Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 106

Dev. Posts

Hybrid View

  1. #1
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Item levels for character growth is a terrible idea in general. It would have been much better to just have added another merit category that would let you increase your character's powers dramatically, while also requiring lulz amounts of exp (or even special SoA "exp", if they want to keep all 99+ character progression within SoA, like they currently are doing with item levels.)
    (11)

  2. #2
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mirage View Post
    Item levels for character growth is a terrible idea in general. It would have been much better to just have added another merit category that would let you increase your character's powers dramatically, while also requiring lulz amounts of exp (or even special SoA "exp", if they want to keep all 99+ character progression within SoA, like they currently are doing with item levels.)
    This.

    I liked and agree wholeheartedly that it should have just been a series of merit expansions to increase job levels. It would sucked up a lot less development time than having to go through every weapon and then balance the ones for multiple jobs. And if they wanted a change from exp, it could be that doing SoA content unlocks levels of the merits which you have to fill in with EXP.
    (8)

  3. #3
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Mirage View Post
    Item levels for character growth is a terrible idea in general. It would have been much better to just have added another merit category that would let you increase your character's powers dramatically, while also requiring lulz amounts of exp (or even special SoA "exp", if they want to keep all 99+ character progression within SoA, like they currently are doing with item levels.)
    create two new "merit" categories, 1st use bayld, second plasm.
    merits need some achievement to be unlocked (WR, delve KIs...)
    (0)

  4. #4
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mirage View Post
    Item levels for character growth is a terrible idea in general. It would have been much better to just have added another merit category that would let you increase your character's powers dramatically, while also requiring lulz amounts of exp (or even special SoA "exp", if they want to keep all 99+ character progression within SoA, like they currently are doing with item levels.)
    ^ This! So much, so much, so much this.
    iLevel is one of the worst ideas if not THE worst ideas coming into FFXI over the last 10 years. People haven't even started to grasp the full extent of damage this choice will do to the game over time.
    (5)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #5
    Player
    Join Date
    Sep 2012
    Posts
    471
    One thing I haven't seen anyone mention in all this ILVL garbage.

    Have we all forgotten Encumbrance? For a while there SE made EVERY enemy with some form of encumbrance.

    Yeah you're level 119 with your gear on, and you can survive just fine, then the enemy knocks your clothes off and kills you in one hit, because now, you're only level 99.

    I feel like I'm taking crazy pills. How can ANYONE think that leveling via gear is a good idea. It's the stupidest god d*mn thing I've ever heard of in my entire life.
    (8)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Karah View Post
    One thing I haven't seen anyone mention in all this ILVL garbage.

    Have we all forgotten Encumbrance? For a while there SE made EVERY enemy with some form of encumbrance.

    Yeah you're level 119 with your gear on, and you can survive just fine, then the enemy knocks your clothes off and kills you in one hit, because now, you're only level 99.

    I feel like I'm taking crazy pills. How can ANYONE think that leveling via gear is a good idea. It's the stupidest god d*mn thing I've ever heard of in my entire life.
    It's especially retarded for BST and DRG. Their pets levels are base don item level of their weapons, and change dynamically and drastically as the weapon changes. (Literally dropping from level 114 to 99 if you take your weapon off) Now take for example, Velk, which fill 3 whole zones of the expansion. They have a move that removes your Weapons and keep you from equipping them again. So BST and DRG just can't fucking fight those enemies at all because you will never be above level 99 when encountering them...
    (8)

  7. #7
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Louispv View Post
    It's especially retarded for BST and DRG. Their pets levels are base don item level of their weapons, and change dynamically and drastically as the weapon changes. (Literally dropping from level 114 to 99 if you take your weapon off) Now take for example, Velk, which fill 3 whole zones of the expansion. They have a move that removes your Weapons and keep you from equipping them again. So BST and DRG just can't fucking fight those enemies at all because you will never be above level 99 when encountering them...
    they can actualy miss with that move and I hardly see them spamm that often, and I hunt velks for the most part... haven't tried an IT one yet I'll let you know sometime in the next week if i ever decide to step into marjami ravine
    (0)

  8. #8
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    The development team is aware of the magic accuracy problems that jobs such as ninja, blue mage, and dark knight can encounter when battling the high-level monsters in Adoulin content. They are currently looking to see if they are able to boost magical accuracy through “combat skill+” values. Once we have some more information we will be sure to let you all know.
    (10)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player Lotto's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Lottto
    World
    Bismarck
    Main Class
    RNG Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the magic accuracy problems that jobs such as ninja, blue mage, and dark knight can encounter when battling the high-level monsters in Adoulin content. They are currently looking to see if they are able to boost magical accuracy through “combat skill+” values. Once we have some more information we will be sure to let you all know.
    See you next year for more information then.
    (15)

  10. #10
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the magic accuracy problems that jobs such as ninja, blue mage, and dark knight can encounter when battling the high-level monsters in Adoulin content. They are currently looking to see if they are able to boost magical accuracy through “combat skill+” values. Once we have some more information we will be sure to let you all know.
    No. Tell them to let us "level up" through new merit categories instead. Stop this item level nonsense before it is too late.
    (20)

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast