I’ve already explained in many other threads, but the reason that the colonization rate is low in Yorcia is entirely due to the developers. When you introduce two new zones and one much more fun, accessible, and has many colonization reives while the other is cruel, unforgiving, and inaccessible, you can’t throw your hands up and wonder why players prefer one zone over the other.
That’s easy for a hardcore player to say. A hardcore player like you can just farm up however much bayld you want. 75k bayld might be nothing to you because you can spend 12 hours of your day playing continuously, but what about casuals like us who only have a few hours here and there? The problem is that hardcores like you forget that casuals play the game too.
I'm nowhere near hardcore. I dabble in casual and endgame but I neither have the gear to be hardcore or the connections for it in the first place. (i just barely did my first WKR which was morimar the other day)
75k bayld is actually quite alot to me.
And from the looks of things that Yorica has alot of lore surrounding it and I'm sure will be a primary zone for missions and quests to come, why would they make a primary zone easy at least if that's the case..? and the layout isn't hard once you get used to it. I can safely navigate to 2 rieves now without really looking at the map and I understand the map enough now that looking at it isn't to much of an eyesore..
And yes the mobs are hard but your also progressing to more harder content... this just means that people are hitting their limit with gear because they can't beat the mobs in the zone....
Also l2 go with more than 2 people out there, colonization rieves are meant to be tackled as a group.. so all this solo bs crap the people keep trying to do for rieves will not be effective for very long...imho the rieves in yorica are well built, three mobs on each side, walls are decent HP and decent spacing for fighting.
The forest itself... I wouldn't call it bad designing... since we don't have dungeons to really run through of course they're gonna be a lot of twists and turns and dangerous mobs.... I mean this place houses something very special to the world...
IDK about you but I have fun frollicking around killing IT mobs solo on my drg (mind you that's kinda slow right now because I don't have a delve weapon still stuck at 146 damage chanar xyston)
once I finish up a certain few WKR's I believe I can pick what I want from a list of items droped from monsters in delve? If that's true ill be doing that relatively soon while I'm working on my cape and building up some plasm.
I should also mention that 6 imprints nets you at least 12k bayld thats 1/7th the amount needed currently at my standing with all the coalitions to collect my KI for a top end WKR like yorica. I also believe my world is killing yumcax in a timely manner
Last edited by Umichi; 07-25-2013 at 03:34 AM.
guess no one got the news that audolin was an endgamers paradise... intentionally created for lvl 99's to have a challenge, If people can't take a hint that they are not doing things right within 24 hours of a boss not being dead "Still" then their brains must be made of fluff cause as soon as 4ish hours (thats generally my max) hits and no progress is made I stop playing endgame. It's that simple...people keep complaining about "oh my precious bayld" or "Oh my precious human created ethereal time" but they forget you can always come back and play another day... after all it's a game.
Sooner or later people will get the hint that SE is done holding peoples hands... I like the way this content is built there is progression and there are clear stop-gaps to that progression. how fast you plow through that depends on your skill and competance of other players...
and language has always been a barrier, we all know JP don't like us playing their games and they obviously are more structured than us....
And Abyssea imho was nothing but a glorified hamster wheel with the speed set on turbo and only hamsters who were painted gold got to ride it efficiently. And from that hamster wheel we obtained a playerbase who has zero clue on what it's like to actualy do challenging ffxi content. People were complaining about sky and sea just the same back in the day especially sea since there was clear stop gap progression via missions, requiring specific set-ups or gtfo anyone else was riding on curtails.
and as far as MPK goes.... well IDK about that. people are dbags sometimes... I think that instead of monsters they shoulda created like objectives that needed to be completed to help aide killing the boss, instead of a field of monsters just for TP and a little annoyance
*dingdingdingdingding*
And that's something a lot of people don't realize: That it's not just you that has to get in shape for this. It's a whole bunch of people, if not an attitude that develops across a broad swatch of a server...and Abyssea served to destroy that.
It was, from the viewpoint of making a playerbase good to go for this sorta thing, the worst possible kind of addition to the game. We'd be more ready for Abyssea with the server population that was around WoTG, plus the JP population has remained more stable than the non-JP one...meaning there's more groups capable of handling the new-old style of the game.
Old-time player, new-time character- Ragnarok server.
Actually WK and Delve have nothing in common other than the alliance leader needing a WK crest KI in order to enter a Delve fracture. So once you kill all 5 naakuals, you will not be getting an Upukirex. You will however be able to get a shiny Tlamini which is nearly as good. Nearly. Just a cut below. Barely discernible.
Also this quest is not confirmed as repeatable so as far as we know, you'll only get to pick one drop from each tier of naakuals.
6 imps can yield 12k bayld, but you have to keep in mind how many times you may have to kill them to get the item you want. Yumcax and Hurkan have 6 drops each which are skewed toward the two accessories. If you want the armor or weapons, the drop rate is less that 1/6. I know people who are 0/11 on the item they want and there are probably worse horror stories out there.
So you don't care if your time is wasted because you are going to live forever and are in no rush to have fun? I'm not sure if congratulations or condolences are in order. I'll just offer both.
So you actually like the idea that you might not be able to get something done because I am lazy? You don't mind never getting a clear because I didn't do any reives in that zone? Yeah, sure...
So basically learn JP or gtfo of the game then? Brilliant.
So basically just get rid of everyone who isn't awesome and doesn't speak Japanese yeah? Sounds like a recipe for success.
1) I do have fun... It's called enjoying the content I can do and pushing myself on occasion to do higher up content to continue progressing and achieving a reasonable set-up for being a good drg/whm like I always enjoy playing running around killing monsters and doing quests for my friends. Rushing things does not = fun. If i complete everything in a day, week, or month; what would I have to look forward to? Not only that but I can't complete all the content I wish to do in one day anyways.
2) yes because once you stop playing SE will tone down the difficulty to match the playerbase represented across all servers. I will eventually unlock higher gear and find players who wish to play with them doing the same content. currently I can't touch delve cause nm's are tough and I def do not have the gear yet, however I am progressing through outside NM's which is nice.... but plasm farming is stupid... i mean going into a fracture to kill monsters 50 plasm each? sure it's plasm but id much rather be spamming NMs outside for 500 each instead of abusing a mechanic clearly meant to help give players TP without taping the bosses. Is it illegal? IDK SE sure is fighting it... but they aren't saying it's not ok so *shrugs* to each their own
3) http://shigemo.com/FFXI/nihongo_guide.html ohaithere
4)No it means people need to get their shit together because this is what real FFXI content is supposed to be like. if we hada bigger playerbase we would not be having such problems with nakaals and lack of shouts for nm runs etc etc.. but instead you got the EGLS people and the non EGLS people. non EGLS people need to start using commen sense and l2 play an MMO as anyone with at least a years worth of experience should know how a party or raid works and the mechanics behind the healers/support DD and tanks... especially knowing their jobs and capabilities. you also need to stop having elitest arsehats requiring nothing but all the most tedious of programs (some of them go against the ToS and goes against the spirit of the game) multiple item sets and require you to have specific jobs and yet again like the sea and sky ages and beyond force you to come as them and make your life miserable just so you can aquire a piece of gear for the job you barely play in Endgame anyways....
and #3 is a gift from me to you and the rest of ya'll
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