To start, let me say the roles I usually perform on PLD in Morimar Fracture (typically Tojil runs). All these are done with little to no healing support (emergency Stona every once in a while):
As of late, I've been having very good success with Tojil and the run leading up to him. However, as of the November 4th version update, things have been going terribly and I never used to suck this badly. To expound:
- I solo prep the Volatile Matamata for a physical kill using Holy and Banish spells. Using Mondaha Cudgel (Type B), I can usually get Banish I (that's right, ONE) to deal damage and safely put the matamata into the 128x multiplier. I do this while holding all adds and the NM not being engaged. (Typically, the parties I go with do the Perduable Raptor first and then the Shimmering Tarichuk, leaving me holding Shimmering Tarichuk.) Typically, the first area of the Fracture leaves me holding no more than eight adds at time (assuming I make a decent pull and don't have to look for any given NM). I have adds purged before passing beyond the Tier I~III wall and again before pulling Tojil.
- During the termination of Tutewehiwehi and Kurma, I continue to hold all adds while clearing a path to the next NM and from there to Tojil. While the alliance engages one of these two NM's, I generally pick off adds to reduce what the party needs to kill later. If adds are few, then I move close to the melees (not so close that Geist Wall and Demoralizing Roar can hit people) and assist in curing.
- During the engagement with Tojil, I make the pull, sac myself in the corner of the boss chamber, and return to the party to assist with curing. (If you sac in the corner, the enemies will need to travel a fair distance, allowing you time to rejoin the party.)
I like to think I do my job acceptably but since the last update, my performance has just taken a nosedive. I've resigned from leading LS Tojil runs because I don't want that attention anymore. Before the update, I would rarely ever die, and when I did it was always due to something like forgetting to put Phalanx up or being afflicted with Baleful Gaze for an extended period of time (that usually wears off after about 15 seconds).
- I cannot get normal (Fugacious) enemies to line up like they used to anymore. They constantly fidget around and move out of blocking angle. Even if the number of enemies I'm holding is low, they still move away.
- I count far more adds than I used to count.
- Enemies seem to pop out of nowhere or, in the case of NM's, wander fair distances to reach me. In a recent run, Tutewehiwehi left the room he was in and came down a corridor and began to attack me from behind. At the time, I had eight adds and then shortly after, two more spawned behind me and started interrupting my cures. After getting Tutewehiwehi into my blocking angle, he proceeded to use Grim Glower, resulting in fairly swift annihilation. (Ten adds and an NM while petrified is not a good combo.)
- The straw that broke the camel's back and resulted in me feeling so horrible about failing the alliance I was in (I actually dropped the party seeing as I was simply serving to humiliate my linkshell and myself) was with the matamata. As I said, I usually get low-end Banish spells to put him into the 128x physical damage state. Tonight, I had every spell get resisted and do zero damage with a total of +23 MAB on me. (Divine magic skill is capped and has maxed merits. MND when nuking is 186.)
Has anyone else noticed that things in Fracture just seem different or am I just starting to suck? I know the latter is probably the case, but at the same time, I don't think I'd go from nailing my job each run to doing beyond terribly. Can I get a dev team response on whether anything in Delve was adjusted (aside from displaying content levels before entry, putting RME-119 upgrade items in spoils pool, and allowing BLU to learn the Fracture bosses' state-shifting moves)?