Quote Originally Posted by Umichi View Post
SE's already stated in the past that if a fight is taking longer than 4-5 hours to beat.. you are probably fighting the NM wrong... Hence why they introduced depop timers for a majority of NM's, other mobs like PW and AV don't have depop timers because they require time to even figure out how to beat them. SE has said it themselves... you play at your own risk... and spending 27 hours trying to down a boss is a sign that you are both doing it wrong and should wait until you either find more competant players to do it with, or actually do the content like it was intended to be done asand actually do the rieves to lower the -DT again 27 hours would of been plenty of time for what 500+players to get colonization percentile up a bit....

Player stupidity might be why your not beating the WKR but your all just as stupid for staying in there for that long... Bayld is a renweable resource...
If the "Correct" tactic involves convincing a thousand other people to do reives and Fighting a giant baddie while simultaneously instructing 200 people in 5-10 different languages on how to defeat a monster, and praying to god that not only do they understand your instructions, but that none of them are a-holes who love to MPK people, then yes. It is the developers fault.

They can say anything they want, but it's still their fault because they built in the mechanics that made it extremely easy for things to go wrong.