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  1. #1
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    Which Sacrifice?

    As AF for Geomancer and Rune Knight is scheduled for the next update. I find it impossible to decide merit points.

    SE added Geomancy and Handbell to Magic Skill.

    Currently I have Elemental, Enfeebling, Enhancing and Dark Magic raised at max 8 points each for a total of 32/32.

    Which 2 skills would you sacrifice for Geomancy and Handbell? O.o
    (1)

  2. #2
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    Unless I am mistaken, Elemental Magic skill only really effects the accuracy of the Elemental enfeebling spells like Choke and Rasp, as well as the accuracy of your nukes. Since the best nuke sets now stack super high amounts of INT, it seems less needed, where as Enfeebling still has some sticking difficulty on Delve Bosses, Enhancing would require more gear to cap, and Dark magic skill makes your Drain/Aspir do more I believe. So in the end, I say drop elemental if anything. If your going to drop a second, I would say make the second be Dark magic unless you play DRK, because really drains & aspirs are not going to be effected that so far as I know, where as enfeebling would take a 8% land rate drop depending on the mob.
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  3. #3
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    I thought dark magic also effects blind, Dispel, Stun, etc.
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  4. #4
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    Ok stun yes, forgot that its dark magic. The others no, they are all Enfeebling magic. I guess it really comes down to if you are a stun whore more often than you are enfeebling hard targets. Stun whores need more magic acc for stun once it gets resistant, but enfeebling hard targets is hard enough you really get a boost from merits. In my opinion though, I wouldn't bother meriting GEO, then again, I have no interest in the job. So I thankfully will never have this dilemma.
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  5. #5
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    Dark magic still contributes to blind, dispel being that its element is Darkmagic from what I understand. It is also the reason Stunners equip Apamajas due to spell element being Thunder.
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  6. #6
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    People use Apamajas for stun because it is a Thunder spell, yes, but it is classed under dark magic. Blind and Dispel are classed under Enfeebling, not Dark, thus Dark magic skill has 0 effect on them, however they are dark element. Really if you wanted you could call 'Dark' magic Arcane magic, since its what they use as a name in other games. If you go by that, its a little easier to understand. Stun is an Arcane spell, Blind and Dispel are Enfeebling spells, while Blind and Dispel are dark based spells, they are not effected by Arcane skill, and Stun is wind based, which is why a wind staff works for it.
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  7. #7
    Player Zumi's Avatar
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    Quote Originally Posted by Daemon View Post
    I thought dark magic also effects blind, Dispel, Stun, etc.
    Dark magic effects stun. Blind and dispel are Enfeebling, dark magic has no effect on them.
    (3)

  8. #8
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    Quote Originally Posted by Zumi View Post
    Dark magic effects stun. Blind and dispel are Enfeebling, dark magic has no effect on them.
    Blind
    Spell cost: 5 MP
    Spell element: Dark
    Magic skill: Enfeebling Magic

    Dispel
    Spell cost: 25 MP
    Spell element: Dark
    Magic skill: Enfeebling Magic

    Stun
    Spell cost: 25 MP
    Spell element: Lightning
    Magic skill: Dark Magic

    If stun is Dark Magic only, then why do people equip Apamajas?


    During times where my Blind did not land with only Enfeebling gear, I've noticed success after equipping both enfeebling and Dark magic gear.
    (0)
    Last edited by Daemon; 07-21-2013 at 10:46 AM.

  9. #9
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    Quote Originally Posted by Demon6324236 View Post
    People use Apamajas for stun because it is a Thunder spell, yes, but it is classed under dark magic. Blind and Dispel are classed under Enfeebling, not Dark, thus Dark magic skill has 0 effect on them, however they are dark element. Really if you wanted you could call 'Dark' magic Arcane magic, since its what they use as a name in other games. If you go by that, its a little easier to understand. Stun is an Arcane spell, Blind and Dispel are Enfeebling spells, while Blind and Dispel are dark based spells, they are not effected by Arcane skill, and Stun is wind based, which is why a wind staff works for it.
    Eh I'm not understanding you on this. Spells are classified by Element and Magic Skill. No where did I see stun classified as Wind element. Although Gravity is wind element.

    Gravity
    Spell cost: 24
    Spell element: Wind
    Magic skill: Enfeebling Magic

    Even White mage spells follow the same.

    Addle
    Spell cost: 36 MP
    Spell element: Fire
    Magic skill: Enfeebling Magic

    I've played in WoE many times to say that when certain spells did not land, combining gear to increase magic skill and element have shown to work vs only following the magic skill of the spell, with of course INT or MND and Magic Accuracy.

    Even equipping Zammzummin staff with Kaikias Cape has made my Gravity land to a very noticeable difference in Delve.

    Zammzummin Staff
    (Staff)
    All Races
    DMG:80
    Delay:366
    Fire Elemental Magic Accuracy+25
    Fire elemental "Magic Atk. Bonus"+25
    Wind Elemental Magic Accuracy+25
    Wind elemental "Magic Atk. Bonus"+25
    Lv.99BRD/WHM/BLM/RDM/SCH/SMN

    Kaikias Cape
    (0)
    Last edited by Daemon; 07-21-2013 at 11:05 AM.

  10. #10
    Player Zumi's Avatar
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    Quote Originally Posted by Daemon View Post
    Blind
    Spell cost: 5 MP
    Spell element: Dark
    Magic skill: Enfeebling Magic

    Dispel
    Spell cost: 25 MP
    Spell element: Dark
    Magic skill: Enfeebling Magic

    Stun
    Spell cost: 25 MP
    Spell element: Lightning
    Magic skill: Dark Magic

    If stun is Dark Magic only, then why do people equip Apamajas?


    During times where my Blind did not land with only Enfeebling gear, I've noticed success after equipping both enfeebling and Dark magic gear.
    Its actually,Apamajas II is used for stun because it is a thunder affinity spell, which is also effected by dark magic skill. However a dark affinity staff would have no effect on it. The correct staff is thunder. Its just for the accuracy as well as the cast time reduction.




    Blind and dispel are enfeebling magic. Dark skill has no effect on it. A dark affinity staff however does.


    Dark skill and dark affinity aren't the same thing and are not interchangeable. Magic accuracy can be use for all types of spells to land them. There is a point where just stacking enfeebling magic doesn't cut it you need magic accuracy too.
    (5)

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