Then the reality is not to enter the field until and if those who can actually handle the fight are there to do so.
And if that means a horde of JP players, then that's just a statement on the sad state of affairs in the NA playerbase.
If you have only a narrow chance of success with the conditions at hand and start anyway, then yes, I do look down on that. It's stupid, foolish, and wasteful of your previous efforts. The mob takes more effort than than what you can generate- stop getting on the court if you can't play ball, hoping that mysterious strangers from the East will kill it for you. Communicate. Plan it out and get in the game with the rest of the "team" that can fight and win- as noted, it's a public fight. If you're going to sit there until they show up anyway flailing and hoping that LOLRANDOM players aren't going to wipe you off the face of Vana'diel, then why not save the effort and open channels of communication with the people who can do the job? Offer to help, find out when they're doing things. Stop trying to "depend" on people who clearly can't fight the fight.
Or sit there for hours frustrated and waste a pile of bayld if you're not lucky. Which is the better plan?
Old-time player, new-time character- Ragnarok server.
Knock Knock...
Who's there?
A 99 White Mage
What do you want?
Are there a bunch of Japanese people in there?
Yeah, why?
Are they winning?
Sorta...
What's happening?
IDK...
Well Should I Enter? I don't want to waste my Bayld.
Uhhh... That's up to you man...
Well if I join will I win really fast?
I don't know. It seems... okay right now...
Yeah, but like if I join will I win pretty fast? I have to go to bed in a few hours...
HOW THE F*(&( SHOULD I KNOW?!?
Does anyone else know?
Pish off...
Seriously though, How are people supposed to know if someone is gonna come MPK them? or just generally screw everything up?
(In The Rock's Voice) IT DOESNT MATTER IF PEOPLE ARE THERE WHO CAN ACTUALLY HANDLE THE FIGHT.
One person aggroing 3 panopts or more will screw things up for everyone.
This is not a flaw in the players capability to win the fight in a reasonable amount of time, it's a problem with the gameplay mechanic and a public event in which all mobs are targettable by everyone and AOE damage is dealt to everyone.
How long is too long? When you start getting Alzheimer's..
I saw something about the panopts and various other things in the dev notes, so hopefully they are fixing this.
Need to make it so the mobs depop when they lose all hate and repop in 10 seconds, would be impossible to sac them, would be impossible to MPK people with them. Maybe not impossible, but much harder than now, where you pull all the mobs & watch them rape everyone...
While I agree it's pretty screwed up how easy it is for a single player to MPK people in WKR, you could always extend the definition of:
to include a tank/dd/whatever party to handle adds that end up on/near the cors/plds/etc fighting the NM.
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