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  1. #1
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    13.5 hours, one frustrated player trained all of the mobs to MPK everyone, after everyone took a break and regrouped and had started making progress. I am sorry, if this is how this is supposed to work by design, it is bad design.
    (10)

  2. #2
    Player Mostfowl's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Quote Originally Posted by Vivivivi View Post
    13.5 hours, one frustrated player trained all of the mobs to MPK everyone, after everyone took a break and regrouped and had started making progress. I am sorry, if this is how this is supposed to work by design, it is bad design.
    I hope you all mass called a GM and had him banned.
    (0)

  3. #3
    Player Moppet's Avatar
    Join Date
    Nov 2012
    Posts
    96
    Character
    Risotto
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Vivivivi View Post
    13.5 hours, one frustrated player trained all of the mobs to MPK everyone, after everyone took a break and regrouped and had started making progress. I am sorry, if this is how this is supposed to work by design, it is bad design.
    Blah, that sucks. I didn't know Wildreives could take that long.
    (0)

  4. #4
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Vivivivi View Post
    13.5 hours, one frustrated player trained all of the mobs to MPK everyone, after everyone took a break and regrouped and had started making progress. I am sorry, if this is how this is supposed to work by design, it is bad design.
    Funny thing is, MPKing you lot actually IS a valid tactic. It means you aren't doing things like keeping Yumcax in it's regen state and you actually got time to read the shouts. Yumcax's regen can be countered by dealing wind damage.

    It's also possible they were trying to kill the people stuck in the terrain behind the Oops Moogle, so they could be tractored.

    I was on a 25% col rate Yumcax that was at 98-100% HP for the first 30 minutes while people were getting into the reive. Then people started shouting in every known language (I swear there even was someone shouting in Klingon) what the tactic was, and it died 3.5 hours later (mostly due to low col rate). If you aren't doing wind damage, you kill adds. If you can't kill adds, you support those that do.

    Quote Originally Posted by Moppet View Post
    Blah, that sucks. I didn't know Wildreives could take that long.
    They only last that long if you don't know what you are doing. Which is pretty common at first.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Vivivivi View Post
    13.5 hours, one frustrated player trained all of the mobs to MPK everyone, after everyone took a break and regrouped and had started making progress. I am sorry, if this is how this is supposed to work by design, it is bad design.
    Imagine if you spend 12 hours then emergency maintenance forced you and everyone to log off.... Seriously...
    (0)