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  1. #141
    Player Soraishin's Avatar
    Join Date
    Sep 2013
    Location
    Bastok
    Posts
    18
    Character
    Soraishin
    World
    Bahamut
    Main Class
    NIN Lv 99
    i think the problem lies with maybe they think their servers are still decently populated not realizing a 3rd of the people in most city zones are mules. need a merger and more incentive to wanna waste more hours on not worthwhile events
    (1)
    ()) crayola ))>

  2. #142
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Soraishin View Post
    i think the problem lies with maybe they think their servers are still decently populated not realizing a 3rd of the people in most city zones are mules. need a merger and more incentive to wanna waste more hours on not worthwhile events
    And a 3rd of the people not in cities are fish-bots, that SE has completely failed to do anything about.
    (1)

  3. #143
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Kouryuu View Post
    Something really has to be done about the drop conditions for these, i just got my 6th 50k Bayld Pebble.. i have had 0 capes and 0 drops from my last 6 Hurkan runs. Why cant there be a KI exchange system, kind of like NNI, Kill it, get your KI, go exchange it for something you want. I have no issue with the farming Bayld part but getting a group together to do these things when you have less than 700 people on the server at any given time is no easy task and when you get nothing at the end of it, it makes it pointless doing it at all.
    The last Hurkan we did, 2/3 of the tells from /yelling for players to join, resulted in "let me know when it's at 50%" or "I just need win, can you tell me when it's at 10%".

    Unfortunately, not everyone just wanted to AFK. I'd say that the first 10-20% when there was just 10 ppl went much smoother than the rest of the fight when there were a load of idiots turned up, MPKing adds onto the SMNs etc. etc.

    And please, if you're going to do this on PUP, learn how to shed your enmity before you choose to run in for WS now and again. Getting enmity, then standing with the mages and wondering why NM keeps coming over and 1-shotting the mages is bad.
    (3)

  4. #144
    Player Kouryuu's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Antonaki
    World
    Bahamut
    Main Class
    BST Lv 99
    i just done my 8th kill on Hurkan. but get this.. i didnt get a pebble!!!! i got a darksteel ore!!! 8 kills, no axe, no capes.. just crap. Sad thing is.. i know damned well there are people out there doing the exact same thing or worse.
    (0)

  5. #145
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Killed Hurkan again last night with 12 people in our alliance, and maybe a couple of stragglers that came later and didn't ask for an invite. 3 x PLD, 2 of whom had Aegis. Easy fight took less than 2 hours. (1:30-1:45)
    (0)

  6. #146
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    Killed Hurkan again last night with 12 people in our alliance, and maybe a couple of stragglers that came later and didn't ask for an invite. 3 x PLD, 2 of whom had Aegis. Easy fight took less than 2 hours. (1:30-1:45)
    Congratulations. You hit the lottery. Go buy an island or something.
    (0)

  7. #147
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by FrankReynolds View Post
    Congratulations. You hit the lottery. Go buy an island or something.
    I just put it there just to show that you don't need a million people to spam this. It's not that hard, and we didn't even bother with his aura. Colonisation rate was at 100% though, which helps immensely.

    Yumcax yesterday with 26% CR absolutely sucked.

    But thanks for your incredibly useful comment^^
    (0)

  8. #148
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    I just put it there just to show that you don't need a million people to spam this. It's not that hard, and we didn't even bother with his aura. Colonisation rate was at 100% though, which helps immensely.

    Yumcax yesterday with 26% CR absolutely sucked.

    But thanks for your incredibly useful comment^^
    It was about as useful as yours. You basically popped in and said "I'm lucky and you're not...". Did you really expect to start some meaningful dialect with that?
    (0)

  9. #149
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Her post was more like 'I lowmaned it a few days ago, so if you want your gear, its possible so long as idiots don't mess it up for you' but that's just my take on it.
    (1)

  10. #150
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings, everyone.

    We understand that wildskeeper reives have been a big topic on the forums for quite some time now and we are please to share that in the November version update we will be making quite a few adjustments to the system. Please read the details of the plans below from Akihiko Matsui.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I'd like to inform you all of the adjustments that will be made to wildskeeper reives during the November version update.
    • Addition of new wildskeeper reives
      In the November version update new areas will be added and new Naakuals will be introduced. These new Naakuals will be the same content level (16) as the wildskeeper reives for Marjami Ravine and Yorcia Weald.
    • Readjustments to content level for existing wildskeeper reives
      As the wildskeeper reives for Ceizak Battlegrounds, Foret de Hennetiel, and Morimar Basalt Fields were implemented at the start, the content level and item level for the rewards are comparatively lower.
      Currently, the attractiveness of the rewards for these reives is being stolen away by the addition of Bayld items with high item levels, so we will be increasing the content level of these wildskeeper reives to match that of Marjami Ravine and Yorcia Weald (content level 16) and we will be adding new rewards.
    • Easing of participation requirements
      As the nature of wildskeeper reives is content where a large amount of players challenged a powerful monster, we would like to make it easier to participate in this content and we will standardizing the Bayld required to participate for all wildskeeper reives. Additionally we will be lowering the amount needed.

      Also, in order to make it so coalition ranks and fame have larger effects on the reduction of the Bayld cost, we will be adjusting the reduction table.
      *The final reduction rate will be the same as it is now (50%), but we will be adjusting the rates for ranks and fame so lower ranks and fame will still largely reduce the cost.
    • Reward item additions and changes
      The reward items for the current wildskeeper reives are mostly rare/ex, and in the case you already possess an item it will appear as if you received nothing if the same item drops for you again.

      To eliminate this and make it so every time you participate you receive a reward, we will be adding new accessories that are not rare/ex, the job specific back pieces you can obtain from Marjami Ravine and Yorcia Weald reives, and other items as new rewards.

      Also, we will be removing certain material items from the reward list and swapping in magic scrolls amongst other drop item changes and adjustments.
    • Adjustments to the weakening of Naakuals through the colonization rate
      Currently, certain wildskeeper reive battles can be very long because the colonization rate for the respective area is low making it difficult to fight the Naakual, so we will be adjusting the weakening of Naakuals through colonization rate. To give you a specific example, we will be making adjustments so their strength is what it would be currently at an 80% colonization rate when it's at 40%.

    The development team has been looking into the requests we’ve received to add a method to guarantee item acquisition depending on the number of times you fight. However, considering the amount of people that are needed to participate in a wildskeeper reive, if we were to introduce a system like this that would allow you obtain a certain item by repeating the battle, we would have to set the number of battles quite high, and this would not get rid of the dissatisfaction about rewards while doing wildskeeper reives. Therefore, we decided to hold off on implementing this.

    Instead of making wildskeeper reives content where you continue to do it aiming for certain equipment, we are striving to make this content casual in style where you can receive some kind of reward for participating by removing the barriers and making it easier to repeat. We will continue to make adjustments to this content moving forward as well.
    (11)
    Devin "Camate" Casadey - Community Team

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