"The plan is not limited to only these jobs and we will be boosting magical accuracy based on the "combat skill +" added to weapons in general."

that's all well and good, but it kinda misses the point. since all the staves and clubs in question all give "combat skill +" in ADDITION to magic acc. so the non-stave job still ends up exactly as far behind as it was before. the problem isn't really solved, it's just pushed up the "content tier" ladder.

the non stave/club jobs are still down a boatload of magic accuracy relative to the stave/club jobs.