Honestly, I think it would be wise to spend more time concerned with a total UI overhaul instead of some of these recent things no one really asked for. Which would not only fix a lot of current issues with the game, but allow you a broader scope of what you're capable of doing going forward.
If item levels are going to be the new standard, then the average level that is being calculated for what your con to an enemy needs to show up somewhere. I know it seems unrealistic, however the time you spend on building a better foundation, will make it better for everything overall.
I'm more concerned about Rune Fencer. The amount of evasion, parrying and copious amounts of magic evasion is not enough. It cannot currently tank anything of value (needing a tank job) in Adoulin. All the photos of Rune Fencer tanking Naakauls, doesn't work. Even with higher resistance, it doesn't change they aren't mitigating enough damage. Evasion has a cap proc rate, same with magic evasion/elemental resistance.
Why did Ninja become a tank? Solely because of Utsusemi. Without it, it would be in the same position Rune Fencer is in now. Can't mitigate enough damage, not enough attack power to be anything else other than a tank. I understand it's a new job but seriously the time for that excuse has past. Given the current state of the game, it should have came in within a few months with gear on par with Paladin's magic defense capabilities and magic that can mitigate more physical damage.
The ability to area of effect mitigate magic damage through Valiance and One For All, is not enough to balance itself as a tank, not even as a support type job.
This catch all with "combat skill +" is getting ridiculous. I'll stop beating the dead horse about expanding combat and magic merits (However, it's still ridiculous as it would eat up significantly less development time trying to re-balance weapons/armor for all jobs that equip it.)
I think it would be more beneficial and less confusing, now that they are including magic and pet levels, etc. to just change the name to something entirely different. For example: Axe Skill+188 to something like Martial Skill+188.
I will continue to point out that hybrid jobs just need their own gear, lump all the jobs that use a combination of magic and physical abilities and spells onto a gear set.
I have a problem with this. It's not difficult at all to balance this.
- You make all the Naakauls the same difficulty, so the rewards are similar.
- You make the Naakauls scale in difficulty as new ones are released.
- Best option: You spend less time making unique skins for reive gear which no one is really going to spend time on keeping around and convert those teams to work on a set of weapons split between each tier of Naakauls. To prevent taking forever to get the weapon you want due to the amount of weapons. Make it a universal item that could potentially drop among the other loot, which you trade to an NPC for your choice of weapon. Done and done.