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  1. #41
    Player Makenshi's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    71
    Character
    Makenshiroi
    World
    Sylph
    Main Class
    BLU Lv 99
    The fights are too long and un interesting. I don't know about other servers but on mine every wildskeeper reive just involves 1 or 2 PLDs and then throwing as many SMN's at it as you can find. leaving everyone else to just fight the normal mobs. There has to be a better way to kill these things.
    (6)

  2. #42
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    As I discovered today, idiots aren't going to listen to anything that they're told. You tell them not do do any magic damage on the raptor NM, and therefore no WS as they might make a SC, and look at that, wildfire, and a SC within 10 secs of starting it.

    I can well imagine that it's exactly the same in a WKR. It's not SEs fault that idiots play their game, but it would be nice to have some way to get rid of people from the reive who aren't listening, other than managing to get a BLM in their pt to D2 them.
    (2)

  3. #43
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Babekeke View Post
    It's not SEs fault that idiots play their game
    SE should probably balance Wildskeeper Reives around idiots, especially as interest begins to wane.
    (5)

  4. #44
    Player Bigrob33's Avatar
    Join Date
    Jan 2012
    Posts
    28
    Character
    Novabane
    World
    Valefor
    Main Class
    SAM Lv 99
    I will echo what was said about this event being not so friendly to the Xbox 360 player base. I froze up 3 time last night during a Harkun run and ended up losing my reive ki because of it. I would also like to see the ki's not be consumed until the end of the fight. While bayld isn't "hard" to get, it is time consuming and rather unfun.
    (3)

  5. #45
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    I think the biggest problem wit that is people could warp out near the end or once they have capped xp/bayld and just continue doing them over and over.
    (0)

  6. #46
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Hello, I just did my first wildkeepers rieve yesterday, and I must say It is impressive I went up against the fire naakul and the fight took a little under 2 hours to complete (not bad considering it was a group of randoms) One of the major problems I see with wildskeepers is people reverting back to WoE style combat where everyone brings in smns for the fights (I saw alot of them there, more than likely in the majority but def more than the other jobs present) I liked the spacing ofthe mobs and I enjoy the mobs you put in there for TP so us mele do not have to be on the boss all the time for our tp and stops feeding to boss.

    About the only complaint I have with wildskeepers is the players... they lack the tact to work together imho I can only be as experienced of an endgamer as I can be before I have to start relying on other people..... But alas SE you can't fix that

    One suggestion I have is anyone who enters the rieve solo is auto grouped into any alliance or parties available.... If we are in this together it shouldn't be exclusive to one group of players. It helps to see peoples HP and MP and eases players ability to target others during critical times..
    (0)

  7. #47
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Alsofor those echoing the xbox issue are you lowering the amount of people visible on screen before you enter the rieve, reducing shadows and cloud effects would help you out also.
    (0)

  8. #48
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Helldemon View Post
    I think the biggest problem wit that is people could warp out near the end or once they have capped xp/bayld and just continue doing them over and over.
    You don't do WKRs for xp/bayld... you do them to LOSE xp/bayld. If you want xp/bayld, just do lair and col reives in Marjami Ravine, or if that's too crowded, form a PUP party and tear reives to pieces in Yorcia Weald.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #49
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Kristal View Post
    You don't do WKRs for xp/bayld... you do them to LOSE xp/bayld. If you want xp/bayld, just do lair and col reives in Marjami Ravine, or if that's too crowded, form a PUP party and tear reives to pieces in Yorcia Weald.
    It was in response to the idea of losing the KI at the end of a battle rather than upon entrance. If you lost it only at the end then people could come in for a continuous stream of Bayld till the last 5% then just warp out or walk out so they keep their KI, but make a killing during the fight.
    (1)

  10. #50
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Demon6324236 View Post
    It was in response to the idea of losing the KI at the end of a battle rather than upon entrance. If you lost it only at the end then people could come in for a continuous stream of Bayld till the last 5% then just warp out or walk out so they keep their KI, but make a killing during the fight.
    definately abuseable to circumvent farming bayld for the runs in the first plac. I concur.
    (0)

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