Results 1 to 10 of 106

Dev. Posts

Hybrid View

  1. #1
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the magic accuracy problems that jobs such as ninja, blue mage, and dark knight can encounter when battling the high-level monsters in Adoulin content. They are currently looking to see if they are able to boost magical accuracy through “combat skill+” values. Once we have some more information we will be sure to let you all know.
    You did good making smn relevant, not you need to do the same for nin. How about Elemental: Shii spells.
    (0)

  2. #2
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    Quote Originally Posted by Tsukino_Kaji View Post
    You did good making smn relevant, not you need to do the same for nin. How about Elemental: Shii spells.
    What would this do...? I don't see how that balances NIN at all.

    What they need to do is decide on what NIN actually is(DD, tank, etc.) and build upon it. Like for example, if they decided NIN is a tank, right now NIN has no hate tools. Back in the 75 days, it was all about it's damage and whatever abilities/spells it's support gave. Since then, NIN's damage has started to fall in relation to other jobs, and spells have taken an enmity hit, Provoke seems to have been adjusted as well. So that leaves NIN with literally no way to sustain hate and thus tank.

    You then factor in that it's one 'tanking ability', Yonin, is actually detrimental to anyone trying to tank anything stronger than Chalupis in Ceizak. Swapping out accuracy for enmity is... weird, since our only way to build enmity is through our accuracy. And then add on the arbitrary position requirements, and decaying boosts and it's barely even worth using on the Chapuli. So yeah...

    If they wanted to make NIN a tank, they'd either have to increase it's damage potential or give it more hate tools. And that'd really be just a start. Either way, Yonin/Innin definitely could use an overhaul. At the least removing the positioning gimmick. Yonin definitely needs a bigger change for it to be an actual tanking ability though.
    (0)

  3. #3
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Futan View Post
    What they need to do is decide on what NIN actually is(DD, tank, etc.) and build upon it.
    No decision needed, it's a rng. It just lacks the ammo to do so.
    (0)