all of the exact same traits on the gear. You can make a new trait that encompasses the others.

    Examples:

    Super Mnk body:
    Def: xx, Vit: yy, Regen
    Enhances the Body (ie: enhances Chakra, Focus, Dodge, Boost, Footwork(?))

    Super Mnk hands:
    Def: xx, Vit: yy, HP
    Enhances the Spirit (ie: enhances Chakra, Penance, Formless Strikes, Mantra, Hundred Fists)


    The enhancements would be the same (or higher, if they're generous) 'tier' as the originals, so you couldn't combine enhancements. Enhance Focus from the Temple Crown combined with the body enhancement would produce the same accuracy increase as the body alone. It would be purely about inventory consolidation, so there's little need to preserve most 'normal' stats; can still have a few, like the HP/Vit/Regen for the mnk pieces, or Fast Cast for rdm pieces, etc.


    I'll admit I'm not sure how to deal with AF+1 gear in this setup, in terms of a synergy recipe, though. Depends on if they need to be explicit in which pieces can be combined in their code, or if they can do And(Or(NQ, HQ), Or(NQ, HQ), Or(NQ, HQ), Or(NQ, HQ), Or(NQ, HQ)).
    Nice to see you Motenten

    I really hope more people can list more examples like this because this shows the DEV team how bad our inventory is and how they can solve our problems through the next AF.
    (1)
    Last edited by Daemon; 08-09-2013 at 03:28 PM.

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Motenten View Post
    A means of combining the varied and sundry 'Enhances' gear (ie: the bazillion macro-only pieces) would be nice.

    ...

    Examples:

    Super Mnk body:
    Def: xx, Vit: yy, Regen
    Enhances the Body (ie: enhances Chakra, Focus, Dodge, Boost, Footwork(?))

    Super Mnk hands:
    Def: xx, Vit: yy, HP
    Enhances the Spirit (ie: enhances Chakra, Penance, Formless Strikes, Mantra, Hundred Fists)

    ...
    (1)

  4. #4
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Motenten View Post
    If all the AF enhancements could be combined into one body piece, and all the AF2 enhancements combined into one hands piece (so you can still use both pieces for Chakra), my inventory would thank you.
    Im wondering why not ditch all enhancing gear and just add another catagory II or III job trait? And just add simple things like combat skills, cure potency, haste, crit, onto new gear?
    (0)