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Thread: Yorcia Weald

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  1. #8
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Quedari View Post
    That's my point though, BSTs and PUPs will go right up to the roots/rocks, command pet to attack, run away with sneak and invis still on, and stand out of agro range and command pet to do TP moves. Regardless of this, Yorcia reives still suck. Mobs can be slept but are resistant and hit hard. I attempted to dualbox a colonization reive there the other night, and a PUP showed up just after I attacked. He ran up invis, commanded pet to attack, still invis, and ran to the back of the reive out of agro range. I died to agro shortly after, and died two more times trying to reraise because the PUP was still attacking. Ended up homepointing in frustration -_-
    And it'll take the PUP an hour or a BST 2 hours to kill just one of the reive targets that way. (because SE decided to buff every pet job but BST) Whereas a well equipped SMN can clear a reive obstacle in 10 minutes solo if they can bloodpact. (Or all 3 at once if they keep getting their 2 hour back.)

    And they can't issue pet commands from outside aggro range In Yorcia. For some reason they decided to make Marjami reives big enough to host a dinner party outside aggro range, but Yorcia's have no safe place to stand, because the enemies aggro anywhere where you have tags.
    (4)
    Last edited by Louispv; 08-01-2013 at 11:28 AM.