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  1. #31
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Camate, please ask dev's to also look into blu spell dmg. Tests with the new club shows that the increase to blu spell dmg is still no where on par with the new weapons. Also...again....Tourbillion & Barbed Crescent: You should know what I mean
    (5)

  2. #32
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the magic accuracy problems that jobs such as ninja, blue mage, and dark knight can encounter when battling the high-level monsters in Adoulin content. They are currently looking to see if they are able to boost magical accuracy through “combat skill+” values. Once we have some more information we will be sure to let you all know.
    You did good making smn relevant, not you need to do the same for nin. How about Elemental: Shii spells.
    (0)

  3. #33
    Player
    Join Date
    Sep 2012
    Posts
    471
    Quote Originally Posted by Zumi View Post
    I don't get all this ilvl complaining. It seems to work fine to me. Do you guys want there to never been any new gear or weapons and just have the same old stuff be the best forever?
    That's not what I'm advocating at all, but leveling via equipment, is straight up mental patient insane. Yeah you can "call" it leveling up and add all the stats you want to it etc... but making it actually change what an enemy cons while wearing it... and as Louispv said, it COMPLETELY screws BST and (sort of DRG) its ridiculous.

    We got all these (apparent) lies about "we can't do this and we can't do that because this and that ps2 limitations" yet, here they are adding 7 lines of text with 14 buffs per piece of gear.

    Why the hell didn't they do the logical thing and just make level 120 instead of iLVL 120, it's a stupid idea.
    (6)

  4. #34
    Player Solonuke's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Akirane
    World
    Leviathan
    Main Class
    WAR Lv 99
    So far it seems that people play loop hole jobs to get gear from Delve, skipping the entire "leveling up by getting gear" progression. Skirmish these days are only good for grabbing bayld and exit right away. Unless they add some check on what item level your gear is like in WoW, people will ignore bottom tier content and jump right onto the higher ones.
    (0)

  5. #35
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Hopefully they don't add that check. Higher level gear is not always better. For instance, they'd have to clone whm af2+3 legs to get whm's to take that off. My PLD hasn't gotten one single piece of tanking gear from Adoulin era besides Buremte gloves. They haven't even shown any indication of adding dt-% gear, or augment paths besides 3% on mani body and 3% on PLD cape.

    There's an interesting discussion going on in the ffxiah monk community about the value of defense vs. pdt, but the higher your defense is, the harder it is to obtain enough defense to equal 1 pdt, and thus, pld may be wearing a lot of old gear for a good while.
    (1)

  6. #36
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    Quote Originally Posted by Tsukino_Kaji View Post
    You did good making smn relevant, not you need to do the same for nin. How about Elemental: Shii spells.
    What would this do...? I don't see how that balances NIN at all.

    What they need to do is decide on what NIN actually is(DD, tank, etc.) and build upon it. Like for example, if they decided NIN is a tank, right now NIN has no hate tools. Back in the 75 days, it was all about it's damage and whatever abilities/spells it's support gave. Since then, NIN's damage has started to fall in relation to other jobs, and spells have taken an enmity hit, Provoke seems to have been adjusted as well. So that leaves NIN with literally no way to sustain hate and thus tank.

    You then factor in that it's one 'tanking ability', Yonin, is actually detrimental to anyone trying to tank anything stronger than Chalupis in Ceizak. Swapping out accuracy for enmity is... weird, since our only way to build enmity is through our accuracy. And then add on the arbitrary position requirements, and decaying boosts and it's barely even worth using on the Chapuli. So yeah...

    If they wanted to make NIN a tank, they'd either have to increase it's damage potential or give it more hate tools. And that'd really be just a start. Either way, Yonin/Innin definitely could use an overhaul. At the least removing the positioning gimmick. Yonin definitely needs a bigger change for it to be an actual tanking ability though.
    (0)

  7. #37
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I think, in provoke's case, it couldn't keep up with with the numbers anymore. I think provoke just lost its edge.

    Since the enmity update (right before the new weapons), provoke actually has considerably more relative enmity (vs. dmg/healing) than it did, it seems. It's just that it's not enough.

    Tanking isn't going to matter until they address the problem that enmity cap exists and is obtainable withing a single 1hr.

    Obviously, since this is something they have got to be aware of, they just don't care. The enmity update only made that more apparent.

    Swapping accuracy for evasion, enmity, and ninja tool expertise is no different than Berserk/Defender or Hasso/Seigan. It's quite sensible. The hate multiplier of yonin simply needs a solid buff.
    (3)
    Last edited by OmnysValefor; 07-27-2013 at 06:05 PM.

  8. #38
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mirage View Post
    Item levels for character growth is a terrible idea in general. It would have been much better to just have added another merit category that would let you increase your character's powers dramatically, while also requiring lulz amounts of exp (or even special SoA "exp", if they want to keep all 99+ character progression within SoA, like they currently are doing with item levels.)
    ^ This! So much, so much, so much this.
    iLevel is one of the worst ideas if not THE worst ideas coming into FFXI over the last 10 years. People haven't even started to grasp the full extent of damage this choice will do to the game over time.
    (5)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #39
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99
    All this mix and match of level items is a mess, both for players and devs who will have to balance even more pieces since all of them will have to get the skills required to keep the character at that specific level. You risk to fall 10/20 lv down while swapping gear just because that pair of pants doesn't have enough skill.
    (3)
    Last edited by Zohno; 07-28-2013 at 12:25 AM.

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Thankfully they removed level correction from all of the new content, if they had not...
    (1)

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