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Thread: AF4

  1. #51
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    Quote Originally Posted by Kristal View Post
    Instead of combining the AF/relic/emp, they could also make AAFs for all 22 jobs, like they are doing for GEO and RUN, and add a combination of delicious stats and unique job effects on them.
    The reason we are suggesting SE combine gear is because we don't have the inventory to carry the constant new gear being released. This is making players frustrated.

    Yesterday I wasted 75k Bayld playing Wildskeeper Reives because my inventory was full when Boss died. And there is absolutely no gear I can throw away.
    (1)

  2. #52
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    Quote Originally Posted by Rustic View Post
    Yep, active only with Job: on. And those bonuses don't have to be fully equivalent if it's imbalanced, and could also be "overriden" by a more powerful effect. That is, a Legacy doesn't stack-and it only has it's effect if you don't have a better one already.

    So an armor piece that gives a "Refresh" bonus doesn't stack with Legacy of the Duelist, but if you aren't wearing gear with a Refresh ability, you'll get that 2MP/tic from it instead. It -would- stack with job traits and external buffs, naturally.

    So that RDM could sit there in, say a +MACC set for debuffing with Legacy of the Estoqueur and still get his boosts to Enfeebling magic from the Legacy, but if the armor also, say granted "Enfeebling Magic casting time -15%", they wouldn't get the Legacy stacking with that for -27% (or cap, IIRC) casting time. If the gear normally granted "Enfeebling Magic casting time -10%", they'd get the Legacy bonus instead- and be tossing spells at -12% casting time, as the Legacy > gear bonus. Swap in a piece that adds another -5% to casting time, and your gear > Legacy, so you'd only end up with -15% as the Legacy buff would no longer apply.
    See the system your talking about seems to complex for them to add it to this anyways. I think a simple KI to give only the unique effects of the gear to you at all times is really need, but that's about all. If I could have a KI that enhanced all enfeebling magic like my AF3 body, while my refresh is aways +1MP/Tick, my Saboteur is always stronger, my enfeebles are a little faster, and my duration on my enhancing is always boosted by the same duration as my feet/cape, as well as my composure bonus, all without wearing it all. That would cut down on 5 spaces I would never need to use, and it would simplify both my inventory, and my job's macros, to a point. It would only be taking 1~2 stats from each piece, some of which are still good & useful, and would not be replaced like my feet, but overall this would allow jobs a little growth from their armor, make AF1 useful for a permanent upgrade to the job, and allow us to do away with carrying around 5~10 AF pieces of gear for nothing more than a single stat or boost to a JA.
    (1)

  3. #53
    Player Kristal's Avatar
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    Quote Originally Posted by Daemon View Post
    The reason we are suggesting SE combine gear is because we don't have the inventory to carry the constant new gear being released. This is making players frustrated.

    Yesterday I wasted 75k Bayld playing Wildskeeper Reives because my inventory was full when Boss died. And there is absolutely no gear I can throw away.
    Then you are carrying WAY too much gear and items. It's a bit late for a spring cleaning, but you probably want to send off some stuff to a store, mule, or AH. Keeping your inventory cleaned up is also part of preparation for any event, you know! (You'd be surprised how much junk accumulates over time.. stuff that you might use at 75, leveling gear for other jobs, event gear that wasn't storable at the time, etc.)

    I was still carrying around Guard+ gear to speed up skilling, and it's been a year since SE changed the skill up system? (And I capped it without actually macroing it in anymore... was just collecting dust.)
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #54
    Player FaeQueenCory's Avatar
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    Eliosha
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    Odin
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    SMN Lv 99
    Quote Originally Posted by Kristal View Post
    Instead of combining the AF/relic/emp, they could also make AAFs for all 22 jobs, like they are doing for GEO and RUN, and add a combination of delicious stats and unique job effects on them.
    LoL I agree. A iLv 120 AF4 for all jobs would be greatly appreciated.
    And while it *might* do the exact opposite of what the OP created this thread about...
    It might also do exactly what they want.
    iLv120 holds the potential to be so crazy powerful... that there is no need for other macro gear.
    Sure, there will always be some macro gear... but if done right... it could reduce the ammount of inventory clutter just by being more powerful than the macro-only gear.

    But that hinges on SE doing the AF4 "right"....
    (0)

  5. #55
    Player OmnysValefor's Avatar
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    While I appreciate that we can, and I do, mule gear.--

    Muling gear is stupid. Having to pay more money and waste time muling to sub in for an awful inventory system is stupid.

    The "new af" Kristal speaks of would only be more inventory- and that's the last thing a large portion of the vocal community want.
    (1)

  6. #56
    Player Spectreman's Avatar
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    Neferflash
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    Asura
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    THF Lv 99
    Best thing would be putting new solo stories for each job, continuing where our AF1 quests left and bring us the ultimate AF set by combining 3-5 stats from each item into a new one through a NPC.

    We would be also allowed to choose the style: AF1, Relic or Empyrean look. Everyone is satisfied and looking good. I bet that the majority of players would rather look like their jobs instead of french happy guy like delve gear.

    Unless the game is starting to cater to this public exclusively.
    (0)
    Last edited by Spectreman; 08-03-2013 at 01:02 AM.

  7. #57
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    Quote Originally Posted by Kristal View Post
    Then you are carrying WAY too much gear and items. It's a bit late for a spring cleaning, but you probably want to send off some stuff to a store, mule, or AH. Keeping your inventory cleaned up is also part of preparation for any event, you know! (You'd be surprised how much junk accumulates over time.. stuff that you might use at 75, leveling gear for other jobs, event gear that wasn't storable at the time, etc.)

    I was still carrying around Guard+ gear to speed up skilling, and it's been a year since SE changed the skill up system? (And I capped it without actually macroing it in anymore... was just collecting dust.)
    You must not know what it's like to play Redmage and scholar.

    Here I'll give you example of my Redmage gear sets.

    Enhancing
    Enfeebling
    Fast cast
    -PDT
    -MDT
    MDB
    MND
    INT
    Stoneskin
    Idle Refresh
    Cure Potency
    Elemental Magic
    Dark Magic
    Magic Attack Bonus
    Magic Accuracy
    AF2 Relic Body max upgrades for Chainspell +20 seconds
    AF2 Relic Hat for Dia III and 4 tick refresh when combined with AF3 Body
    AF2 Legs for Shock Spikes
    AF3 Set for Enhancing, Composure, Refresh
    Zamzummin & Kaikias Cape for Gravity & Addle

    I don't think I'm carrying way too much gear. I think I'm not carrying enough gear. I don't even have Apamajas II yet for stun. Although I've been doing fine with INT, magic accuracy so far. Also got Chatoyant staff. Still working on AF2 Phalanx piece.

    Then there is

    Dalmatica +1 with Fastcast +6 Macc +6 Occquickspell +3%.
    Blood Cuisses for Walkspeed 12% Fastcast +4, Evasion +7, Mag Evasion +4.

    Voidwatch Gear
    Hekas Kilasiris Set
    Hyaline Hat
    Sanus Ensis

    SoA Gear
    Orvail Set
    Bokwus Robe
    Bokwus Gloves
    Soothsayer Staff

    Lol I didn't even mention DD gear.. Haste/Store TP/ Belt & Gorget, Heartseeker Earring, Halachuinic Sword

    Mission items like Brutal Earring, Rajas Ring, Suppa...

    What room is there for Nakuual gear???
    (3)
    Last edited by Daemon; 08-02-2013 at 03:13 PM.

  8. #58
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    Quote Originally Posted by Daemon View Post
    Zamzummin & Kaikias Cape for Gravity & Addle
    The former is an abomination and should not even exist, as it actually adds LESS magic accuracy than Chatoyant Staff. The latter provides 1 additional magic accuracy compared to Refraction Cape, or less, at the cost of a whole inventory slot; that thing should be gone ASAP if it isn't also serving as your INT/MND cape.

    I definitely agree that any mage's inventory is a cluster-cuss or that mage is doing something wrong, but at the same time, some aspects of some items were designed by the crazy naked guy who lives in SE's office's duct-work and should be treated as such.
    (4)

  9. #59
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    Quote Originally Posted by SpankWustler View Post
    The former is an abomination and should not even exist, as it actually adds LESS magic accuracy than Chatoyant Staff. The latter provides 1 additional magic accuracy compared to Refraction Cape, or less, at the cost of a whole inventory slot; that thing should be gone ASAP if it isn't also serving as your INT/MND cape.

    I definitely agree that any mage's inventory is a cluster-cuss or that mage is doing something wrong, but at the same time, some aspects of some items were designed by the crazy naked guy who lives in SE's office's duct-work and should be treated as such.
    yeah but when you paid 5 mil for the staff when it first popped in AH, you dun just toss it =p

    I really do wonder if the DEVs even actually play FFXI and have used the jobs and items they created.
    (0)
    Last edited by Daemon; 08-03-2013 at 05:11 AM.

  10. #60
    Player Karbuncle's Avatar
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    Quote Originally Posted by Daemon View Post
    Enhancing
    Enfeebling
    Fast cast
    -PDT
    -MDT
    All solid Sets a RDM should have.

    MDB
    eh... This should already be built into your MDT Set as best as possible. Not many situations, or any at all I can think of where you shouldn't go 50% MDT (Shell) and add MDB in elsewhere slots. having an entirely different set for it can be cleaned.

    MND
    INT
    Stoneskin
    Idle Refresh
    Cure Potency
    Good sets. Stoneskin and Enhancing should fall roughly in the same category at level 99, except for the 4-5 Stoneskin+ Pieces. Which You could probably keep in your sack/satchel until they're needed, like i do.

    Elemental Magic
    Useless. You have a M.acc, and M.atk set already, Elemental Magic set is pointless. Use your M.acc set if you're more interested in landing the spell than max damage. get rid of these pieces (unless they share other uses) and you've got some inventory. Items with Elemental Skill+ I like to think of as "shiny numbers" pieces, They don't do squat but when you see skill+ you think "Must be good". Unless these pieces are in use on other sets, Stow em, sell em, toss em, something.

    Dark Magic
    Magic Attack Bonus
    Magic Accuracy
    Good, good, and good.

    AF2 Relic Body max upgrades for Chainspell +20 seconds
    AF2 Relic Hat for Dia III and 4 tick refresh when combined with AF3 Body
    Also good. Though redundant to mention again as Relic Body has Fast Cast and you should carry it anyway, and Relic Head has Refresh, which you already mentioned.

    AF2 Legs for Shock Spikes
    Should probably turn in your Duelist's Chap if you actually think these are worth an inventory slot. While their benefits are known:

    Adds floor(INT*(4/256)) to Shock Spikes Base Damage

    They aren't worth keeping around, Not even a little and the BG Page has conflicting statements. The Floor shows it increases the Damage of Shock Spikes, while the text says "Accuracy of Stun from Shock". While even if the latter is true, Its still not a strong enough case to warrant carrying these around. Throw it in your sack or just keep it in storage. There is a certain thing as being too overprepared, this falls in that category. They're situational to the point of useless... Especially in Endgame content where your not suppose to be getting hit, and even if you do, Shock Spikes don't proc on AoE Attacks like matamata and Tojil/etc. Even if they did, at best you just useless built this mobs resistance to stun a little more.

    Zamzummin & Kaikias Cape for Gravity & Addle
    Spank tackled this. Both are an abomination. I have sentimental stuff I have for jobs, But I don't carry them then wonder how im low on inventory space. (I.E My Maat's Cap, Sentinel's Shield, Bano Del sol, so forth). Zamzummin is such a horrific abomination it angers me SE even made it or thought it had a use.

    I don't think I'm carrying way too much gear.
    You are, You're carrying way to much gear, and a lot of what you listed has items that mix with sets, I.E Relic+2 hat being used in both Refresh and Enfeebling Sets/Dia III. they mix. If i'm honest with myself, I probably do have Just over 90 things i Carry on RDM, But this includes a Melee/WS set, If i nix my Melee Set I can lower my Inventory down to the mid 70's.

    Dalmatica +1 with Fastcast +6 Macc +6 Occquickspell +3%.
    If anything Quickened Spells best effects is f**king up your Refresh/Haste Cycle. I'd stick with a Normal Fast Cast coat TBH, Some people will swear by Quick-Spell, But personally I don't take much stock in it, If you're nuking/Enfeebling with a Pre-cast/Casting Set, Quick-Spell will occ. make you not swap to the proper gear set in time too!

    Anyway, Most of what you mentioned obviously fall into your above sets. So I didn't bother with cycling through the Orvail set blah blah cause If you're carrying them they're obviously for one of the sets you mentioned above, which i addressed. When i looked at my gear on RDM, I realized i carried a lot of useless sh*t. Take the sets you rarely use and Sack em or Satchel em, Or flat don't bring em.

    If you're going to kill Delve? You don't need a MAB Set, You're not there to deal damage, and no, Its not helping at all. You're there to enfeeble, cure, and -Na, casting a spell no matter how bored you are is a waste of MP. Most of your inventory issues could be solved with a little restraint and forethought. You don't need Relic Pants ever unless you happen to be soloing, and you're really anal about an undefined % increase in Accuracy/potency. You don't need to carry a Melee set with you to Delve (I had to fight this urge...).

    You need to pick and chose what you bring with you to certain events, Its how any of us get by on Mage jobs. Bring what you'll use, Not what you might use. Personally clearing my Nuking Set, melee Set, and WS set gives me more than enough room on RDM.

    You are obviously a well prepared RDM, But you are in fact carrying waaaaaaaaaaay to much crap. You can consolidate your sets and still provide the best performance possible. And for future reference on Elemental Magic skill set, 1 Ele Skill = 0.9~1Macc, Don't both with a Elemental Skill set as its just a fancy way of saying "Magic Accuracy +".

    Again, You're a good RDM, but you are in fact suffering from "Carry too much situational crap" syndrome. I'm not saying we don't need more inventory, I'm just saying in the temporary you could solve your problem by evaluating what sets you bring with you.
    (1)
    Last edited by Karbuncle; 08-03-2013 at 08:45 AM.

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