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  1. #1
    Player OmnysValefor's Avatar
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    (Update with numbers) Aegis and Ochain after August update?

    Edit: Thanks to Martel at BGWiki we have some testing, and thanks to SpankWustler for highlighting it.

    Random Facts - Shield Testing

    - - -

    Thanks to Slycer @ BGWiki, we have an unofficial translation of an offcial post by SE.
    http://www.bluegartr.com/threads/117...se-for-granite

    Steadfast Shield
    DEF:50 MP+60
    Shield skill+64 Damage taken-7%
    One of the things that stands out, to me, is that crafted, delve and plasm shields are gaining a lot of shield skill, as gear will artificially be inflating our levels.

    What about Aegis and Ochain? Will they be gaining shield skill so they can continue to block at their intended rates? Ochain's hidden effect is not 100% blocking as some people believe. It just blocks a lot. Ochain isn't even naturally block-capped against Delve T1 NMs, though I think it is against all delve trash. (With enough skill, it can block-cap, 100% for ochain, against any target.)

    Yes, I realize that RME weapons were all effectively nerfed, but buffs to those are coming. I hope that SE keeps these two shields in mind.
    (6)
    Last edited by OmnysValefor; 07-24-2013 at 10:41 PM.

  2. #2
    Player Zumi's Avatar
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    Ochain has the ability to block at 100% with enough skill, everything else is capped at 65%. So all this skill on the shields will be going to waste for the most part unless you are fighting something really high level.
    (0)

  3. #3
    Player OmnysValefor's Avatar
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    That's the point, we will be.

    Enemy levels will be actually jacked up while we're relying on gear to artifically inflate us. That's why the new weapons have +188 skill, both for the insane acc and att bonus.

    Won't know till we fight, but it's likely your normal acc 35~ weapon will barely be able to hit it.
    (1)

  4. #4
    Player Zumi's Avatar
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    Then you could just buy the crafted shield if it becomes better for high level content. Those Gabbarth Horn is the only expensive item in crafting a Killedar Shield.
    (2)

  5. #5
    Player OmnysValefor's Avatar
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    The reason to have an ochain is the block-rate. SE's answer, if it comes, will help me decide whether or not I 99 ochain. 10 vit hasn't been enough reason.

    No, I wouldn't even be making this post if SE hadn't decided to fix RME. Granted, the fix hasn't arrived yet. It isn't even on the horizon, but if this will affect Ochain, they need to be thinking towards that.
    (4)
    Last edited by OmnysValefor; 07-22-2013 at 09:03 AM.

  6. #6
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    If you looked up the article pertaining to how combat skill + works on weapons and armor and the mentioning that they will only appear on items with an item level and that relics will be getting item levels (although they werent specific what item level it will be) I would assume ochain and aegis will get some sort of combat skill added to it.
    (0)

  7. #7
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    They did say that but if I remember right they also said the Shields, Horn, and Harp, would be excluded from said adjustments due to the fact they were not outdated by the new items in their category. I could be wrong.
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  8. #8
    Player OmnysValefor's Avatar
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    They said that Demon, but that was a long while before these +188 weapons.

    Originally, we knew that gear would be inflating our stats, but it was mostly thought combat-skill-wise we'd be at the same level, and that our attack, acc, etc would just rise.

    Now however, it seems they want all our stats to reflect a huge jump. The plethora of evasion, huge amounts of parry/guard skill on weapons also highlights that NM's will have accuracy stats equal to whatever their level is. (It would have also worked if neither the enemies' accuracy, nor our defensive stats, increased).

    In short, they didn't include shields/instruments in the plans before because, before, there was no reason to include them. Now, that might not be the case.
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  9. #9
    Player Babekeke's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    They did say that but if I remember right they also said the Shields, Horn, and Harp, would be excluded from said adjustments due to the fact they were not outdated by the new items in their category. I could be wrong.
    I thought it was funny to see that the Reive Flute thing has an ilvl of 106... I guess it's just a standard "all items in this category are 106" but still, item level on a flute makes no sense what-so-ever.
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  10. #10
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    Quote Originally Posted by OmnysValefor View Post
    They said that Demon, but that was a long while before these +188 weapons.

    Originally, we knew that gear would be inflating our stats, but it was mostly thought combat-skill-wise we'd be at the same level, and that our attack, acc, etc would just rise.

    Now however, it seems they want all our stats to reflect a huge jump. The plethora of evasion, huge amounts of parry/guard skill on weapons also highlights that NM's will have accuracy stats equal to whatever their level is. (It would have also worked if neither the enemies' accuracy, nor our defensive stats, increased).

    In short, they didn't include shields/instruments in the plans before because, before, there was no reason to include them. Now, that might not be the case.
    The reply was more meant for Umichi, which made it sound as though since they are doing adjustments to other RMEs, they would probably do the same with these. I simply wanted to point out that in their original plans they did say the Shields & Instruments would be excluded, so while it may seem like an obvious adjustment, it is still something worth asking. I completely agree that they should add skill to the shields, the only thing I have to ask is that if they do, will they only raise the item level & Shield skill, add other advantages as well, or simply add skill to the level 95~99 versions themselves since those upgrades are so rare anyways.

    I personally think they should just make new items levels with +shield skill, so that if extra work is needed for any other RMEs, it is fair to all, and there can be no complains of Shields or Instruments being given a free road to power. Seeing as Aegis already allows for a PLD to become a near god against magic damage, and Ochain's ability to convert to MP can be boosted at 99 so high that a PLD ends up getting 1 MP for every 2 damage on a blocked attack, neither of their native advantages need boosting any further, only possibly defense, the VIT boost on Ochain, and giving Shield skill needs to be done.

    Quote Originally Posted by Babekeke View Post
    I thought it was funny to see that the Reive Flute thing has an ilvl of 106... I guess it's just a standard "all items in this category are 106" but still, item level on a flute makes no sense what-so-ever.
    In all honesty, I forgot that existed, I just checked its stats... I must say, I don't understand why they couldn't just make the +2 to all songs apply everywhere... its not that overpowering, its really weak still, its just something for people like me who don't want to take the time to make a RE Instrument, or carry around a ton instruments for different songs. If they did that, at least it might make sense for its level, a little, but no~...
    (1)
    Last edited by Demon6324236; 07-22-2013 at 04:16 PM.

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