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  1. #1
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    Quote Originally Posted by Celoria View Post
    I think there needs to be some kind of nerf to magic damage
    Starting off right here alone. Lets not do that. Nuking as a whole has been completely trash compared to any other job's DPS since the beginning of Abyssea, and its crazy gear, they just finally made mages worth playing again in a damage aspect, just finally made nuking good enough to care, and now you are talking about nerfing it? No. Bad idea right off the bat. It needs to stay how it is, or in all honesty, it needs more upgrades, because its not enough to be brought as a DD to anything outside of WKs and Skirmish still.

    I am running around all over in wildskeeper reives trying to kill something but by the time I get even so much as halfway to a mob it dies from mages spamming stone or stonega.
    This is why the melee jobs should fight the boss, with a party and a healer, if you do not get an invite form a party yourself, I do not know about your server but on Phoenix we often have tons of people standing outside of parties just waiting for an invite, curing or fighting/DNC till they get a party to form up with.

    The damage is way too high for the mp cost and the recast time, they don't have to move one inch in order to kill something but the melee have to run across the map to maybe get lucky and hit it once.
    I am a RDM, I can confirm on behalf of all mages that yes, we have to move to get to targets, I do not teleport around the area until I have a mob in range, unless you mean people who stand in 1 spot and wait for something to pop near them, in which case yeah, they stand there, again, fight the boss, and slap the people standing there not helping between mob spawns.

    Can we get a magic damage nerf or maybe a massive increase to the hp of the lesser mobs? This is stupid I have been in a zone now for over 2 hours fighting the lion and only made 10k bayld due to the mages being able to kill with 4 mp cost (not to mention refresh gear makes it bottomless pit of mp) and extremely low recast while I am running all over the place trying to actually do something.
    Them nuking is not doing something? Sorry, I forgot how much more work it takes a DD to hit attack and auto attack a mob while their healer cures them and they throw down a few WSs compared to a mage having to pick their spell each time they cast, and making sure they are not AoEing themselves to death by pulling to much hate. In honesty, neither are hard, do not make it sound like your 'trying to actually do something' is any more or less than that of a mage. This is a single event where BLMs do well in, the only other being Skirmish and for the same reason, because they do not have to chase a mob, they can cast from a distance and hit it as it moves, as well as kill it quickly. If you nerf nuking you only screw over the job once again and make BLM worthless for all but procs, as it was before and should have never been.

    Lets not forget that the Nuakaal's outside of the lion can die in under 3 minutes now. So if you get in a hair too late you miss out on rewards, exp and bayld.
    For that you can blame the SMNs and their new SP which allows them insane DMG. Does not need nerfed either, another job unloved which finally is getting somewhere in being useful, just like PLD in WKs.

    Personally I don't want to have to level jobs I don't like just to participate in wildskeeper reives til I get the one or 2 drops I want. Spend all the time leveling a job, getting gear for it, skilling it up and then get a few WKR runs in and it is a job I will never be on again.
    Hit the boss, you will be fine, if that's not good enough, wait till popularity dies down and less people do them, enough to win, but not enough to kill everything before you touch it, problem solves. Nerfing elemental magic is short sighted and damaging to not only a job's only real use, but also an entire form of damage as a whole.

    Quote Originally Posted by Babekeke View Post
    I completely agree with all that you've said
    It disappoints me you agree with such a post. I agree something should be done to allow melee jobs to get rewards more easily than suicidal attacks on the boss, but I will never agree that after all of the time BLM has been worthless as elemental magic as a whole has, that it should now be nerfed when its finally nearing a point of being good finally.

    Quote Originally Posted by Rwolf View Post
    I am afraid at this rate some type of magic nerf might happen just from sheer complaints of how hard it is for non nuking jobs. Though I think the issue is simple since it really only affects Wildskeeper Reives. They should implement a system similar to how Abyssea mobs work. Where monsters have a level variance level depending on who kills it. Maybe depending on how long it was alive upon spawn dictates what level it respawns as. Despawns to normal levels after not being killed for a certain amount of time. I'd be ok with that. Elemental magic gets to keep it's update and everyone is able to participate since the mobs wouldn't die as fast or would be more threatening for a mage to balance survival.
    If possible this is the ideal update for it since it would be best for all. No one is nerfed, everyone has an easier time getting rewards, and so on.

    Quote Originally Posted by Karah View Post
    Wildskeeper Reives still suck.

    32nd Hurkan, still no hat. Complete and utter failure on your parts.

    But I do love all my pebbles I continually obtain, so, thanks for that.

    And who's bright idea was it to revamp the old Wildskeepers with completely random stats that partially beat delve boss drops?
    They never said you would be getting your drops 100% of the time, you are doing Hurkan still, its faster than ever before, and there are other drops which were added. If you are only getting pebbles and drops of the same sort, then your doing something wrong, I have been doing quite a few WKs, everyone I have participated in has rewarded me with 3 or 4 items, each time I got an item from the WK, a cape, and a craft item or occasionally an extra item such as the Earring from the new WK, the 4th is when you come across the old WKs which now drop 115 items. As for those, they were added to balance the levels of all WKs, though personally I think they should have just upgraded the old versions of the WK weapons and left it at that, been better for all.
    (4)
    Last edited by Demon6324236; 11-11-2013 at 01:40 PM.

  2. #2
    Player Celoria's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Celoria
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Starting off right here alone. Lets not do that. Nuking as a whole has been completely trash compared to any other job's DPS since the beginning of Abyssea, and its crazy gear, they just finally made mages worth playing again in a damage aspect, just finally made nuking good enough to care, and now you are talking about nerfing it? No. Bad idea right off the bat. It needs to stay how it is, or in all honesty, it needs more upgrades, because its not enough to be brought as a DD to anything outside of WKs and Skirmish still.

    This is why the melee jobs should fight the boss, with a party and a healer, if you do not get an invite form a party yourself, I do not know about your server but on Phoenix we often have tons of people standing outside of parties just waiting for an invite, curing or fighting/DNC till they get a party to form up with.

    I am a RDM, I can confirm on behalf of all mages that yes, we have to move to get to targets, I do not teleport around the area until I have a mob in range, unless you mean people who stand in 1 spot and wait for something to pop near them, in which case yeah, they stand there, again, fight the boss, and slap the people standing there not helping between mob spawns.

    Them nuking is not doing something? Sorry, I forgot how much more work it takes a DD to hit attack and auto attack a mob while their healer cures them and they throw down a few WSs compared to a mage having to pick their spell each time they cast, and making sure they are not AoEing themselves to death by pulling to much hate. In honesty, neither are hard, do not make it sound like your 'trying to actually do something' is any more or less than that of a mage. This is a single event where BLMs do well in, the only other being Skirmish and for the same reason, because they do not have to chase a mob, they can cast from a distance and hit it as it moves, as well as kill it quickly. If you nerf nuking you only screw over the job once again and make BLM worthless for all but procs, as it was before and should have never been.

    For that you can blame the SMNs and their new SP which allows them insane DMG. Does not need nerfed either, another job unloved which finally is getting somewhere in being useful, just like PLD in WKs.

    Hit the boss, you will be fine, if that's not good enough, wait till popularity dies down and less people do them, enough to win, but not enough to kill everything before you touch it, problem solves. Nerfing elemental magic is short sighted and damaging to not only a job's only real use, but also an entire form of damage as a whole.

    It disappoints me you agree with such a post. I agree something should be done to allow melee jobs to get rewards more easily than suicidal attacks on the boss, but I will never agree that after all of the time BLM has been worthless as elemental magic as a whole has, that it should now be nerfed when its finally nearing a point of being good finally.

    If possible this is the ideal update for it since it would be best for all. No one is nerfed, everyone has an easier time getting rewards, and so on.

    They never said you would be getting your drops 100% of the time, you are doing Hurkan still, its faster than ever before, and there are other drops which were added. If you are only getting pebbles and drops of the same sort, then your doing something wrong, I have been doing quite a few WKs, everyone I have participated in has rewarded me with 3 or 4 items, each time I got an item from the WK, a cape, and a craft item or occasionally an extra item such as the Earring from the new WK, the 4th is when you come across the old WKs which now drop 115 items. As for those, they were added to balance the levels of all WKs, though personally I think they should have just upgraded the old versions of the WK weapons and left it at that, been better for all.
    Sorry I had to laugh at everything you said here.

    Again, blm do way too much dmg for anyone else to attack, making the nerf necessary.

    Your next brilliant comment, melee attack the boss, for what.... 0 damage due to ridiculously low colo rate.

    You said rdm has to move to kill, no they don't and yes I meant they stand in one spot and spam on repops. Meaning no chance for melee to attack.

    You forgot how hard it was for a melee to hit attack and auto attack? Would be a great idea if the mobs didn't die before a weapon was drawn.

    Run around slapping people that aren't helping between pops, that seem like a very good idea, I wonder why I didn't know that slapping people will automatically
    force them to help out on boss between pops.

    Blm has been screwed over too many times, I think I actually heard a tear for an invalid debate there. Blm has abyssea, skirmish, voidwatch and wkr. Not to mention blm was the first major burn party group. Yes blm has been screwed over so hard........

    Blame smn's for dealing too much dmg for nukaal's dying too fast? No blame smn's for taking up too much framerate and annoying the shit out of all the players with their stupid ass avatar's. Cor parties will far surpass any smn's out there. Sorry but infinite quick draw will win. Furthermore on the Nakuul's that die stupid fast it isn't even the cor's it is people zerging the piss out of them with delve weapons.

    Again you said hit the boss, well here we go again, hit..... for.... zero's......

    So we either get in 2 minutes late to a 3 minute fight that is zerged by delve weapon jobs, or you stand around chasing mobs as they die faster than you can target on the wkr you can't zerg due to blm's camping and spamming stone for 1k+ dmg per 4mp, that has a stupid low cast time and recast with countless refresh gear making them an bottomless pit of dmg that nobody can compare too.

    So lets keep your biased opinion out of this debate because you obviously have no concept of balance.
    (2)

  3. #3
    Player
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    Quote Originally Posted by Celoria View Post
    Sorry I had to laugh at everything you said here.

    Again, blm do way too much dmg for anyone else to attack, making the nerf necessary.
    Except that is isn't, your just screwing over a job that has been nearly worthless for years just so you can be lazy and kill trash mobs for your rewards.

    Your next brilliant comment, melee attack the boss, for what.... 0 damage due to ridiculously low colo rate.
    Oh, I'm sorry, I forgot, its mage's fault the Colo rate is low. No, all players are to blame, including you and every other person who goes to WKs on a melee job. If people were not so stupid as to go to WKs on day 1 expecting to win with not but BLMs, SMNs, and CORs, because they can not be bothered to spend a day getting the rate up, then perhaps this issue would not be an issue, but no, people do just that. If you want to complain about doing 0 DMG, how about you go solve that issue by making a party and killing Reives. You need map to find Reives? Here you are all of Adoulin, and here is Kamihr. All maps made by Spira of Ragnarok, best maps you can find and the most detailed. Use them to your hearts content and take those Reives down, then you can deal actual damage to the boss and get your evaluations without killing an entire source of damage with unneeded nerfs.

    You said rdm has to move to kill, no they don't and yes I meant they stand in one spot and spam on repops. Meaning no chance for melee to attack.

    You forgot how hard it was for a melee to hit attack and auto attack? Would be a great idea if the mobs didn't die before a weapon was drawn.
    Except, again, fight the WK itself, or use Provoke to pull a mob, it will get to you, you can hit it some, yes, possible, saw it happening every time I have went to Kamihr WKs so far, someone on MNK or PLD pulling with Provoke and engaging as it ran, it died quickly, but they did attack it a time or two before hand.

    Blm has been screwed over too many times, I think I actually heard a tear for an invalid debate there. Blm has abyssea, skirmish, voidwatch and wkr. Not to mention blm was the first major burn party group. Yes blm has been screwed over so hard
    BLM has Abyssea and VW only to the extent they are proc whores only, nothing more, Skirmish, because just like WKs they do not need to move, and WKs because, again, don't have to move, or be in AoE range. Need I run down how many events melee jobs have? If you want me to I will be glad to, sure as hell a lot more than those 4 whole events you think make BLM awesome. Also, BLM being good in the past, doesn't do jack for anything in the last few years. Same kind argument I hear about why RDM should suck today, because RDMs of years gone by were gods, now everyone who plays the job should suffer, no, that's nothing but idiocy.

    Blame smn's for dealing too much dmg for nukaal's dying too fast? No blame smn's for taking up too much framerate and annoying the shit out of all the players with their stupid ass avatar's. Cor parties will far surpass any smn's out there. Sorry but infinite quick draw will win. Furthermore on the Nakuul's that die stupid fast it isn't even the cor's it is people zerging the piss out of them with delve weapons.
    Depends what WK you are talking about, the first 3 are weak and can be zerked with Delve weapons, the others have AoEs that will 1shot just about every DD in range and leave them on the ground, SMNs do a ton more DMG in that case, like Kamihr, because they have their SP2 they can spam for massive Magic Bloodpact DMG without getting close to the NM at all.

    Again you said hit the boss, well here we go again, hit..... for.... zero's......
    You said hit for 0s, here we go again, do Reives rather than skipping what is meant to be a massively tied in part to the content. Why the hell do you think they tied Colo rates to WKs in the first place? So we could skip it anyways and throw CORs at it all day? You say you laugh at my post then say stupid things like this.

    So lets keep your biased opinion out of this debate because you obviously have no concept of balance.
    And you do? You want to nerf a form of damage that still can not touch the damage of a WAR, DRK, SAM, or MNK, because of how magic damage is designed and how few buffs they get, because you cant hit things and are to lazy to do Reives before fighting the WKs. Yes, I understand how I have no sense of balance.
    (4)

  4. #4
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Celoria View Post
    Again you said hit the boss, well here we go again, hit..... for.... zero's......
    250 exp/bayld per eval for hitting the boss for 0. But if you haven't got col rate over 20% by now your server needs to have a word with itself.
    (0)