The Yumcax battle takes a very long time to finish. Can you do something about this?
The reason why the Yumcax battle takes such a long time is not because of the potent regen he possesses, it’s due to the fact that it’s difficult to increase the colonization rate of Yorcia Weald, which in turn makes it difficult to weaken Yumcax.
With the current system, there is a difference in efficiency for making the rounds to participate in colonization and lair reives for each area, however; for Yorcia Weald and other areas it’s difficult to increase the colonization rate and as a result the wildskeeper reives for these areas have become more difficult. Due to this, we are considering eliminating the colonization rate difference on the system side.
While this is still in the planning phase, I’m not able to go into too much detail, but as example we are looking into equalizing the difficulty of wildskeeper reives by making adjustments to make it easier to increase the colonization rate and ease up the colonization rate decay when it reaches a certain rate.
However, we would like to carefully look into adjustments to Yumcax.
Yumcax’s regen is one mechanic for the battle, and while the regen effect is extremely strong, it is possible to remove the effect by fulfilling certain requirements. Also, there have been request to change the monsters that spawn during the fight, but these were chosen based on the lore that Yumcax is the plant king.
We will of course be making adjustments to the aspects where adjustment is necessary, but simply eliminating or switching out mechanics or lore-related aspects would lead to a loss of content individuality, so we would like to make adjustments while leaving the unique aspects of Yumcax.
First we will be making adjustments to the colonization rate system, and after you try fighting Yumcax with the same colonization rate as other wildskeeper reives we will then look into overall balance adjustments.