Quote Originally Posted by OmnysValefor View Post
I think, in provoke's case, it couldn't keep up with with the numbers anymore. I think provoke just lost its edge.

Since the enmity update (right before the new weapons), provoke actually has considerably more relative enmity (vs. dmg/healing) than it did, it seems. It's just that it's not enough.

Tanking isn't going to matter until they address the problem that enmity cap exists and is obtainable withing a single 1hr.

Obviously, since this is something they have got to be aware of, they just don't care. The enmity update only made that more apparent.

Swapping accuracy for evasion, enmity, and ninja tool expertise is no different than Berserk/Defender or Hasso/Seigan. It's quite sensible. The hate multiplier of yonin simply needs a solid buff.
Honestly Omnys I think a good adjustment to how enmity abilities work in regards to enmity of others would be a good fix. Such as in XIV your main enmity ability on glad doesn't actually raise your enmity as much as it actually lowers the enmity of everyone else in your party.

This change in enmity abilities like flash and provoke would be a large step into making PLD/NIN/RUN real tanks again and would finally put some of enmity's glaring problems to rest.