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  1. #191
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    Sep 2012
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    Quote Originally Posted by Camate View Post
    Treasures
    Currently, in addition to obtaining rewards directly from defeating a Naakual, it's possible to obtain an item of your choice after fulfilling certain requirements for the Celennia Memorial Library. However, we'll be adding yet another way to obtain Naakual items by fulfilling requirements in content that is to be added in the future.

    We'll also be adding geomancy and other magic scrolls, coupons you can use to exchange for Bayld, and other items that have a bit more value to the current material slot.
    Where's this update at, posted 3 months ago? You did follow through and add things of actual "value" yet, still no "other method" of obtaining wanted drops, nor bayld coupons.
    (0)

  2. #192
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    Mar 2011
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    Quote Originally Posted by Karah View Post
    Was bad > still bad, no difference.
    Except, you have no real data to say its no different. Your saying its still bad is hardly a fair statement if your experience since the update is nearly non-existent.
    (2)

  3. #193
    Player Redryno's Avatar
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    Mar 2011
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    41
    Quote Originally Posted by Rwolf View Post
    How would increasing the evaluation points for fighting the Naakaul cause hate issues? Would you mind elaborating? If my last post sounded confusing as in saying increase damage on Naakauls then I apologize. I am saying that doing actions on the Naakaul should have bonus evaluation points, not increased damage to the Naakaul. Not enough to say you need to damage the Naakaul or you won't get good evaluations, but enough to balance it out. Even at high colonization rate, it's harder to cap because the Naakaul has higher defense/stats than the adds. Making it harder to get evaluation points.
    I foresee that everyone in the zone will be attacking the Naakauls trying to get the "Bonus eval" witch could draw hate from the tank, also they may not kill any of the other monsters witch would lead to them aggressing players.

    One thing i don't understand is why everyone thinks blm is the key, you could go rdm, whm, sch, rng, cor, blu and so on, these can get points from killing the fodder monsters or curing and raising. The blms i see are casting T3 spells on the monsters because anything with a longer cast time and you won't get it off before the monster is dead, a zone full of rdms or sch could do the same thing.

    Maybe they should lock the WKR after 100 people get in (or 75, or 50), that way if you don't have the correct combo of jobs it will be a lot of work?
    (0)

  4. #194
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    Mar 2011
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    Quote Originally Posted by Celoria View Post
    Sorry I had to laugh at everything you said here.

    Again, blm do way too much dmg for anyone else to attack, making the nerf necessary.
    Except that is isn't, your just screwing over a job that has been nearly worthless for years just so you can be lazy and kill trash mobs for your rewards.

    Your next brilliant comment, melee attack the boss, for what.... 0 damage due to ridiculously low colo rate.
    Oh, I'm sorry, I forgot, its mage's fault the Colo rate is low. No, all players are to blame, including you and every other person who goes to WKs on a melee job. If people were not so stupid as to go to WKs on day 1 expecting to win with not but BLMs, SMNs, and CORs, because they can not be bothered to spend a day getting the rate up, then perhaps this issue would not be an issue, but no, people do just that. If you want to complain about doing 0 DMG, how about you go solve that issue by making a party and killing Reives. You need map to find Reives? Here you are all of Adoulin, and here is Kamihr. All maps made by Spira of Ragnarok, best maps you can find and the most detailed. Use them to your hearts content and take those Reives down, then you can deal actual damage to the boss and get your evaluations without killing an entire source of damage with unneeded nerfs.

    You said rdm has to move to kill, no they don't and yes I meant they stand in one spot and spam on repops. Meaning no chance for melee to attack.

    You forgot how hard it was for a melee to hit attack and auto attack? Would be a great idea if the mobs didn't die before a weapon was drawn.
    Except, again, fight the WK itself, or use Provoke to pull a mob, it will get to you, you can hit it some, yes, possible, saw it happening every time I have went to Kamihr WKs so far, someone on MNK or PLD pulling with Provoke and engaging as it ran, it died quickly, but they did attack it a time or two before hand.

    Blm has been screwed over too many times, I think I actually heard a tear for an invalid debate there. Blm has abyssea, skirmish, voidwatch and wkr. Not to mention blm was the first major burn party group. Yes blm has been screwed over so hard
    BLM has Abyssea and VW only to the extent they are proc whores only, nothing more, Skirmish, because just like WKs they do not need to move, and WKs because, again, don't have to move, or be in AoE range. Need I run down how many events melee jobs have? If you want me to I will be glad to, sure as hell a lot more than those 4 whole events you think make BLM awesome. Also, BLM being good in the past, doesn't do jack for anything in the last few years. Same kind argument I hear about why RDM should suck today, because RDMs of years gone by were gods, now everyone who plays the job should suffer, no, that's nothing but idiocy.

    Blame smn's for dealing too much dmg for nukaal's dying too fast? No blame smn's for taking up too much framerate and annoying the shit out of all the players with their stupid ass avatar's. Cor parties will far surpass any smn's out there. Sorry but infinite quick draw will win. Furthermore on the Nakuul's that die stupid fast it isn't even the cor's it is people zerging the piss out of them with delve weapons.
    Depends what WK you are talking about, the first 3 are weak and can be zerked with Delve weapons, the others have AoEs that will 1shot just about every DD in range and leave them on the ground, SMNs do a ton more DMG in that case, like Kamihr, because they have their SP2 they can spam for massive Magic Bloodpact DMG without getting close to the NM at all.

    Again you said hit the boss, well here we go again, hit..... for.... zero's......
    You said hit for 0s, here we go again, do Reives rather than skipping what is meant to be a massively tied in part to the content. Why the hell do you think they tied Colo rates to WKs in the first place? So we could skip it anyways and throw CORs at it all day? You say you laugh at my post then say stupid things like this.

    So lets keep your biased opinion out of this debate because you obviously have no concept of balance.
    And you do? You want to nerf a form of damage that still can not touch the damage of a WAR, DRK, SAM, or MNK, because of how magic damage is designed and how few buffs they get, because you cant hit things and are to lazy to do Reives before fighting the WKs. Yes, I understand how I have no sense of balance.
    (4)

  5. #195
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    Quote Originally Posted by Demon6324236 View Post
    Except, you have no real data to say its no different. Your saying its still bad is hardly a fair statement if your experience since the update is nearly non-existent.
    Ok, well all already know you're a retard like your buddy who finally left. You don't read any, and you reply to every post just like he did.

    So you can stop any time now. You never have anything of any value to input, just douchebaggery and wasted posts.

    WKRs are still crap, bottom line. Never under any circumstance should your only reward be a "crafting item" unless it's of Scarletite or Ormolu caliber.

    If you disagree with that, you don't deserve to post anymore. Bayld is not a reward.
    (1)

  6. #196
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    Mar 2011
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    No, Bayld alone is not, I never said it is. I have read everything you said, and you never provided a number of fights after the update which you have done, only 33 total between now and when Hurkan was released, which if the majority or every single one dropped nothing but pebbles and bullets it doesn't mean anything because no one knows how many kills are on what side of that update, you could have killed those 3 extra times, it happened 3 times cause your unlucky and boom, it sucks still. That is why I am replying, your complaining it still sucks after 33 kills throwing around a number which makes 0 difference on anything because it does not give any info on the true number of kills since the update which would have to be compared to the number before the update.

    Also, providing those ingots as drops would be great, providing them every fight, which is what you imply saying they should be the only crafting items, or only items of their level, well, on Phoenix there are about 100 people in every WK, depending on which it is, some get up to 300+, you want to see a price crash just put in that update, those prices will take a dive from 3~9M to 10k real fast when 20 people or more every WK Reive walk away with one.

    But ya know what, fine, complain about them, I have had no issues with them at all, I haven't really seen friends complain about getting nothing like they used to either, they get the Rare accessories and crafting items even if they don't get the drop they want, better than it was by far, cheaper, shorter, easier fights, more items you can get which do not do what we feared and push our chances at getting what we want even lower. I keep getting items every time I go, the R items I don't need I send myself or put on AH and then do it again, if nothing else I make a little money from it, the battles are only 10 minutes, running 3 runs real fast for Scouts gets me all the Bayld I need for another if I ever run out, then I continue.

    If you honestly get nothing of worth, sucks to be you I suppose, but your attitude makes it insanely difficult to feel at all sorry for you, and I don't have any issues personally that I have come across while I have been fighting them, so I cant complain. Bit of advice, if you get nothing but craft items every time, you have the rare items in your inventory, send them to yourself or sell them so you can get extras and sell those, its not a ton but its some profit, and should ease the annoyance of not getting your head piece.
    (1)

  7. #197
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    Sep 2012
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    See this is what you fail to grasp.

    Better than nothing > still crap.

    Oh I got Received a "Steaming pile of ****" At least it's "something".

    I don't want rare garbage, I want rare/ex garbage. Specific. Rare/ex garbage. Receiving 34 bullets instead of 34 pebbles is still retarded.

    When you have 9 digit gil, you couldn't care less about a 100k drop.
    (0)
    Last edited by Karah; 11-12-2013 at 08:42 AM.

  8. #198
    Player detlef's Avatar
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    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Regarding the menu with the NPC "Dimmian," the interface is the worst in the game. Purchasing key items has so many unnecessary delays between prompts and the game should not keep asking you to buy more key items when you already have all of them.
    (0)

  9. #199
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    I think they should show how much Bayld you have while talking to him too.
    (1)

  10. #200
    Player Rwolf's Avatar
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    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Redryno View Post
    I foresee that everyone in the zone will be attacking the Naakauls trying to get the "Bonus eval" witch could draw hate from the tank, also they may not kill any of the other monsters witch would lead to them aggressing players.
    If they balanced it, it wouldn't be an issue. For most jobs, they can't survive taking hate or even being in the vicinity of the Naakaul for too long. It's really no different than now, most are capable of killing the Naakaul outright (sans Kumhau right now due to Colonization rate). Either they desire to draw the battle out longer or know if they go in without support, they'll die quickly. The only Naakaul I've seen players zerg on Bismarck is Colkhab and that's just because she's not that threatening compared to what the others can do. Dying repeatedly from stealing hate is more than enough incentive to stay back, especially since magical jobs sans SMN via avatars lose MAB upon double weakness.

    Quote Originally Posted by Redryno View Post
    One thing i don't understand is why everyone thinks blm is the key, you could go rdm, whm, sch, rng, cor, blu and so on, these can get points from killing the fodder monsters or curing and raising. The blms i see are casting T3 spells on the monsters because anything with a longer cast time and you won't get it off before the monster is dead, a zone full of rdms or sch could do the same thing.

    Maybe they should lock the WKR after 100 people get in (or 75, or 50), that way if you don't have the correct combo of jobs it will be a lot of work?
    I think the consensus is that it's not just BLM, just BLM is the posterchild for elemental magic and the main destroyers of adds due to fast cast + elemental celerity and higher native MAB. I see plenty of RDM, GEO, even SMN/SCH (I do sometimes), BLU and so on. But it does still leave half of 22 jobs getting the short stick. Raises don't happen like they use to. Colonization rate being high or low, the effect is still the same.

    Nothing needs to be nerfed, that's just lame. But it would be nice to see something added to reives in general to make them more flexible to quanity of players inside.

    Quote Originally Posted by detlef View Post
    Regarding the menu with the NPC "Dimmian," the interface is the worst in the game. Purchasing key items has so many unnecessary delays between prompts and the game should not keep asking you to buy more key items when you already have all of them.
    Yes, please fix his menu. -_- Definitely nothing more than a quality of life update and mild annoyance. I would like to be able to just cancel out after buying my key item instead of have to double confirm I don't want anything else.
    (0)

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