Quote Originally Posted by Jeryhn View Post
Stating that leveling up used to take longer and was thus the main barometer of character progression is a bit of a misnomer because not all jobs earned EXP at quite the same rate when non-Abyssea partying was the only thing available.
Right, but leveling was still the largest part of the job. Getting end game gear had nowhere near the effect and usually took a lot less time with the exception of a few items with really crappy drop rates, and those items weren't necessary foir entrance into any other content. You could do end game event A without having obtained any drops from end game event B.

Quote Originally Posted by Jeryhn View Post
Moreover that statement hasn't really been true since about 2006 when people realized that chaining T-VT mobs was more effective than bringing a full tank and turtling up on IT mobs... An advancement that was only made possible by, get ready because here it comes, increasing amounts of Haste being featured on gear.
I don't think that even now there is a significant amount of haste gear before you hit 75 and I pointed out the relatively small differences between the best gear and the average, easily accessible gear anyways. I never said haste didn't exist.

Quote Originally Posted by Jeryhn View Post
Not to mention the only things you gained when leveling up were attributes and additional abilities or spells. Here's the concept: when everyone gets the same exact thing, that is not growth or advancement. That is simply everyone getting the same thing, i.e. stagnation.
The amount of various gear and the time consumed obtaining it kept people busy and forced variation and I never said that Exp parties were awesome. Everyone gets the same Oatixurs now. Stagnation.