Results 1 to 10 of 96

Thread: AF4

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Karbuncle View Post
    Tamaxhi has 11 Stats yes, But most fall into Similar Categories. HP/MPStats, Skill+, and Macc/matk/eva/def/etc category, and lastly Cure potency... It pretty much lands flat on the "4 Category Limit", which is good. The items above, Break above and beyond those Categorical limits. Theres a difference between number of stats, and Category of said stats. This was described and explained when the first mention of adding Set bonuses to AF/Relic was mentioned when Empyrean+2 was released.

    While each and every category isn't well defined, We can deduct from pieces like Tamaxchi and Kirin's osode that some things fall into certain categories.

    HP/MP/Attributes = 1
    Acc/atk/eva/etc = 1
    Skill+ = 1
    Special Effects Likely harbor their own special categories. Meaning each Special Effect ("Enhances xxx") is in its own category. Maybe some exception being perhaps "enhances resists" all fall into 1 category, but we can't be entirely sure, So I'd like to say Maybe adding a few "enhances" won't bust 4 Cat limit, But the chances are more for it breaking it than against. it.



    Not complex on paper, very very complex in Coding and creating, especially if it was created through the "BY YOUR POWERS COMBINED, I AM AF4" method mentioned.



    True, But condensing AF/Relic/Emp into 1 piece isn't going to free up a great deal of space for the time it'd take to invest in implementing it... I mean at absolutely BEST CASE scenario its 10 Inventory spaces cleared up, thats if you happen to use every single piece of all 3 Sets, which will then be reduced from 15, to 5.

    I'd rather them find a universal cure for our Inventory problems rather than a temporary fix for some jobs. Is that not logical? off the top of my head, I can't quite think of a direct example but it does not mean such a thing is non-existant.



    I understand it sucks gearing up a Mage job or a AF/Relic/Emp heavy job, But again, This is kinda the field that comes with being a Mage... Also, not that this is explained a bit better, I ask you go and answer a few of my concerns if possible.

    How would you overcome the 4 Category Limit? (now that I spelled out what it is)
    Would you add Augmented Relic +2?
    Bonuses from AF, AF+1, Relic, Relic+1, and Relic+2, and Empyrean+2 Including the Set Bonuses?
    Would it be pick and chose? If so, Who picks, Us or Square Enix?

    This a lot more complex and difficult that it sounds on paper, sad truth, you're asking for quite a large amount of effort to but put into this inventory saver that only effects a handful of jobs at best, and sure while i hate gearing up RDM, lets not exaggerate, realistically you need maybe 1-2 Pieces of Relic or AF each, which is like 3 more clicks. for SCH and later jobs where you have to cycle through all the relic etc, it sucks... I know, But sucky enough to devote time and effort into creating Captain Pl--- AF 4, Rather than looking for a universal solution to gear issues?

    I think I'd take cycling through Storage slips if it meant I could macro In and out pieces of armor from my Satchel/Sack like certain plug ins allow you to do... While if they added AF4 I wouldn't protest it, It just seems unrealistic at best, and impossible at worst.
    If SE can implement new categories like Monstrosity, what's to say they can't add a new Catagory for Augments or enhancements? What do I mean by this? We have job trait Catagory. In my opinion, making an AF4 would still be good by combining stats to make AF on par with SoA content but for enhancements and augments they could add a new Catagory like job traits that require equipment be worn in order for those to become active.

    I know coding is not easy. Neither is limitations. But eventually something has to be done because after 11 years, adding new stuff isn't answering any issues we are facing now at end game, it's further making it difficult to decide what to keep and what to throw out or leave out.

    Also as I said before, AF is is heading in the direction of only becoming useful for its enhancements, not its stats. Sooner or later, everyone won't even be using AF in the direction SE is taking us.

    Personally I love gear that makes our job look the part. Why would any job want to look the same? Problem is new items are looking better than AF when I think it should be the other way around.
    (1)
    Last edited by Daemon; 07-30-2013 at 04:45 PM.