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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Karbuncle View Post
    Again, You're a good RDM, but you are in fact suffering from "Carry too much situational crap" syndrome. I'm not saying we don't need more inventory, I'm just saying in the temporary you could solve your problem by evaluating what sets you bring with you.
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.

    Melee
    TP
    TP Accuracy
    TP Damage Taken
    Knights of Round
    Death Blossom
    Chant du Cygne
    Requiescat
    Mercy Stroke
    Exenterator
    Frontline Cures(Basically Self cures for when fighting up close)

    Magic
    Backline Cures
    Composure Buff(For spells like Haste which Composure duration helps without effecting potency)
    Enhancing
    Fast Cast
    MND Enfeebling Accuracy
    MND Enfeebling Potency
    INT Enfeebling Accuracy
    INT Enfeebling Potency
    Nuking

    Other
    Physical Damage Taken
    Magical Damage Taken
    Refresh(Basically has almost all situational Refresh pieces)
    Refresh Damage Taken
    I have a hard time picking & choosing what exactly I will need at certain times though, all together these sets have about 140 pieces of gear, give or take 5 pieces. For melee with swords for instance, even by only having my WS gear, normal TP gear, FCure gear, CBuff gear, Enhancing, FC, a special FL Enfeebling set to cut down on that gear, PDT, MDT, and my RefreshDT set, I still go over 80 pieces. I don't have much in there I could easily take out without hurting myself in some way on the front lines. On the back lines its even worse, as basically everything in my magic & other categories is something I need still.

    I know you know how bad inventory gets, but in the end its an issue which needs to be spoken, even if Ultimas gets a little extreme in some of his posts, showing gear which is not really important like the staff & back, he has a point, the fact that gear is a large issue.

    I like the idea of new AF, I want it, I would like my RDM to get some great melee gear from it since our last set was pure magic based, and it would help give RDM more of a sense of balance so far as being a Jack-of-all-trades goes in my opinion. But in the end, I honestly still have to ask myself if I have the room for that kind of thing anymore, and sadly, my answer is no, I don't. If we get a new set of AF, we will need an inventory expansion, and since they seem to be working on it, we may get it, but it seems this invisible hoard of players who hate extra load times is keeping us from it right now, so I can not say I don't want AF4, I would love AF4, but in order for me to get the most use from it I need them to give me my extra inventory too, even if it means extra load times, which I have never had a problem with in the first place.
    (1)

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Demon6324236 View Post
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.



    I have a hard time picking & choosing what exactly I will need at certain times though, all together these sets have about 140 pieces of gear, give or take 5 pieces. For melee with swords for instance, even by only having my WS gear, normal TP gear, FCure gear, CBuff gear, Enhancing, FC, a special FL Enfeebling set to cut down on that gear, PDT, MDT, and my RefreshDT set, I still go over 80 pieces. I don't have much in there I could easily take out without hurting myself in some way on the front lines. On the back lines its even worse, as basically everything in my magic & other categories is something I need still.

    I know you know how bad inventory gets, but in the end its an issue which needs to be spoken, even if Ultimas gets a little extreme in some of his posts, showing gear which is not really important like the staff & back, he has a point, the fact that gear is a large issue.

    I like the idea of new AF, I want it, I would like my RDM to get some great melee gear from it since our last set was pure magic based, and it would help give RDM more of a sense of balance so far as being a Jack-of-all-trades goes in my opinion. But in the end, I honestly still have to ask myself if I have the room for that kind of thing anymore, and sadly, my answer is no, I don't. If we get a new set of AF, we will need an inventory expansion, and since they seem to be working on it, we may get it, but it seems this invisible hoard of players who hate extra load times is keeping us from it right now, so I can not say I don't want AF4, I would love AF4, but in order for me to get the most use from it I need them to give me my extra inventory too, even if it means extra load times, which I have never had a problem with in the first place.
    Yeah DJ you said it better than me. I just start typing out gear off the back of my head as Im not in game when Im posting. But the issue really is gear being constantly released not to replace gear but to add on to what you have in most cases. New Weapons however are starting to show improvement like Tamaxchi allowing people to throw away their Arka IV staff. I mean who needs 24% cure potency when you can get 22% off the new club right? As long as you cap 50%? I just wish more gear would allow us this freedom. Especially AF.

    Had SE just boosted our stats like Enhancing Magic, Enfeebling etc or give higher stats on gear than make us collect so many pieces just to get small stats to add up to reach cap, then this too would have solved a lot of inventory space. Reason I said in other posts why doesnt SE give us higher -PDT on 1 piece or higher Refresh Tick beyond the 1-2 on a single item? If the quest was hard enough to earn it whats the problem? Not asking it to be godly long like Mythic but thats one example...

    Really SoA changed everything. We never had to cap every single skill / ability before SoA.
    (0)
    Last edited by Daemon; 08-03-2013 at 10:23 AM.

  3. #3
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Demon6324236 View Post
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.
    I can try provide some help to that.

    Melee
    TP
    TP Accuracy
    TP PDT
    Death Blossom
    Requiescat
    Frontline Cures(Basically Self cures for when fighting up close)
    Here, I'd remove Mercy Stroke, Chant, and Knights of Round gear, as they are all tied to now useless weapons. Thanks SE , I've stopped using my Mandau all together on THF and RDM as its not worth it anymore, the new weapons are too powerful.

    Personally I'd pick a weapon and use it, at this point, You'll want sword since SE Forgot RDM can wield dagger apparently, and the Delve Swords are far better than any dagger we can touch, So if you're bringing a Melee set, There's the narrowed version.

    Magic
    Backline Cures
    Composure Buff(For spells like Haste which Composure duration helps without effecting potency)
    Enhancing
    Fast Cast
    MND Enfeebling Accuracy
    MND Enfeebling Potency
    INT Enfeebling Accuracy
    INT Enfeebling Potency
    Nuking
    I don't think you can remove much here, However you can likely drop the Potency Sets in Delve, as most NMs you'll want the Accuracy. however if you have GEO buffs/Debuffs, Can ditch the Acc and go with the potency. (So long as your POtency Builds obv have a healthy dose of M.acc, Which most will, and yOU have Capped Enfeebling+Merits)

    Other
    Physical Damage Taken
    Magical Damage Taken
    Refresh(Basically has almost all situational Refresh pieces)
    Refresh Damage Taken
    I'd say you can consolidate Refresh and RefreshDT into one set. Add the 5 Refresh pieces most people use (5 visible slots), and Fill the other slots with the PDT. Personally something like Earth Staff, Twilight Torque, 2x 6% Dark Rings, Umbral Cape, Flume Belt, and a (1) PDT-2% Earring will bring you at 49% PDT at Daytime, and Capped PDT at Night. If you have a Dring You're at 48% Daytime, 50% Night, and you still get to use all 5 Visible Refresh pieces, and Even a slot for a WoTG Earring. If you don't have a WoTG Refresh Earring, You can use 2 PDT-2% Earrings and be at 50% in night or Day, all while keeping your Refresh Set on.

    for Visual Reference

    No D-ring. 1 PDT Earring.
    Earth Staff -20%
    Twilight T. -5%
    6%Drk Ring x2 - 12%
    Umbra cape -6%
    Flume Belt -4%
    PDT-2%Ear -2% (dur)
    *Total - 49% In the Day, Overcapped at night.

    Dring.
    Earth Staff -20%
    Dring - 10%
    t.Torque -5%
    Umbra/Flume - 10%
    PDT-5% Drk Ring -%
    *Total = -50%
    If you have a Dring, Could even settl for an NQ Umbra Cape (Cheviot) with a PDT-6% Ring and a -2%/-1% Earring. (Colossus' Earring is -1%, Easy from Alexander fight). This is all while leaving your Head, Body, Hands, Legs, and Feet free for Refresh pieces.

    So, I've only really managed to Cut off a few pieces of gear for you , But I know your pain.
    (1)
    Last edited by Karbuncle; 08-03-2013 at 12:52 PM.