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  1. #61
    Player Garota's Avatar
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    Mar 2011
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    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Vivivivi View Post
    Hour number 6 here for Yumcax, 160 people, Delve weapons galore, healing, support, Aegis's Ochains, geos, corsairs, still at around 30% health.

    If this is an indication of what is to come for delve in these new zones, I'm out.
    When I read the title, I thought this was going to be another Summoner Cait Sith Atomos thread. So yeah, 6 hours is not long enough compared to a couple of years.
    (0)

  2. #62
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Umichi View Post
    SE's already stated in the past that if a fight is taking longer than 4-5 hours to beat.. you are probably fighting the NM wrong... Hence why they introduced depop timers for a majority of NM's, other mobs like PW and AV don't have depop timers because they require time to even figure out how to beat them. SE has said it themselves... you play at your own risk... and spending 27 hours trying to down a boss is a sign that you are both doing it wrong and should wait until you either find more competant players to do it with, or actually do the content like it was intended to be done asand actually do the rieves to lower the -DT again 27 hours would of been plenty of time for what 500+players to get colonization percentile up a bit....
    I’ve already explained in many other threads, but the reason that the colonization rate is low in Yorcia is entirely due to the developers. When you introduce two new zones and one much more fun, accessible, and has many colonization reives while the other is cruel, unforgiving, and inaccessible, you can’t throw your hands up and wonder why players prefer one zone over the other.

    Quote Originally Posted by Umichi View Post
    Player stupidity might be why your not beating the WKR but your all just as stupid for staying in there for that long... Bayld is a renweable resource...
    That’s easy for a hardcore player to say. A hardcore player like you can just farm up however much bayld you want. 75k bayld might be nothing to you because you can spend 12 hours of your day playing continuously, but what about casuals like us who only have a few hours here and there? The problem is that hardcores like you forget that casuals play the game too.
    (3)

  3. #63
    Player
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    Nov 2012
    Location
    United states
    Posts
    588
    I'm nowhere near hardcore. I dabble in casual and endgame but I neither have the gear to be hardcore or the connections for it in the first place. (i just barely did my first WKR which was morimar the other day)

    75k bayld is actually quite alot to me.

    And from the looks of things that Yorica has alot of lore surrounding it and I'm sure will be a primary zone for missions and quests to come, why would they make a primary zone easy at least if that's the case..? and the layout isn't hard once you get used to it. I can safely navigate to 2 rieves now without really looking at the map and I understand the map enough now that looking at it isn't to much of an eyesore..

    And yes the mobs are hard but your also progressing to more harder content... this just means that people are hitting their limit with gear because they can't beat the mobs in the zone....

    Also l2 go with more than 2 people out there, colonization rieves are meant to be tackled as a group.. so all this solo bs crap the people keep trying to do for rieves will not be effective for very long...imho the rieves in yorica are well built, three mobs on each side, walls are decent HP and decent spacing for fighting.

    The forest itself... I wouldn't call it bad designing... since we don't have dungeons to really run through of course they're gonna be a lot of twists and turns and dangerous mobs.... I mean this place houses something very special to the world...

    IDK about you but I have fun frollicking around killing IT mobs solo on my drg (mind you that's kinda slow right now because I don't have a delve weapon still stuck at 146 damage chanar xyston)


    once I finish up a certain few WKR's I believe I can pick what I want from a list of items droped from monsters in delve? If that's true ill be doing that relatively soon while I'm working on my cape and building up some plasm.

    I should also mention that 6 imprints nets you at least 12k bayld thats 1/7th the amount needed currently at my standing with all the coalitions to collect my KI for a top end WKR like yorica. I also believe my world is killing yumcax in a timely manner
    (0)
    Last edited by Umichi; 07-25-2013 at 03:34 AM.

  4. #64
    Player
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    Nov 2012
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    United states
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    588
    Quote Originally Posted by FrankReynolds View Post
    If the "Correct" tactic involves convincing a thousand other people to do reives and Fighting a giant baddie while simultaneously instructing 200 people in 5-10 different languages on how to defeat a monster, and praying to god that not only do they understand your instructions, but that none of them are a-holes who love to MPK people, then yes. It is the developers fault.

    They can say anything they want, but it's still their fault because they built in the mechanics that made it extremely easy for things to go wrong.
    guess no one got the news that audolin was an endgamers paradise... intentionally created for lvl 99's to have a challenge, If people can't take a hint that they are not doing things right within 24 hours of a boss not being dead "Still" then their brains must be made of fluff cause as soon as 4ish hours (thats generally my max) hits and no progress is made I stop playing endgame. It's that simple...people keep complaining about "oh my precious bayld" or "Oh my precious human created ethereal time" but they forget you can always come back and play another day... after all it's a game.

    Sooner or later people will get the hint that SE is done holding peoples hands... I like the way this content is built there is progression and there are clear stop-gaps to that progression. how fast you plow through that depends on your skill and competance of other players...

    and language has always been a barrier, we all know JP don't like us playing their games and they obviously are more structured than us....

    And Abyssea imho was nothing but a glorified hamster wheel with the speed set on turbo and only hamsters who were painted gold got to ride it efficiently. And from that hamster wheel we obtained a playerbase who has zero clue on what it's like to actualy do challenging ffxi content. People were complaining about sky and sea just the same back in the day especially sea since there was clear stop gap progression via missions, requiring specific set-ups or gtfo anyone else was riding on curtails.
    (2)

  5. #65
    Player
    Join Date
    Nov 2012
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    United states
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    588
    and as far as MPK goes.... well IDK about that. people are dbags sometimes... I think that instead of monsters they shoulda created like objectives that needed to be completed to help aide killing the boss, instead of a field of monsters just for TP and a little annoyance
    (0)

  6. #66
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Umichi View Post
    And Abyssea imho was nothing but a glorified hamster wheel with the speed set on turbo and only hamsters who were painted gold got to ride it efficiently. And from that hamster wheel we obtained a playerbase who has zero clue on what it's like to actualy do challenging ffxi content. People were complaining about sky and sea just the same back in the day especially sea since there was clear stop gap progression via missions, requiring specific set-ups or gtfo anyone else was riding on curtails.
    *dingdingdingdingding*

    And that's something a lot of people don't realize: That it's not just you that has to get in shape for this. It's a whole bunch of people, if not an attitude that develops across a broad swatch of a server...and Abyssea served to destroy that.

    It was, from the viewpoint of making a playerbase good to go for this sorta thing, the worst possible kind of addition to the game. We'd be more ready for Abyssea with the server population that was around WoTG, plus the JP population has remained more stable than the non-JP one...meaning there's more groups capable of handling the new-old style of the game.
    (0)
    Old-time player, new-time character- Ragnarok server.

  7. #67
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Umichi View Post
    once I finish up a certain few WKR's I believe I can pick what I want from a list of items droped from monsters in delve? If that's true ill be doing that relatively soon while I'm working on my cape and building up some plasm.
    Actually WK and Delve have nothing in common other than the alliance leader needing a WK crest KI in order to enter a Delve fracture. So once you kill all 5 naakuals, you will not be getting an Upukirex. You will however be able to get a shiny Tlamini which is nearly as good. Nearly. Just a cut below. Barely discernible.

    Also this quest is not confirmed as repeatable so as far as we know, you'll only get to pick one drop from each tier of naakuals.

    Quote Originally Posted by Umichi View Post
    I should also mention that 6 imprints nets you at least 12k bayld thats 1/7th the amount needed currently at my standing with all the coalitions to collect my KI for a top end WKR like yorica. I also believe my world is killing yumcax in a timely manner
    6 imps can yield 12k bayld, but you have to keep in mind how many times you may have to kill them to get the item you want. Yumcax and Hurkan have 6 drops each which are skewed toward the two accessories. If you want the armor or weapons, the drop rate is less that 1/6. I know people who are 0/11 on the item they want and there are probably worse horror stories out there.
    (1)

  8. #68
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Umichi View Post
    guess no one got the news that audolin was an endgamers paradise... intentionally created for lvl 99's to have a challenge, If people can't take a hint that they are not doing things right within 24 hours of a boss not being dead "Still" then their brains must be made of fluff cause as soon as 4ish hours (thats generally my max) hits and no progress is made I stop playing endgame. It's that simple...people keep complaining about "oh my precious bayld" or "Oh my precious human created ethereal time" but they forget you can always come back and play another day... after all it's a game.
    So you don't care if your time is wasted because you are going to live forever and are in no rush to have fun? I'm not sure if congratulations or condolences are in order. I'll just offer both.

    Quote Originally Posted by Umichi View Post
    Sooner or later people will get the hint that SE is done holding peoples hands... I like the way this content is built there is progression and there are clear stop-gaps to that progression. how fast you plow through that depends on your skill and competance of other players...
    So you actually like the idea that you might not be able to get something done because I am lazy? You don't mind never getting a clear because I didn't do any reives in that zone? Yeah, sure...

    Quote Originally Posted by Umichi View Post
    and language has always been a barrier, we all know JP don't like us playing their games and they obviously are more structured than us....
    So basically learn JP or gtfo of the game then? Brilliant.

    Quote Originally Posted by Umichi View Post
    And Abyssea imho was nothing but a glorified hamster wheel with the speed set on turbo and only hamsters who were painted gold got to ride it efficiently. And from that hamster wheel we obtained a playerbase who has zero clue on what it's like to actualy do challenging ffxi content. People were complaining about sky and sea just the same back in the day especially sea since there was clear stop gap progression via missions, requiring specific set-ups or gtfo anyone else was riding on curtails.
    So basically just get rid of everyone who isn't awesome and doesn't speak Japanese yeah? Sounds like a recipe for success.
    (5)

  9. #69
    Player
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    Nov 2012
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    United states
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    588
    Quote Originally Posted by FrankReynolds View Post
    So you don't care if your time is wasted because you are going to live forever and are in no rush to have fun? I'm not sure if congratulations or condolences are in order. I'll just offer both.



    So you actually like the idea that you might not be able to get something done because I am lazy? You don't mind never getting a clear because I didn't do any reives in that zone? Yeah, sure...



    So basically learn JP or gtfo of the game then? Brilliant.



    So basically just get rid of everyone who isn't awesome and doesn't speak Japanese yeah? Sounds like a recipe for success.
    1) I do have fun... It's called enjoying the content I can do and pushing myself on occasion to do higher up content to continue progressing and achieving a reasonable set-up for being a good drg/whm like I always enjoy playing running around killing monsters and doing quests for my friends. Rushing things does not = fun. If i complete everything in a day, week, or month; what would I have to look forward to? Not only that but I can't complete all the content I wish to do in one day anyways.

    2) yes because once you stop playing SE will tone down the difficulty to match the playerbase represented across all servers. I will eventually unlock higher gear and find players who wish to play with them doing the same content. currently I can't touch delve cause nm's are tough and I def do not have the gear yet, however I am progressing through outside NM's which is nice.... but plasm farming is stupid... i mean going into a fracture to kill monsters 50 plasm each? sure it's plasm but id much rather be spamming NMs outside for 500 each instead of abusing a mechanic clearly meant to help give players TP without taping the bosses. Is it illegal? IDK SE sure is fighting it... but they aren't saying it's not ok so *shrugs* to each their own

    3) http://shigemo.com/FFXI/nihongo_guide.html ohaithere

    4)No it means people need to get their shit together because this is what real FFXI content is supposed to be like. if we hada bigger playerbase we would not be having such problems with nakaals and lack of shouts for nm runs etc etc.. but instead you got the EGLS people and the non EGLS people. non EGLS people need to start using commen sense and l2 play an MMO as anyone with at least a years worth of experience should know how a party or raid works and the mechanics behind the healers/support DD and tanks... especially knowing their jobs and capabilities. you also need to stop having elitest arsehats requiring nothing but all the most tedious of programs (some of them go against the ToS and goes against the spirit of the game) multiple item sets and require you to have specific jobs and yet again like the sea and sky ages and beyond force you to come as them and make your life miserable just so you can aquire a piece of gear for the job you barely play in Endgame anyways....
    (1)

  10. #70
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    Nov 2012
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    588
    and #3 is a gift from me to you and the rest of ya'll
    (1)

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