Results 1 to 10 of 106

Dev. Posts

Hybrid View

  1. #1
    Player Jeryhn's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Jeryhn
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Look, here's the thing. Before, that warrior could go to the AH or do relatively easy events to get to say 20% haste and still hit the same X hit build. He could probably come within 10% or 15% accuracy of the best war if he tried. He probably took exactly the same amount of damage as the best war unless dude had a d ring.

    But if it was two jobs that were 10-15 levels apart lol... not even a chance.
    I'm... not sure what point you're trying to make. Unless you're agreeing with me or something.

    For Adooulin-related content, the tiering goes like this:
    1) Do Colonization/Lair Reives and Adoulin assignemnts for Bayld, use Bayld to buy +67 skill weapons and Orvail/Thurandaut/Karieyh sets. Difficulty is roughly equivalent to Campaign battles or completing quests. Alternatively, do Skirmishes for +51 skill weapons. Difficulty is roughly equivalent to Assault battles. (This section counts as your easy tasks you can complete.)
    2) Join Tier 1 Wildskeeper Reives with your extra Bayld after acquiring necessities. Also drops +67 skill weapons.
    3) Now you have access to host Tier 1 Delve runs. Farm Plasm for +162 skill weapons and Bokwus/Mikinaak/Manibozho sets. Difficulty roughly equivalent to forming a Voidwatch alliance (with a little more necessary coordination). You can also kill new Tier 2 Naakuals for +188 skill weapons.
    4) Kill current Delve bosses for +242 skill gear.

    As you can see, there is a predefined path to doing things, that go from easy things you can complete solo, to small- or full-man party, to content that eventually leads up to alliance-level coordination.
    (1)
    Jeryhn • Medjai
    JOBS 99: MNK • WHM • BLM • RDM • PLD • DRK • BRD • SMN • BLU • SCH • GEO • RUN
    Missions Complete: San d'Oria 10, Bastok 10, Windurst 10, RoZ, CoP, ToAU, WotG, ACP, AMK, ASA
    Captain • Runic Key • Medal of Altana ∮∮∮∮ • Abyssite of the Cosmos

  2. #2
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Jeryhn View Post
    I'm... not sure what point you're trying to make. Unless you're agreeing with me or something.
    You said gear has always been the main means of progression and used (I'm assuming a 75) Warrior as an example (completely ignoring that back when leveling / meriting took months / years, it was a far more important / tangible form of progression than the meager stats on the gear). I simply pointed out why the current form of gear progression is actually not very similar at all.
    (1)

  3. #3
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Quote Originally Posted by Jeryhn View Post
    I'm... not sure what point you're trying to make. Unless you're agreeing with me or something.

    For Adooulin-related content, the tiering goes like this:
    1) Do Colonization/Lair Reives and Adoulin assignemnts for Bayld, use Bayld to buy +67 skill weapons and Orvail/Thurandaut/Karieyh sets. Difficulty is roughly equivalent to Campaign battles or completing quests. Alternatively, do Skirmishes for +51 skill weapons. Difficulty is roughly equivalent to Assault battles. (This section counts as your easy tasks you can complete.)
    2) Join Tier 1 Wildskeeper Reives with your extra Bayld after acquiring necessities. Also drops +67 skill weapons.
    3) Now you have access to host Tier 1 Delve runs. Farm Plasm for +162 skill weapons and Bokwus/Mikinaak/Manibozho sets. Difficulty roughly equivalent to forming a Voidwatch alliance (with a little more necessary coordination). You can also kill new Tier 2 Naakuals for +188 skill weapons.
    4) Kill current Delve bosses for +242 skill gear.

    As you can see, there is a predefined path to doing things, that go from easy things you can complete solo, to small- or full-man party, to content that eventually leads up to alliance-level coordination.
    Those steps would have been valid had Wildskeeper Reives and Skirmishes been allowed to take root and/or Delve restricted to possessing the gear you mentioned. What's happening now is that people are paying gil to skip steps 2 and (oftentimes) 3 and get the Delve weapons. I'm sure you've seen the /yells yourself that people only want DPS jobs with Delve weapons to do Delve. Explain the logic in that because there's no way that should be remotely justifiable.
    (4)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'