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Thread: AF4

  1. #61
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    Quote Originally Posted by Karbuncle View Post
    All solid Sets a RDM should have.



    eh... This should already be built into your MDT Set as best as possible. Not many situations, or any at all I can think of where you shouldn't go 50% MDT (Shell) and add MDB in elsewhere slots. having an entirely different set for it can be cleaned.



    Good sets. Stoneskin and Enhancing should fall roughly in the same category at level 99, except for the 4-5 Stoneskin+ Pieces. Which You could probably keep in your sack/satchel until they're needed, like i do.



    Useless. You have a M.acc, and M.atk set already, Elemental Magic set is pointless. Use your M.acc set if you're more interested in landing the spell than max damage. get rid of these pieces (unless they share other uses) and you've got some inventory. Items with Elemental Skill+ I like to think of as "shiny numbers" pieces, They don't do squat but when you see skill+ you think "Must be good". Unless these pieces are in use on other sets, Stow em, sell em, toss em, something.



    Good, good, and good.



    Also good. Though redundant to mention again as Relic Body has Fast Cast and you should carry it anyway, and Relic Head has Refresh, which you already mentioned.



    Should probably turn in your Duelist's Chap if you actually think these are worth an inventory slot. While their benefits are known:

    Adds floor(INT*(4/256)) to Shock Spikes Base Damage

    They aren't worth keeping around, Not even a little and the BG Page has conflicting statements. The Floor shows it increases the Damage of Shock Spikes, while the text says "Accuracy of Stun from Shock". While even if the latter is true, Its still not a strong enough case to warrant carrying these around. Throw it in your sack or just keep it in storage. There is a certain thing as being too overprepared, this falls in that category. They're situational to the point of useless... Especially in Endgame content where your not suppose to be getting hit, and even if you do, Shock Spikes don't proc on AoE Attacks like matamata and Tojil/etc. Even if they did, at best you just useless built this mobs resistance to stun a little more.



    Spank tackled this. Both are an abomination. I have sentimental stuff I have for jobs, But I don't carry them then wonder how im low on inventory space. (I.E My Maat's Cap, Sentinel's Shield, Bano Del sol, so forth). Zamzummin is such a horrific abomination it angers me SE even made it or thought it had a use.



    You are, You're carrying way to much gear, and a lot of what you listed has items that mix with sets, I.E Relic+2 hat being used in both Refresh and Enfeebling Sets/Dia III. they mix. If i'm honest with myself, I probably do have Just over 90 things i Carry on RDM, But this includes a Melee/WS set, If i nix my Melee Set I can lower my Inventory down to the mid 70's.



    If anything Quickened Spells best effects is f**king up your Refresh/Haste Cycle. I'd stick with a Normal Fast Cast coat TBH, Some people will swear by Quick-Spell, But personally I don't take much stock in it, If you're nuking/Enfeebling with a Pre-cast/Casting Set, Quick-Spell will occ. make you not swap to the proper gear set in time too!

    Anyway, Most of what you mentioned obviously fall into your above sets. So I didn't bother with cycling through the Orvail set blah blah cause If you're carrying them they're obviously for one of the sets you mentioned above, which i addressed. When i looked at my gear on RDM, I realized i carried a lot of useless sh*t. Take the sets you rarely use and Sack em or Satchel em, Or flat don't bring em.

    If you're going to kill Delve? You don't need a MAB Set, You're not there to deal damage, and no, Its not helping at all. You're there to enfeeble, cure, and -Na, casting a spell no matter how bored you are is a waste of MP. Most of your inventory issues could be solved with a little restraint and forethought. You don't need Relic Pants ever unless you happen to be soloing, and you're really anal about an undefined % increase in Accuracy/potency. You don't need to carry a Melee set with you to Delve (I had to fight this urge...).

    You need to pick and chose what you bring with you to certain events, Its how any of us get by on Mage jobs. Bring what you'll use, Not what you might use. Personally clearing my Nuking Set, melee Set, and WS set gives me more than enough room on RDM.

    You are obviously a well prepared RDM, But you are in fact carrying waaaaaaaaaaay to much crap. You can consolidate your sets and still provide the best performance possible. And for future reference on Elemental Magic skill set, 1 Ele Skill = 0.9~1Macc, Don't both with a Elemental Skill set as its just a fancy way of saying "Magic Accuracy +".

    Again, You're a good RDM, but you are in fact suffering from "Carry too much situational crap" syndrome. I'm not saying we don't need more inventory, I'm just saying in the temporary you could solve your problem by evaluating what sets you bring with you.
    Shock spikes make a small difference in time not about damage, its like a free stun. Especially if im tanking after switching over to -pdt gear. Several times where that 2-3 seconds made a difference when casting a spell etc. And yes I know about Zamzummin staff.

    All of the gear sets Ive listed doesnt mean I carry all those sets in the limited 80 space inventory all the time and yes I do switch through satchel when certain sets does not fit in my main. Yes all those gear sets go beyond 80 inventory.

    And yes MDT / MDB go together.

    Dalmatica maybe can screw up refresh Idle but In the case of Taxet, It saves time. I usually keep a butterfly slept for aspir if needed. Also Damatica is good for tanking mobs that cast magic.

    I use stoneskin and phalanx often, dont have time to dig through sachtel and take them out.

    MAB set is for solo, although does wonders with Helix. Wierd I did over 3.5k DMG casting Tier 5 spells on Hurkaan a few days ago with Scholar using MAB/INT set with buffs&food...

    Keep in mind I do play more than 1 job. Not just RDM. At 99 my issue is the lack of main inventory.

    I also have to keep foods and meds like Remedy and Creampuff etc

    How can you carry 90 if the limit is 80? With new Nakuual items, SE is showing us that they keep releasing so much gear, tell me how can anyone not run out of room? Is it not getting to that point at all?
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    Last edited by Daemon; 08-03-2013 at 10:02 AM.

  2. #62
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    Quote Originally Posted by Karbuncle View Post
    Again, You're a good RDM, but you are in fact suffering from "Carry too much situational crap" syndrome. I'm not saying we don't need more inventory, I'm just saying in the temporary you could solve your problem by evaluating what sets you bring with you.
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.

    Melee
    TP
    TP Accuracy
    TP Damage Taken
    Knights of Round
    Death Blossom
    Chant du Cygne
    Requiescat
    Mercy Stroke
    Exenterator
    Frontline Cures(Basically Self cures for when fighting up close)

    Magic
    Backline Cures
    Composure Buff(For spells like Haste which Composure duration helps without effecting potency)
    Enhancing
    Fast Cast
    MND Enfeebling Accuracy
    MND Enfeebling Potency
    INT Enfeebling Accuracy
    INT Enfeebling Potency
    Nuking

    Other
    Physical Damage Taken
    Magical Damage Taken
    Refresh(Basically has almost all situational Refresh pieces)
    Refresh Damage Taken
    I have a hard time picking & choosing what exactly I will need at certain times though, all together these sets have about 140 pieces of gear, give or take 5 pieces. For melee with swords for instance, even by only having my WS gear, normal TP gear, FCure gear, CBuff gear, Enhancing, FC, a special FL Enfeebling set to cut down on that gear, PDT, MDT, and my RefreshDT set, I still go over 80 pieces. I don't have much in there I could easily take out without hurting myself in some way on the front lines. On the back lines its even worse, as basically everything in my magic & other categories is something I need still.

    I know you know how bad inventory gets, but in the end its an issue which needs to be spoken, even if Ultimas gets a little extreme in some of his posts, showing gear which is not really important like the staff & back, he has a point, the fact that gear is a large issue.

    I like the idea of new AF, I want it, I would like my RDM to get some great melee gear from it since our last set was pure magic based, and it would help give RDM more of a sense of balance so far as being a Jack-of-all-trades goes in my opinion. But in the end, I honestly still have to ask myself if I have the room for that kind of thing anymore, and sadly, my answer is no, I don't. If we get a new set of AF, we will need an inventory expansion, and since they seem to be working on it, we may get it, but it seems this invisible hoard of players who hate extra load times is keeping us from it right now, so I can not say I don't want AF4, I would love AF4, but in order for me to get the most use from it I need them to give me my extra inventory too, even if it means extra load times, which I have never had a problem with in the first place.
    (1)

  3. #63
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    Quote Originally Posted by Demon6324236 View Post
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.



    I have a hard time picking & choosing what exactly I will need at certain times though, all together these sets have about 140 pieces of gear, give or take 5 pieces. For melee with swords for instance, even by only having my WS gear, normal TP gear, FCure gear, CBuff gear, Enhancing, FC, a special FL Enfeebling set to cut down on that gear, PDT, MDT, and my RefreshDT set, I still go over 80 pieces. I don't have much in there I could easily take out without hurting myself in some way on the front lines. On the back lines its even worse, as basically everything in my magic & other categories is something I need still.

    I know you know how bad inventory gets, but in the end its an issue which needs to be spoken, even if Ultimas gets a little extreme in some of his posts, showing gear which is not really important like the staff & back, he has a point, the fact that gear is a large issue.

    I like the idea of new AF, I want it, I would like my RDM to get some great melee gear from it since our last set was pure magic based, and it would help give RDM more of a sense of balance so far as being a Jack-of-all-trades goes in my opinion. But in the end, I honestly still have to ask myself if I have the room for that kind of thing anymore, and sadly, my answer is no, I don't. If we get a new set of AF, we will need an inventory expansion, and since they seem to be working on it, we may get it, but it seems this invisible hoard of players who hate extra load times is keeping us from it right now, so I can not say I don't want AF4, I would love AF4, but in order for me to get the most use from it I need them to give me my extra inventory too, even if it means extra load times, which I have never had a problem with in the first place.
    Yeah DJ you said it better than me. I just start typing out gear off the back of my head as Im not in game when Im posting. But the issue really is gear being constantly released not to replace gear but to add on to what you have in most cases. New Weapons however are starting to show improvement like Tamaxchi allowing people to throw away their Arka IV staff. I mean who needs 24% cure potency when you can get 22% off the new club right? As long as you cap 50%? I just wish more gear would allow us this freedom. Especially AF.

    Had SE just boosted our stats like Enhancing Magic, Enfeebling etc or give higher stats on gear than make us collect so many pieces just to get small stats to add up to reach cap, then this too would have solved a lot of inventory space. Reason I said in other posts why doesnt SE give us higher -PDT on 1 piece or higher Refresh Tick beyond the 1-2 on a single item? If the quest was hard enough to earn it whats the problem? Not asking it to be godly long like Mythic but thats one example...

    Really SoA changed everything. We never had to cap every single skill / ability before SoA.
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    Last edited by Daemon; 08-03-2013 at 10:23 AM.

  4. #64
    Player Karbuncle's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.
    I can try provide some help to that.

    Melee
    TP
    TP Accuracy
    TP PDT
    Death Blossom
    Requiescat
    Frontline Cures(Basically Self cures for when fighting up close)
    Here, I'd remove Mercy Stroke, Chant, and Knights of Round gear, as they are all tied to now useless weapons. Thanks SE , I've stopped using my Mandau all together on THF and RDM as its not worth it anymore, the new weapons are too powerful.

    Personally I'd pick a weapon and use it, at this point, You'll want sword since SE Forgot RDM can wield dagger apparently, and the Delve Swords are far better than any dagger we can touch, So if you're bringing a Melee set, There's the narrowed version.

    Magic
    Backline Cures
    Composure Buff(For spells like Haste which Composure duration helps without effecting potency)
    Enhancing
    Fast Cast
    MND Enfeebling Accuracy
    MND Enfeebling Potency
    INT Enfeebling Accuracy
    INT Enfeebling Potency
    Nuking
    I don't think you can remove much here, However you can likely drop the Potency Sets in Delve, as most NMs you'll want the Accuracy. however if you have GEO buffs/Debuffs, Can ditch the Acc and go with the potency. (So long as your POtency Builds obv have a healthy dose of M.acc, Which most will, and yOU have Capped Enfeebling+Merits)

    Other
    Physical Damage Taken
    Magical Damage Taken
    Refresh(Basically has almost all situational Refresh pieces)
    Refresh Damage Taken
    I'd say you can consolidate Refresh and RefreshDT into one set. Add the 5 Refresh pieces most people use (5 visible slots), and Fill the other slots with the PDT. Personally something like Earth Staff, Twilight Torque, 2x 6% Dark Rings, Umbral Cape, Flume Belt, and a (1) PDT-2% Earring will bring you at 49% PDT at Daytime, and Capped PDT at Night. If you have a Dring You're at 48% Daytime, 50% Night, and you still get to use all 5 Visible Refresh pieces, and Even a slot for a WoTG Earring. If you don't have a WoTG Refresh Earring, You can use 2 PDT-2% Earrings and be at 50% in night or Day, all while keeping your Refresh Set on.

    for Visual Reference

    No D-ring. 1 PDT Earring.
    Earth Staff -20%
    Twilight T. -5%
    6%Drk Ring x2 - 12%
    Umbra cape -6%
    Flume Belt -4%
    PDT-2%Ear -2% (dur)
    *Total - 49% In the Day, Overcapped at night.

    Dring.
    Earth Staff -20%
    Dring - 10%
    t.Torque -5%
    Umbra/Flume - 10%
    PDT-5% Drk Ring -%
    *Total = -50%
    If you have a Dring, Could even settl for an NQ Umbra Cape (Cheviot) with a PDT-6% Ring and a -2%/-1% Earring. (Colossus' Earring is -1%, Easy from Alexander fight). This is all while leaving your Head, Body, Hands, Legs, and Feet free for Refresh pieces.

    So, I've only really managed to Cut off a few pieces of gear for you , But I know your pain.
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    Last edited by Karbuncle; 08-03-2013 at 12:52 PM.

  5. #65
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    BTW thanks Karbuncle =)
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  6. #66
    Player Duelle's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    See the system your talking about seems to complex for them to add it to this anyways. I think a simple KI to give only the unique effects of the gear to you at all times is really need, but that's about all. If I could have a KI that enhanced all enfeebling magic like my AF3 body, while my refresh is aways +1MP/Tick, my Saboteur is always stronger, my enfeebles are a little faster, and my duration on my enhancing is always boosted by the same duration as my feet/cape, as well as my composure bonus, all without wearing it all. That would cut down on 5 spaces I would never need to use, and it would simplify both my inventory, and my job's macros, to a point. It would only be taking 1~2 stats from each piece, some of which are still good & useful, and would not be replaced like my feet, but overall this would allow jobs a little growth from their armor, make AF1 useful for a permanent upgrade to the job, and allow us to do away with carrying around 5~10 AF pieces of gear for nothing more than a single stat or boost to a JA.
    I can get behind this. Of course, my take on this would require you to trade in the complete sets, if only for the sake of clearing up space. AF1 would be boots, legs, body, hands, hat. AF2 would be belt, boots, legs, body, hands, hat. AF3 would be collar, cape, earring, boots, legs, body, hands, hat.

    Key items would contain only the special stats and the +skill from the sets to make up for the *barely-contained glee* loss of macro pieces.

    Warlock KI:
    Healing magic skill +10
    Enhancing magic skill +15
    Enfeebling magic skill +15
    Elemental magic skill +10
    Shield skill +10
    Parrying skill +15
    Spell interruption rate down 12%
    Enhances "Fast Cast" effect

    Duelist's KI:
    Enfeebling Magic Skill +18
    Healing Magic Skill +15
    Enhancing Magic Skill +33
    Elemental Magic Skill +15
    Adds "Refresh" effect
    Enhances "Fast Cast" effect
    Enhances effect of "Spikes" spells

    Estoqueur's KI:
    Enhancing Magic Skill +15
    Enfeebling Magic skill +15
    Enhances "Refresh" Potency
    Enfeebling magic casting time -12%
    Increases enhancing magic effect duration
    Enhances Enhancing Magic duration by 20%
    Enhances "Saboteur" effect
    Adds "Refresh" effect
    Enhances Enfeebling Magic effect
    Increases the Potency of Enfeebling Magic by 10%.
    Augments "Composure"

    ---------------------------

    On the OP, if SE does make AF4, I want a melee set that focuses on making enspells more powerful. That would at least make up for the melee gear neglect RDM has seen since Adoulin began.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #67
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    Quote Originally Posted by Duelle View Post
    I can get behind this. Of course, my take on this would require you to trade in the complete sets, if only for the sake of clearing up space. AF1 would be boots, legs, body, hands, hat. AF2 would be belt, boots, legs, body, hands, hat. AF3 would be collar, cape, earring, boots, legs, body, hands, hat.

    Key items would contain only the special stats and the +skill from the sets to make up for the *barely-contained glee* loss of macro pieces.

    Warlock KI:
    Healing magic skill +10
    Enhancing magic skill +15
    Enfeebling magic skill +15
    Elemental magic skill +10
    Shield skill +10
    Parrying skill +15
    Spell interruption rate down 12%
    Enhances "Fast Cast" effect

    Duelist's KI:
    Enfeebling Magic Skill +18
    Healing Magic Skill +15
    Enhancing Magic Skill +33
    Elemental Magic Skill +15
    Adds "Refresh" effect
    Enhances "Fast Cast" effect
    Enhances effect of "Spikes" spells

    Estoqueur's KI:
    Enhancing Magic Skill +15
    Enfeebling Magic skill +15
    Enhances "Refresh" Potency
    Enfeebling magic casting time -12%
    Increases enhancing magic effect duration
    Enhances Enhancing Magic duration by 20%
    Enhances "Saboteur" effect
    Adds "Refresh" effect
    Enhances Enfeebling Magic effect
    Increases the Potency of Enfeebling Magic by 10%.
    Augments "Composure"
    100% Agree!

    On the OP, if SE does make AF4, I want a melee set that focuses on making enspells more powerful. That would at least make up for the melee gear neglect RDM has seen since Adoulin began.
    Melee, yes, En-Spells, please for the love of god no. They have no idea what they are doing with En-Spells. En-IIs and Sword Enhancement Damage gear prove that to no end. Take for instance our new back piece, which has 5 SED on it, worthless next to Atheling or Letalis Mantles. I would rather it have a side bonus for them, but a focus of En-Spells is just asking for it to be worthless and weak in my opinion. We really need an En-Spell overhaul to begin with, but that's another story. So far as a RDM AF4 would go I would love melee focus to counter the magic focus that we had in our Empyrean set, En-Spell stats on the side would be cool, but not nearly worth being the focus of the set itself unless you mean something like a set bonus such as Composure and Esto.
    (1)

  8. #68
    Player Duelle's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Melee, yes, En-Spells, please for the love of god no. They have no idea what they are doing with En-Spells. En-IIs and Sword Enhancement Damage gear prove that to no end. Take for instance our new back piece, which has 5 SED on it, worthless next to Atheling or Letalis Mantles. I would rather it have a side bonus for them, but a focus of En-Spells is just asking for it to be worthless and weak in my opinion. We really need an En-Spell overhaul to begin with, but that's another story. So far as a RDM AF4 would go I would love melee focus to counter the magic focus that we had in our Empyrean set, En-Spell stats on the side would be cool, but not nearly worth being the focus of the set itself unless you mean something like a set bonus such as Composure and Esto.
    Fair enough. That backpiece is indeed pretty damn horrible.

    I agree that enspells do need a revamp/redesign. My initial reaction would be to have damage be determined in part by enhancing skill and in part by weapon damage, or go the Flametongue Weapon route and have it scale with Attack Power while using the per swing calculations like Enspell IIs do.

    -----

    Anyway, since enspells in AF4 would be out of the question, I wouldn't mind something focused on attack power, accuracy and haste.
    (1)
    Last edited by Duelle; 08-07-2013 at 09:14 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #69
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    Quote Originally Posted by Duelle View Post
    Anyway, since enspells in AF4 would be out of the question, I wouldn't mind something focused on attack power, accuracy and haste.
    That I most definitely agree with, however like I said, En-Spells as a side thing would be cool, I just don't want them as the primary focus of the set due to SE's previous... enhancements... for those kind of spells.
    (1)

  10. #70
    Player Kimjongil's Avatar
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    Well I have been thinking of a AF4 set for all jobs. It is not a combined armors. All jobs would get an AF4 armor set and weapon.

    This armor would be part of quest and drops and crafting. We all know for example delve 2.0 is coming out. First off it be nice if all the jobs got one to two quested armor pieces. These could be from killing a delve T1-5 new boss in the new zones. Then the NPC would give say feet or legs. The hands and head could be obtained buy buying them from the delve guy after unlocking from T1-5 new bosses. The body could be a KI win from the new T6 delve bosses. AF weapons could be crafted from high delve bosses items, or maybe trade to a NPC who uses it to craft the weapon.

    I don't see them just giving us all new gear in delve and this could mae it quite exciting. But this probably won't happen. I am sure Af4 will come out and be lvl 120-130 and it will be an event after delve. As SE will haveto add some other set for Run/Geo, after they add mythric.

    But I do wish they make it tie in with two or three story quest for each job. I think that would add so much likeability by most players and their jobs.

    On a side note those REM swords they showed months ago. They wont actually put those stats on those swords. They been outdated by the current wildkeepers reive or the lvl 117-119 weapons by far. And they don't have any +acc +atk stat weapon anymore anyway.
    (0)

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