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  1. #61
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Richie View Post
    please make it so you can trade two or three pieces of gear from the bosses for one that you would like.
    make it 3 pieces of gear and 200k bayld deal!
    (0)

  2. #62
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    My suggestions are:

    1- Remove the cap limti on Bayld and exp from wildskeepers, cap to 25K on both and when ppl can they stop doing something and just afk/wait until megaboss is dead. removing cap should be good idea because ppl will do more actions, supports andhealing to gain more baylds and exp, sometimes is too frustrating to spend 50k-75k Bayld and get nothing.

    2.- change out drops on wildskeepers, more or less this is my idea.
    2.1.- shitty item (yes you can put your flint stones here or logs, np)
    2.2.-JSE cape 100% drop you can do it based on what job you are or just random, the idea about get the cape based on your job is much better, more ppl can come diferent jobs.
    2.3.- our wildskeeper item, armor/weapons/accesories. A friend told me what should be cool if SE would remove the items from pool when you have them so you can get the ones you want, example, if you have axe, scythe bullet, they would be removed only from your personal pool so you can get a chance at getting the rest of items. im not sure if this is possible. My idea about this is if an item what you have already is going to drop to you again, and you cant remove it, just give us 10k-20k bayld based on what item was.

    3.- should be possible make the items you have already into cells, similar to Voidwatchs, you can put them on AH and others ppl can buy them and get what they want.
    (4)
    Last edited by Minikom; 07-22-2013 at 05:10 AM.

  3. #63
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    These are fun when they go moderately well. Adjustments need to be made to not allow for Pandemonium Warden length battles however. 15 hour+ Yumcax (still going I presume).

    Two proposed fixes: Lower the risk factor of the entry item- cost is ok as is, but consider not loosing the key item if you homepoint, or, being able to "repair" it for a reduced cost. Many people stayed in Yorica Weald for way too long because of this.

    Other solution- if the colonization rate is truley designed to make the mobs easier to fight, do not even allow entry into the WKR if the rate is below a reasonable percentage.

    Other feedback- please evaluate alliance enmity for these. It can be very difficult to communicate how this works across different languages, and when a single person in the group doesnt understand to stay down, it can take an extraordinarily long time to recover. It's my impression that Wildskeeper rieves are meant to be challenging, but also pick up group friendly. When 1 rogue individual can cause 150+ players to wipe, I think there are some issues. The two new areas are very tightly packed without much of a "safe" place to recover.
    (0)

  4. #64
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    If you have an idiot in your alliance, remove them, or yourself from said alliance^^
    (0)

  5. #65
    Player Kaeviathan's Avatar
    Join Date
    Dec 2011
    Posts
    162
    Character
    Kaeviathan
    World
    Cerberus
    Main Class
    NIN Lv 99
    Tonight I joined my first wildskeeper Reive, and I got to say it just been a terrible experience. I'm unable to switch jobs because I lose KI, people are causing massive wipes, theres too much paralysis, sleep, and slow, an the fight last too long. This is by far the most disorganized content I ever engaged in. I Also noticed that Rune Fencer does horrible in this reive. My lunges (wind based) were MAGIC BURSTING for 500ish dmg against the adds in Yorcia Weald's Wildskeeper. my lunges will usually MB around 3.7k against mobs in colonization reive, or near 6k if they are weak to magic. So yeah, my feedback is that this content isn't really enjoyable.
    (3)

  6. #66
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kaeviathan View Post
    Tonight I joined my first wildskeeper Reive, and I got to say it just been a terrible experience. I'm unable to switch jobs because I lose KI, people are causing massive wipes, theres too much paralysis, sleep, and slow, an the fight last too long. This is by far the most disorganized content I ever engaged in. I Also noticed that Rune Fencer does horrible in this reive. My lunges (wind based) were MAGIC BURSTING for 500ish dmg against the adds in Yorcia Weald's Wildskeeper. my lunges will usually MB around 3.7k against mobs in colonization reive, or near 6k if they are weak to magic. So yeah, my feedback is that this content isn't really enjoyable.
    Yorcia Weald is a pain to navigate (map, geography, chigoes, TSH panopts), so people tend to avoid it when farming for capes and bayld. Which keeps the colonization rate low, meaning Yumcax and his pets have a high damage reduction.

    Marjami Ravine WKR is FAR easier, usually wrapped up within an hour with less of a mess. And you can actually get to the reive solo, once you unlocked "Climbing".
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #67
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    I have to agree regarding Yorcia Weald. The place is a literal labyrinth, and the map does absolutely NOTHING to help guide us to where we need to go.

    If the map were updated to be more user friendly (showing actual pathways and not a conglomeration of shrubbery) then people would be more inclined to participate in Colonization Reives there. Which in turn would raise the Colonization Rate, which, in turn, would make Yacumax a much easier fight as opposed to the 24+ hour marathon session I've been hearing about on Quetzalcoatl server.

    To be honest, I'm surprised none of the gamer news outlets hasn't gotten a hold of this news yet. Would be horribly bad press for SE again. Remember Pandaemonium Warden a few years back and the bad press SE got from that?
    (6)
    Last edited by Siviard; 07-22-2013 at 06:45 PM.

  8. #68
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    55k bayld 6hrs for a voay staff -1 isn't really on my list of enjoyable things to do with my life list. That is one of single biggest issues I have actually spent over 200K bayld for no reward whats so ever at least the nothing drops got fixed but really if I have an item and a dup drops I get nothing again blows just the same.
    (3)
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  9. #69
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Only one thing: the game shouldn't roll you an item you already have, ever. These things may take hours on many servers and it is beyond ridiculous that you can walk out empty-handed. Please make it so 1 drop is guaranteed but only among the items you don't already possess.
    (6)

  10. #70
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I just got nothing for x2 as a reward from the longest Yumcax fight I've participated in to date. Someone in my linkshell has gotten no drops 7 times.
    (3)

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