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  1. #51
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Gippo View Post
    If you don't like it taking 6 hours, take people to do reives in Yorcia to raise the colonization rate.

    if you are afraid that you'll "miss the boat" and wait to the point where no one wants to do it, then just suck it up and deal with it.

    Don't complain about things you can't control, and focus on what you can.

    The only thing that will change it is if SE makes capes drop in Yorcia.
    Alright I'm just repeating my opinion at this point, so for the last time, I'm not complaining about it taking 6 hours, I'm talking about a system which allows for 6, 16, or even 27 hour long battles to persist, and as reported by people on other servers, Yumcax fights are regularly extending into 10+ hour events.

    I'm not even complaining really, I'm calling attention to what is happening, and proposing that if an event is designed to allow anyone to participate AND requires a significant time investment to gain entry, AND can be screwed up by 1 person AND the progress made by literally hundreds of others becomes undone (the regen factor), perhaps it is worth looking into adjusting. We're not talking about Absolute Virtue or Pandemonium Warden, we're talking about a zone boss.

    That's all.
    (2)

  2. #52
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Gippo View Post
    If you don't like it taking 6 hours, take people to do reives in Yorcia to raise the colonization rate.

    if you are afraid that you'll "miss the boat" and wait to the point where no one wants to do it, then just suck it up and deal with it.

    Don't complain about things you can't control, and focus on what you can.

    The only thing that will change it is if SE makes capes drop in Yorcia.
    FTFY
    I agree with your advice and would advise you to do the same. People won't stop complaining, so shut up with the complaints about complaining and focus on what you can change.

    PS. This site is for feedback. That includes complaints.
    (4)

  3. #53
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    and complaints about complaints are technically feedback in regards to it being ones feelings of the activity being correct where as the other is in regards to it being incorrect so yah.

    IDK, Devils advocating i guess.
    (1)

  4. #54
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    and complaints about complaints are technically feedback in regards to it being ones feelings of the activity being correct where as the other is in regards to it being incorrect so yah.

    IDK, Devils advocating i guess.
    Sorta. He never really suggested that anyone was wrong about what they were complaining about. He just said "here's how you can deal with it since it won't get changed. Now be quiet.".

    It was somewhat constructive in that he did offer some advice I guess.
    (1)

  5. #55
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    I wish the Naakuals had "massive" DT like you guys claim. They don't.

    Qutrubs have massive DT (damage taken). Naakuals have extremely low DT.
    (0)

  6. #56
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    thats just semantics at best as it can easily be interpreted both ways. DT being unspecified in reference to a stat in FFXI could refer to DT+ or DT- in this scope of conversation and you know it.
    (5)

  7. #57
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Gippo View Post
    If you don't like it taking 6 hours, take people to do reives in Yorcia to raise the colonization rate.

    if you are afraid that you'll "miss the boat" and wait to the point where no one wants to do it, then just suck it up and deal with it.

    Don't complain about things you can't control, and focus on what you can.

    The only thing that will change it is if SE makes capes drop in Yorcia.
    Some of the things in this game have ridiculous ways to make you waste hours in the day doing absolutely nothing, (like waiting 3 days for 1 NM to pop). And for things that require you to participate 27 hours is asking for a serious death wish to players who push themselves beyond what the human body can handle.

    There are true stories of people dying for playing online games for several days at end without sleep. If it really takes 27 hours just to participate in 1 event, then there is seriously something wrong.

    It shouldn't be an issue to state these concerns to a company who even put comments stating "Do not forget about your work, friends, family etc on the login screen.

    Somewhere a balance in standard needs to be met between us as the players and the game we are supporting, in the same way as life has standards based on common sense.

    There is a reason certain prescription drugs are labeled under controlled substances because if it were freely available, people regardless will abuse whats made to help medically than feed to those who use and abuse it for recreational use.

    From that example, making an event lasting 27 hours will be abused by anyone who even put more than 6 hours into the event being that they wont waste their time earning the proper amount of Bayld to enter, spend valuable time to contribute to the fight only to give up?
    (3)
    Last edited by Daemon; 07-24-2013 at 12:55 PM.

  8. #58
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Daemon View Post
    Some of the things in this game have ridiculous ways to make you waste hours in the day doing absolutely nothing, (like waiting 3 days for 1 NM to pop). And for things that require you to participate 27 hours is asking for a serious death wish to players who push themselves beyond what the human body can handle.

    There are true stories of people dying for playing online games for several days at end without sleep. If it really takes 27 hours just to participate in 1 event, then there is seriously something wrong.

    It shouldn't be an issue to state these concerns to a company who even put comments stating "Do not forget about your work, friends, family etc on the login screen.

    Somewhere a balance in standard needs to be met between us as the players and the game we are supporting, in the same way as life has standards based on common sense.

    There is a reason certain prescription drugs are labeled under controlled substances because if it were freely available, people regardless will abuse whats made to help medically than feed to those who use and abuse it for recreational use.

    From that example, making an event lasting 27 hours will be abused by anyone who even put more than 6 hours into the event being that they wont waste their time earning the proper amount of Bayld to enter, spend valuable time to contribute to the fight only to give up?
    SE's already stated in the past that if a fight is taking longer than 4-5 hours to beat.. you are probably fighting the NM wrong... Hence why they introduced depop timers for a majority of NM's, other mobs like PW and AV don't have depop timers because they require time to even figure out how to beat them. SE has said it themselves... you play at your own risk... and spending 27 hours trying to down a boss is a sign that you are both doing it wrong and should wait until you either find more competant players to do it with, or actually do the content like it was intended to be done asand actually do the rieves to lower the -DT again 27 hours would of been plenty of time for what 500+players to get colonization percentile up a bit....

    Player stupidity might be why your not beating the WKR but your all just as stupid for staying in there for that long... Bayld is a renweable resource...
    (1)

  9. #59
    Player Traxus's Avatar
    Join Date
    Jan 2013
    Posts
    99
    Character
    Traxus
    World
    Sylph
    Main Class
    MNK Lv 99
    Killing the WKR isn't any better than not killing them in my experience. 9 hurkan kills and 5 yumcax, and all I have is useless grip/cape and bullet/ranged attack neck I'll never use.

    Purely RNG loot in a battle system where the fights have huge entry costs, and generally take many hours is awesome, especially when useless items (grip/cape), are intentionally set as the highest drop rate items, just to dick players over in an attempt to keep them paying and playing.
    (2)

  10. #60
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Umichi View Post
    SE's already stated in the past that if a fight is taking longer than 4-5 hours to beat.. you are probably fighting the NM wrong... Hence why they introduced depop timers for a majority of NM's, other mobs like PW and AV don't have depop timers because they require time to even figure out how to beat them. SE has said it themselves... you play at your own risk... and spending 27 hours trying to down a boss is a sign that you are both doing it wrong and should wait until you either find more competant players to do it with, or actually do the content like it was intended to be done asand actually do the rieves to lower the -DT again 27 hours would of been plenty of time for what 500+players to get colonization percentile up a bit....

    Player stupidity might be why your not beating the WKR but your all just as stupid for staying in there for that long... Bayld is a renweable resource...
    If the "Correct" tactic involves convincing a thousand other people to do reives and Fighting a giant baddie while simultaneously instructing 200 people in 5-10 different languages on how to defeat a monster, and praying to god that not only do they understand your instructions, but that none of them are a-holes who love to MPK people, then yes. It is the developers fault.

    They can say anything they want, but it's still their fault because they built in the mechanics that made it extremely easy for things to go wrong.
    (4)

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