13.5 hours, one frustrated player trained all of the mobs to MPK everyone, after everyone took a break and regrouped and had started making progress. I am sorry, if this is how this is supposed to work by design, it is bad design.
13.5 hours, one frustrated player trained all of the mobs to MPK everyone, after everyone took a break and regrouped and had started making progress. I am sorry, if this is how this is supposed to work by design, it is bad design.
Funny thing is, MPKing you lot actually IS a valid tactic. It means you aren't doing things like keeping Yumcax in it's regen state and you actually got time to read the shouts. Yumcax's regen can be countered by dealing wind damage.
It's also possible they were trying to kill the people stuck in the terrain behind the Oops Moogle, so they could be tractored.
I was on a 25% col rate Yumcax that was at 98-100% HP for the first 30 minutes while people were getting into the reive. Then people started shouting in every known language (I swear there even was someone shouting in Klingon) what the tactic was, and it died 3.5 hours later (mostly due to low col rate). If you aren't doing wind damage, you kill adds. If you can't kill adds, you support those that do.
They only last that long if you don't know what you are doing. Which is pretty common at first.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
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