Quote Originally Posted by Demon6324236 View Post
See the system your talking about seems to complex for them to add it to this anyways. I think a simple KI to give only the unique effects of the gear to you at all times is really need, but that's about all. If I could have a KI that enhanced all enfeebling magic like my AF3 body, while my refresh is aways +1MP/Tick, my Saboteur is always stronger, my enfeebles are a little faster, and my duration on my enhancing is always boosted by the same duration as my feet/cape, as well as my composure bonus, all without wearing it all. That would cut down on 5 spaces I would never need to use, and it would simplify both my inventory, and my job's macros, to a point. It would only be taking 1~2 stats from each piece, some of which are still good & useful, and would not be replaced like my feet, but overall this would allow jobs a little growth from their armor, make AF1 useful for a permanent upgrade to the job, and allow us to do away with carrying around 5~10 AF pieces of gear for nothing more than a single stat or boost to a JA.
I can get behind this. Of course, my take on this would require you to trade in the complete sets, if only for the sake of clearing up space. AF1 would be boots, legs, body, hands, hat. AF2 would be belt, boots, legs, body, hands, hat. AF3 would be collar, cape, earring, boots, legs, body, hands, hat.

Key items would contain only the special stats and the +skill from the sets to make up for the *barely-contained glee* loss of macro pieces.

Warlock KI:
Healing magic skill +10
Enhancing magic skill +15
Enfeebling magic skill +15
Elemental magic skill +10
Shield skill +10
Parrying skill +15
Spell interruption rate down 12%
Enhances "Fast Cast" effect

Duelist's KI:
Enfeebling Magic Skill +18
Healing Magic Skill +15
Enhancing Magic Skill +33
Elemental Magic Skill +15
Adds "Refresh" effect
Enhances "Fast Cast" effect
Enhances effect of "Spikes" spells

Estoqueur's KI:
Enhancing Magic Skill +15
Enfeebling Magic skill +15
Enhances "Refresh" Potency
Enfeebling magic casting time -12%
Increases enhancing magic effect duration
Enhances Enhancing Magic duration by 20%
Enhances "Saboteur" effect
Adds "Refresh" effect
Enhances Enfeebling Magic effect
Increases the Potency of Enfeebling Magic by 10%.
Augments "Composure"

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On the OP, if SE does make AF4, I want a melee set that focuses on making enspells more powerful. That would at least make up for the melee gear neglect RDM has seen since Adoulin began.