Quote Originally Posted by Fermion View Post
None of those stats will have mages busting out Shattersouls on Top Tier content.

Taking those stats off mage gear would have absolutely no effect on Top Tier content.
It doesn't matter Fermion, you missed the point completely. First, it was an example and I explained I don't even feel that way. It was an inverted example based on the logic of others who have advocated against hybrids getting hybrid stats because they aren't a full mage. If you didn't make the comment, then don't create a rebuttal. You're taking a stance and debating with yourself.

Quote Originally Posted by Fermion View Post
You've totally missed my point. The context I was talking about was Top Tier content. Nothing else.

I agree that there should be some weaker magic accuracy hybrid weapons (never said they shouldn't exist, my context was Top Tier content though). But I don't want to see hybrids dual-wielding a +188 and +150 magic accuracy weapons. Since magic accuracy is all inclusive, unlike combat skill, that's 338 magic accuracy in the weapon slot alone. You'd probably be able to land enfeebles from /RDM with that much accuracy. It's easy to extrapolate that you'd be insta-capped on everything in the game. I'm sure SE designed the magic evasion of NMs without taking dual-wielding into account, since staff and clubs are on equal levels.
I think you're the one who is missing the point. No where in the OP did he mention current top tier content. Also no one requested some exaggerated amount like dual wielding +150 magic accuracy weapons. The OP was stating that given full mages are getting such a huge amount of stats now. Where is the lower amount for hybrid weapons. A lot of the new clubs and staves have both magical and melee stats on them. Hence the OP and others including myself are saying "Ok, that's well and good but where are the hybrid stats on hybrid jobs?"

By throwing out huge massive numbers of +338 magic accuracy and going over the top with it. You're not only missing the point completely, you're twisting the request of the OP and agreeing players. Dial back the negative and focus on positive.

Examples:
- Provide your opinion on how much magic accuracy you think is appropriate.
- Provide ideas of how it can be constrained to not be abused with dual wield or more important land desirable buffs from another job.


Either one of those is better than lacing an entire post in "NO's", "you don't understand", and "overpowered". Cool down and communicate.

In my opinion and this is generally speaking not focused on replying to Fermion. Hybrid jobs should have weapons are hybrid weapons. There is no foreseeable stats that conflict with each other to make a job "overpowered". The only job that even remotely simultaneously uses physical and magical stats is Blue Mage. The only thing they would get out of it is magic accuracy, which they already have copious amount of and it still hasn't made a huge difference.