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  1. #1
    Player Duelle's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    See the system your talking about seems to complex for them to add it to this anyways. I think a simple KI to give only the unique effects of the gear to you at all times is really need, but that's about all. If I could have a KI that enhanced all enfeebling magic like my AF3 body, while my refresh is aways +1MP/Tick, my Saboteur is always stronger, my enfeebles are a little faster, and my duration on my enhancing is always boosted by the same duration as my feet/cape, as well as my composure bonus, all without wearing it all. That would cut down on 5 spaces I would never need to use, and it would simplify both my inventory, and my job's macros, to a point. It would only be taking 1~2 stats from each piece, some of which are still good & useful, and would not be replaced like my feet, but overall this would allow jobs a little growth from their armor, make AF1 useful for a permanent upgrade to the job, and allow us to do away with carrying around 5~10 AF pieces of gear for nothing more than a single stat or boost to a JA.
    I can get behind this. Of course, my take on this would require you to trade in the complete sets, if only for the sake of clearing up space. AF1 would be boots, legs, body, hands, hat. AF2 would be belt, boots, legs, body, hands, hat. AF3 would be collar, cape, earring, boots, legs, body, hands, hat.

    Key items would contain only the special stats and the +skill from the sets to make up for the *barely-contained glee* loss of macro pieces.

    Warlock KI:
    Healing magic skill +10
    Enhancing magic skill +15
    Enfeebling magic skill +15
    Elemental magic skill +10
    Shield skill +10
    Parrying skill +15
    Spell interruption rate down 12%
    Enhances "Fast Cast" effect

    Duelist's KI:
    Enfeebling Magic Skill +18
    Healing Magic Skill +15
    Enhancing Magic Skill +33
    Elemental Magic Skill +15
    Adds "Refresh" effect
    Enhances "Fast Cast" effect
    Enhances effect of "Spikes" spells

    Estoqueur's KI:
    Enhancing Magic Skill +15
    Enfeebling Magic skill +15
    Enhances "Refresh" Potency
    Enfeebling magic casting time -12%
    Increases enhancing magic effect duration
    Enhances Enhancing Magic duration by 20%
    Enhances "Saboteur" effect
    Adds "Refresh" effect
    Enhances Enfeebling Magic effect
    Increases the Potency of Enfeebling Magic by 10%.
    Augments "Composure"

    ---------------------------

    On the OP, if SE does make AF4, I want a melee set that focuses on making enspells more powerful. That would at least make up for the melee gear neglect RDM has seen since Adoulin began.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #2
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    Quote Originally Posted by Duelle View Post
    I can get behind this. Of course, my take on this would require you to trade in the complete sets, if only for the sake of clearing up space. AF1 would be boots, legs, body, hands, hat. AF2 would be belt, boots, legs, body, hands, hat. AF3 would be collar, cape, earring, boots, legs, body, hands, hat.

    Key items would contain only the special stats and the +skill from the sets to make up for the *barely-contained glee* loss of macro pieces.

    Warlock KI:
    Healing magic skill +10
    Enhancing magic skill +15
    Enfeebling magic skill +15
    Elemental magic skill +10
    Shield skill +10
    Parrying skill +15
    Spell interruption rate down 12%
    Enhances "Fast Cast" effect

    Duelist's KI:
    Enfeebling Magic Skill +18
    Healing Magic Skill +15
    Enhancing Magic Skill +33
    Elemental Magic Skill +15
    Adds "Refresh" effect
    Enhances "Fast Cast" effect
    Enhances effect of "Spikes" spells

    Estoqueur's KI:
    Enhancing Magic Skill +15
    Enfeebling Magic skill +15
    Enhances "Refresh" Potency
    Enfeebling magic casting time -12%
    Increases enhancing magic effect duration
    Enhances Enhancing Magic duration by 20%
    Enhances "Saboteur" effect
    Adds "Refresh" effect
    Enhances Enfeebling Magic effect
    Increases the Potency of Enfeebling Magic by 10%.
    Augments "Composure"
    100% Agree!

    On the OP, if SE does make AF4, I want a melee set that focuses on making enspells more powerful. That would at least make up for the melee gear neglect RDM has seen since Adoulin began.
    Melee, yes, En-Spells, please for the love of god no. They have no idea what they are doing with En-Spells. En-IIs and Sword Enhancement Damage gear prove that to no end. Take for instance our new back piece, which has 5 SED on it, worthless next to Atheling or Letalis Mantles. I would rather it have a side bonus for them, but a focus of En-Spells is just asking for it to be worthless and weak in my opinion. We really need an En-Spell overhaul to begin with, but that's another story. So far as a RDM AF4 would go I would love melee focus to counter the magic focus that we had in our Empyrean set, En-Spell stats on the side would be cool, but not nearly worth being the focus of the set itself unless you mean something like a set bonus such as Composure and Esto.
    (1)

  3. #3
    Player Duelle's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Melee, yes, En-Spells, please for the love of god no. They have no idea what they are doing with En-Spells. En-IIs and Sword Enhancement Damage gear prove that to no end. Take for instance our new back piece, which has 5 SED on it, worthless next to Atheling or Letalis Mantles. I would rather it have a side bonus for them, but a focus of En-Spells is just asking for it to be worthless and weak in my opinion. We really need an En-Spell overhaul to begin with, but that's another story. So far as a RDM AF4 would go I would love melee focus to counter the magic focus that we had in our Empyrean set, En-Spell stats on the side would be cool, but not nearly worth being the focus of the set itself unless you mean something like a set bonus such as Composure and Esto.
    Fair enough. That backpiece is indeed pretty damn horrible.

    I agree that enspells do need a revamp/redesign. My initial reaction would be to have damage be determined in part by enhancing skill and in part by weapon damage, or go the Flametongue Weapon route and have it scale with Attack Power while using the per swing calculations like Enspell IIs do.

    -----

    Anyway, since enspells in AF4 would be out of the question, I wouldn't mind something focused on attack power, accuracy and haste.
    (1)
    Last edited by Duelle; 08-07-2013 at 09:14 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #4
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    Quote Originally Posted by Duelle View Post
    Anyway, since enspells in AF4 would be out of the question, I wouldn't mind something focused on attack power, accuracy and haste.
    That I most definitely agree with, however like I said, En-Spells as a side thing would be cool, I just don't want them as the primary focus of the set due to SE's previous... enhancements... for those kind of spells.
    (1)