Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 101
  1. #41
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    you know for being six hours... didn't anyone think that they should all leave and focus on colonization rieves? I mean you did know the colonization rate effects damage at the time right?

    sure you lose out on a run but in the long run your going to be making it back while also working on your cape.
    (2)

  2. #42
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Demon6324236 View Post
    We fight at low rates because Reives are boring, slow, and to easy with any meaningful amount of people to be of any fun. They made its DT so high we have to do Reives to make the fights doable. We did not make the boring content, and we also did not make the high DT, this is our fault?
    So you're complaining about having an incredibly slow and insane fight because you thought it was boring to do what it took to make it a quick and easy one.

    This is akin to complaining one can't use a butter knife to properly saw a tree in half, one-handed when you could have gotten a chainsaw running instead.

    Chalk this one up to human stupidity, nothing more. S-E doesn't deserve flak for players doing stuff the dumb way when the smart way is clearly marked.
    (2)
    Old-time player, new-time character- Ragnarok server.

  3. #43
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Rustic View Post
    So you're complaining about having an incredibly slow and insane fight because you thought it was boring to do what it took to make it a quick and easy one.

    This is akin to complaining one can't use a butter knife to properly saw a tree in half, one-handed when you could have gotten a chainsaw running instead.

    Chalk this one up to human stupidity, nothing more. S-E doesn't deserve flak for players doing stuff the dumb way when the smart way is clearly marked.
    Part of the issue with regards to Yumcax specifically, is players can defeat him in low numbers at low colonization rates with the correct strategy. Unfortunately since WKR's are free for alls, anyone can join, and a single player can train all of the AOE magic casting mobs over to the corsairs and summoners (intentionally or not) and cause a complete wipe. You cannot kick that person from an alliance if they're not in one to begin with, and due to it's regen, it sets back a significant amount of progress.
    (2)
    Last edited by Vivivivi; 07-24-2013 at 01:18 AM.

  4. #44
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Well, I just found out the JPs had come in and won Yumcax for all of us NAs that were in there for 16 hours trying to kill. I'm glad I d/c'd while I fell asleep. I hope you all sense the sarcasm there, because this sort of crap needs changed. It's not the lack of competency of the NA players; it is also the lack of player base for NA players, even during prime time. I really hope you developers understand that these events will need to be changed in the near future when ffxiv takes even more of the player base making these events even more difficult to complete.
    (0)

  5. #45
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    No, actually level is boring and that's why people leech up jobs. We take the shortest possible way to get through all of the boring BS thrown in our path so we can get to what is actually enjoyable. In the case of Reives, that means doing Wildkeepers no matter the % because we want the gear, and normal Reives are very boring to many people. At the same time, we all have to level, it must be done, no progress can be gotten without it, as such, we do level, but we do it in the shortest possible method, leeching. The two situations are not so different, but you are using a very poor example of them.

    Reives wouldn't even be that bad if they were closer together. 75% of the time spent doing reives consists of running from point A to point B over and over. If they had put them all in the center of the zone so people could easily move from one to the next, it wouldn't be so bad. Or maybe just make everyone pop onto a chocobo at the end of every fight :P
    (0)

  6. #46
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Siviard View Post
    You make it sound like it's impossible. With that attitude, it will be....
    No, it really isn't reasonable. Please keep in mind that server populations vary widely and peoples' interests in-game also vary widely. Tell me about your server. Were you able to keep Hennetiel above 50% colonization before Marjami and Yorcia were introduced? Was Shiva somehow immune to players losing interest maintaining bivouacs in Morimar? On Valefor, Marjami is currently at 100% colonization while Yorcia is at 24%. I daresay the only reason Yorcia is even that high is because people are after capes and Marjami is too crowded.

    Also, what's with your "attitude" comment? You act as if this is real life and we should all be working together for a common cause. Sorry, but no this is a game which people play for social and entertainment purposes. Banding the whole server together to fight a tree for 4 or 12 hours is not something anybody should have to do in a game. One person is still only one person. In the context of wildskeeper reives, the only way one person makes a difference is by wiping the entire group.
    (2)

  7. #47
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Vivivivi View Post
    Part of the issue with regards to Yumcax specifically, is players can defeat him in low numbers at low colonization rates with the correct strategy. Unfortunately since WKR's are free for alls, anyone can join, and a single player can train all of the AOE magic casting mobs over to the corsairs and summoners (intentionally or not) and cause a complete wipe. You cannot kick that person from an alliance if they're not in one to begin with, and due to it's regen, it sets back a significant amount of progress.
    So in other words, it's -still- player stupidity, and likely outright griefing as well via MPK. Lowest common denominator and all that...and apparently, the JP button was pressed FTW anyway, meaning the complaining group of players is -doubly- incompetent for failing so hard.

    The content doesn't need to be made easier, the players responsible for failing need to step it up because clearly, if you're seeing another group of players- and I don't care what nationality - who can clean it up when you mess it up, the content isn't the problem, the people doing it are.

    Edit note: I've been seeing this kind of whining since the first NA linkshells were in need of diapers because "Waaah, we can't kill Fafnir.". It needs to stop, but I'm sure it won't.
    (0)
    Old-time player, new-time character- Ragnarok server.

  8. #48
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Rustic View Post
    So in other words, it's -still- player stupidity, and likely outright griefing as well via MPK. Lowest common denominator and all that...and apparently, the JP button was pressed FTW anyway, meaning the complaining group of players is -doubly- incompetent for failing so hard.

    The content doesn't need to be made easier, the players responsible for failing need to step it up because clearly, if you're seeing another group of players- and I don't care what nationality - who can clean it up when you mess it up, the content isn't the problem, the people doing it are.

    Edit note: I've been seeing this kind of whining since the first NA linkshells were in need of diapers because "Waaah, we can't kill Fafnir.". It needs to stop, but I'm sure it won't.
    That's incorrect actually. Yumcax was first engaged by a majority of JPs, held next by mostly EU players, continued by mostly NA players, and finished again by more JPs IN ADDITION TO the NA and EU players, nearly 300 at ToD.

    I don't think the content is too hard, in fact, I think it's adjusted quite nicely, a six man group can eliminate adds fairly effectively, and with a few tanks, Yumcax hardley goes on a rampage. The first run I went on ended 3 hours after it started.

    What I do think is that there are fundamental issues in the mechanics for Yumcax- a time consuming entry item, the ability for a single person outside of an alliance to set back the progress made by dozens (repeatedly), and the fact that it regens despite anyones ability to remove offending players from the alliance.

    On my part, lesson learned, I'll never participate in something like that for that long ever again. But I see value in communicating to the development team an important flaw in their latest content release, and how people are attempting to take it on.
    (5)

  9. #49
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Rustic View Post
    Chalk this one up to human stupidity, nothing more. S-E doesn't deserve flak for players doing stuff the dumb way when the smart way is clearly marked.
    They deserve it for making a boring event that was created as a central part to the expansion, continuously making it worse and worse with each adjustment in most cases, making the rewards very random, and then making it required to do as a server just so you can raise the rate up to good amounts. Notice none of the complaints about fights are really about Hurkan? Its because like someone said before, they made Marjami much more appealing than Yorcia by far because they took Yorcia and gave it a shit map, less Reives, more distance between Reives, and made the zone a maze to get through. So if you have to do Reives, where would you go? Easy, you go to Marjami. Marjami has a near constant capped rate on Phoenix it seems, no one complains about that one. Yorcia sucks, maybe if they created the zones a little more balanced instead of one good one and one annoyingly stupid one, complains would die down. We would see people doing Reives in both. Instead, thanks to SE's mistakes with the whole thing, yes, we try to skip Reives that we can. Is this partly our fault? Yes, but is it also massively their fault as well? Also yes, because while we may be avoiding it, they are the ones who designed it, and we should not be blamed for not wanting to just deal with what they put in no matter how poor it is. It would be like blaming me for falling through the floor of a house that was recently built for me, even though the people who made the house royally fucked it up, and caused the incident through their own failure.
    (0)

  10. #50
    Player Gippo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Gippo
    World
    Sylph
    Main Class
    BLM Lv 99
    If you don't like it taking 6 hours, take people to do reives in Yorcia to raise the colonization rate.

    if you are afraid that you'll "miss the boat" and wait to the point where no one wants to do it, then just suck it up and deal with it.

    Don't complain about things you can't control, and focus on what you can.

    The only thing that will change it is if SE makes capes drop in Yorcia.
    (2)

Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast