guess no one got the news that audolin was an endgamers paradise... intentionally created for lvl 99's to have a challenge, If people can't take a hint that they are not doing things right within 24 hours of a boss not being dead "Still" then their brains must be made of fluff cause as soon as 4ish hours (thats generally my max) hits and no progress is made I stop playing endgame. It's that simple...people keep complaining about "oh my precious bayld" or "Oh my precious human created ethereal time" but they forget you can always come back and play another day... after all it's a game.
Sooner or later people will get the hint that SE is done holding peoples hands... I like the way this content is built there is progression and there are clear stop-gaps to that progression. how fast you plow through that depends on your skill and competance of other players...
and language has always been a barrier, we all know JP don't like us playing their games and they obviously are more structured than us....
And Abyssea imho was nothing but a glorified hamster wheel with the speed set on turbo and only hamsters who were painted gold got to ride it efficiently. And from that hamster wheel we obtained a playerbase who has zero clue on what it's like to actualy do challenging ffxi content. People were complaining about sky and sea just the same back in the day especially sea since there was clear stop gap progression via missions, requiring specific set-ups or gtfo anyone else was riding on curtails.


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